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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Texture Baking problem with output map
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Topic: Texture Baking problem with output map (Read 1435 times)
2017-02-16, 20:10:12
Rendermonkey
Active Users
Posts: 12
Texture Baking problem with output map
Hi,
I ask myself how to use the render to texture output Corona_ReflectColor.
what is the use here? would't it be better to have a Reflect or RoughnessMap output.
I could not find much to the use of the output maps are there any tuts?
KindRegards
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2017-05-05, 16:06:51
Reply #1
maru
Corona Team
Active Users
Posts: 12764
Marcin
Re: Texture Baking problem with output map
Hi and sorry for super long response time.
The Corona_ReflectColor is basically the reflectivity of the baked material. It will get darker as the reflectivity gets lower - not only in case of a darker bitmap used, but also if for example Fresnel IOR is lowered. I don't think there is much more that can be added here.
I can see that you have already listed some requests here:
https://forum.corona-renderer.com/index.php/topic,13088.0.html
but if you have some further ideas or questions, I think adding them in that forum thread is a good idea.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Texture Baking problem with output map