I'm working on an animation which involves some storm clouds being formed over a surface and here's my problem.
The volume material doesn't appear in the alpha channel of the final render, and I need it to for post process purposes. The whole thing is gonna be in a virtual studio, so I need to key it exactly. I can't even get alpha from the volumetrics render element - it's the same as the beauty alpha.
I have tried with overriding it with the corona compositing tag, doesn't help.
I have tried with material properties/advanced/alpha mode/ always white, doesn't work
I have tried the mask render element with appropriate material ID's and it didn't show up.
I need soft alpha on the edges, so the element can be quickly selected and cut from the background, so rerendering with default material doesn't help me much.
The refraction and translucency options weren't satisfactory, since they produce a surface on the cloud.
I also tried Keying in after effects, putting a solid color in the background via rayswitch directly visible, but I loose all the details on the edges of the cloud during the keying process.
Please, make it happen :)