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Messages - BigAl3D

Pages: 1 ... 57 58 [59]
871
[C4D] Resolved Bugs / Re: Mac Pro Corona Crash
« on: 2017-03-13, 23:10:59 »
I have installed the build you sent me Nikolat, but so far no crashes using C4D. BUT, when my Team Render client launches, I will get these errors pop up (see attachments). I can continue and it opens the Client. I haven't been using Team Render since it seems to render everything very dark with Corona. It also says "get dump"," but I don't know where to find that file.

--Alex

872
[C4D] Resolved Bugs / Re: Mac Pro Corona Crash
« on: 2017-03-06, 15:46:46 »
Full-speed non-debug version
Build timestamp: Jan 26 2017 13:27:54
Version: A6.1  (core 1.5 )
Cinema version: CINEMA 4D Studio R17.055 S

Is there a newer version for Mac?

873
@mrittman The reflectance channel works with Standard and Physical Renderers. It replaced the standard reflection channel. But my point is, that interface you're showing in C4D, only shows up like that when you create a Corona-specific material. It has it's own tabs and options. C4D's isn't less confusing, but I didn't want people to get the wrong idea.

So in that reflectance tab, you can add many layers of materials, textures and effects. Topcoat just adds a nice GUI to the process and adds a bunch of easy-to-use features such as bumps, dents, lots of bumps, blurs, metallic presets and so on. I can make a complex material quickly without know how the deep controls of the reflectance channel works.

Anyway, they're working on a nodal system anyway so this is a moot point, right?

874
One thing to note in your comparison, is that the the C4D window you're showing is how the material setup looks for Corona materials. Regular C4D materials don't look exactly like that. They use something called the Reflectance Channel where you can layer many different effects to create complex materials. Yes, it is not very user friendly, but only when you add a lot of layers. I ended up buying Topcoat from Greyscale Gorilla which makes working with Reflectance materials much more intuitive.

On top of all that, having all those image wells and keyframe buttons makes it very powerful if you know how to make it sing.


875
Just wondering if there's a way to convert the C4D materials to Corona instead of re-building each one from scratch? I recall trying out V-Ray for C4D a long time ago and you could hit "Convert to V-ray material." It may not be as optimized, but at least it gets you most of the way there.

Thanks.

876
[C4D] Resolved Bugs / Re: Mac Pro Corona Crash
« on: 2017-02-17, 17:00:51 »
Thanks for the reply. I understand you're busy working on this project. Here's the crash report. I wasn't aware of the typical ways to submit crash reports or bugs, but I will use them next time. Thanks again and I'm looking forward to the final release!

Oh, I just noticed that link to submit tickets says it's for Max. Should I still use it and indicate it was for C4D on the Mac?

877
[C4D] Resolved Bugs / Re: Mac Pro Corona Crash
« on: 2017-02-15, 22:59:29 »
A response like "Hi sorry about the crash, but it might help us finish the product if you can describe what happened and maybe attach the crash report." You know, that sort of thing. I was only just working and maybe panned around the scene.

878
[C4D] Resolved Bugs / Re: Mac Pro Corona Crash
« on: 2017-02-10, 17:43:36 »
Boy, I was hoping for a lot more activity from the developers in this forum. They're working toward launching a new product and supply a place for potential customers to post questions and issue, but not very many replies here. Guess we're on our own. I hope the shipping version is better supported.

879
[C4D] Resolved Bugs / Mac Pro Corona Crash
« on: 2017-02-09, 21:49:27 »
So I finally sat down to make real materials in Corona and all was going well for a couple of hours. Then boom. Hard crash. Nothing in particular was going on. Had two crashes in r17 and one in r18. Would you guys want the crash report text file? Not sure if that would be helpful or not. Thanks.

880
Work in Progress/Tests / Cinema 4D Render Test
« on: 2017-01-31, 20:08:12 »
Here's my first test I made in C4D r17. I didn't create the materials from scratch, but used some from that apartment scene and downloaded a couple. Tire material is not good rubber material. Anyway, considering the experience I have with Corona, this came out very nice and rendered quickly.

Still


Video

P.S. This double-verification system just to post something is for the birds. Also, how do I get the nice thumbnail when I post an image?

881
Gallery / Re: Contribution to BMW day.
« on: 2017-01-31, 19:58:34 »
So you were able to follow a Max nodal material video and apply it to C4D?

882
Gallery / Re: BMW M4 - Renders
« on: 2017-01-31, 19:56:05 »
Yes, this is an awesome render for sure. Right up my alley. One question though, was this done with Cinema 4D? I only ask since it seems like every example I find online is from Max and Corona. We need some C4D tutorials!

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