Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BigAl3D

Pages: 1 ... 20 21 [22] 23 24 ... 59
316
[C4D] General Discussion / Light Mix and Animation
« on: 2022-07-07, 13:45:06 »
I understand how to use the Light Mix system and have in the past with still images. Pretty amazing tool. My question is, can I render an animation once and, utilizing Light Mix, save out the same animation with two separate light setups so I don't have to render the animation again?

Let's say I want the same animation with a bright sun coming in the window, and I also want an evening animation as well.

317
[C4D] I need help! / Re: Animation flicker
« on: 2022-07-06, 17:46:51 »
@malindis Have you done a test WITHOUT Team Render or Render Farm? For some reason, this type of "flicker" makes me think of different render nodes missing an asset and rendering that one material lighter. Could be wrong, but a good thing to rule out. Does the flicker happen on the same frames every time?

318
Thanks, I'll give this a look.

319
I'm getting an error when installing v9 daily build on Mac. "Failed to initialize material library download"

Is there a manual way to install the latest library?

320
[C4D] General Discussion / Re: New Corona Material Pack
« on: 2022-06-02, 16:31:41 »
Wow. That looks amazing! Nice job and great materials.

321
[C4D] General Discussion / Re: New Corona Material Pack
« on: 2022-06-01, 00:27:09 »
Nice. Those guys are awesome. I've been asking for years for Corona products. I'll be picking up too.

322
[C4D] I need help! / Re: Decal for displacement only
« on: 2022-05-31, 20:19:26 »
Here's a closer look. My setup is not hi-res enough for this close by the way.

323
[C4D] General Discussion / New Corona Material Pack
« on: 2022-05-31, 16:51:07 »
Just got a notice from people at The Pixel Lab and they finally are offering Corona materials in addition to their nice Redshift and Octane stuff. $69 for 100 materials. Always high-quality products from those guys.

https://www.thepixellab.net/corona-texture-pack-1


324
[C4D] I need help! / Re: Decal for displacement only
« on: 2022-05-31, 16:46:34 »
I think I used the same crack texture, inverted and maybe more contrast. I'll zoom in and see how it looks.

325
[C4D] I need help! / Re: Decal for displacement only
« on: 2022-05-31, 15:43:17 »
Somehow I was able to add cracks to this road without a diffuse channel. This material is a legacy material. Maybe that makes a difference?

326
Curious if this issue has anything to do with the Proxies. For giggles, hit C on your proxies to convert them into meshes. Try TR after that. Total shot in the dark. Maybe I'm thinking of C4D's old problem of Xrefs.

327
Can we assume your are not missing textures for these assets? I haven't used Cosmos with TR yet, but that was my first though. If the materials are there, what happens if you convert the Proxy to mesh?

328
[C4D] General Discussion / Re: Motion Blur Question
« on: 2022-05-16, 22:51:05 »
Your tyres are not spinning :]

Ha. That is correct. A simple test for the other motion blur since that's where Corona failed in the past. I did add a little radial blur in Photoshop, but not enough.

329
[C4D] General Discussion / Re: Motion Blur Question
« on: 2022-05-16, 16:54:36 »
Well you're a genius. Ha. Here I am trying to speed up the render by not turning on the Object setting. I slowed the shutter a lot more This is very cool. Thanks for the help!

330
[C4D] General Discussion / Motion Blur Question
« on: 2022-05-16, 04:29:28 »
I'm running MacOS 12.1 Monterey and Corona v8.

I know for years, Corona has had bugs with Mograph and Motion Blur. I figured I'd try out a little motion blur again, but using Scatter.

In this image, the car is animated in a straight line enough to get the blur. The camera is a child of the car so obviously moves right along with it.

Looks like the Scattered clones are blurred as they should be. As well as the road object. Where I have a question is the car. I set the blur to be Enable Camera. In my photographer head, this should blur everything EXCEPT the car since the car is "still" relative to the camera, but as you can see, the car is also blurred. Am I thinking about this wrong as far as Corona goes? Am I missing something?

Pages: 1 ... 20 21 [22] 23 24 ... 59