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Messages - burnin

Pages: 1 2 3 [4] 5 6 ... 103
46
Make a two sided material, w/ normals pointing away from camera creating surface invisible/transparent (Opacity 0).

47
^^Yes... more on & in-depth. 

48
... there was this guy who made a site with everything about Lighting in cinematography (from CGI standpoint in particular) but I can't find it from head right now.
...
Chris Brejon's "The CG Cinematography book" ?

49
[C4D] General Discussion / Re: LWF - Once more with love
« on: 2023-09-14, 13:56:15 »
"Input Color Profile" should be set in accordance to used sources...
Do provide an exemplary scene file, exposing the issue.

50
[Max] I need help! / Re: Max ray depth more than 100
« on: 2023-09-14, 10:12:42 »
What engine are the screenshots you took from?
Renders were made using LuxCoreRender (homebuild version)

51
[C4D] General Discussion / Re: LWF - Once more with love
« on: 2023-09-13, 13:32:01 »
Here's bit older tut on "Linear Workflow for Gamma Correct Lighting in Cinema 4D". (still relevant). So it's all in the balance. You can observe same behavior in 3DS Max, and somewhat in photography/film.

An advice and a tip:
Some sort of practical example, a comparative study, would help you (and others) ...Also check out: The Corona Physical Material in 3ds Max @YouTube (Download 3D scene here).

BTW.
You can modify any texture/image map to your taste (either via "Filter" or "Color Correct" 'shaders'. But it all depends on file format and intent of use (albedo, diffuse, bump, displace...)  and thus correct Gamma (Articles @polycount)

PS
If you intend to practice and get help or critique, make another thread in proper section.

52
[Max] I need help! / Re: Max ray depth more than 100
« on: 2023-09-13, 12:13:42 »
If you can't use any other engine, best is to compose it (take center area and make it smaller; iterate).

Note, when rendering,
ray depth depends on the size of the image - the larger the image, more depth is needed (as goes for Texel density.See attached*) 

Finally, IMHO, it'd be of great use for advanced users, if such options as ray depths, volume priorities, photons (+domain), ... were simply exposed.

53
Hardware / Re: Configure New PC 7950x or 13900K
« on: 2023-09-13, 10:36:30 »
Khm... If budget ain't an issue and you got patience... Threadripper Pro (4th gen Zen) got bencharked just a month ago. Ohmm...   

54
[C4D] Feature Requests / Re: Stupid simple fix? CIE naming
« on: 2023-09-13, 09:57:27 »
+1
to less entropy

55
[C4D] I need help! / Re: Object Visibility
« on: 2023-09-04, 11:25:20 »
You can animate its material "opacity" value.

56
[C4D] I need help! / Re: Convert VRay Scenes to Corona
« on: 2023-09-01, 17:43:05 »
From what I remember, you have to own VRAY and Corona for that conversion button to work. I might be remembering it wrong.
Demo is/was usually enough... /:

57
[C4D] Feature Requests / Re: Corona texture baking (GI)
« on: 2023-08-17, 11:07:51 »
+++

58
Took it for a spin and here are my thoughts, if you wish to consider.

It's extremely slow feature (compute heavy) still leaving some noise. Takes extra attention (observation & knowledge, thinking about solution, settings...) so in cases alike I prefer Intel's OIDN to solve such issues in final render (or to composite in post), thus I'd rather see updated OIDN to last version ;)

But, may this feature become standard part of Corona, I'd prefer to see and set it in Camera (tag) under DOF.
Finally, I wonder (rhetorically), is development of such perks worth it, since there's so many other stuff to fix and make better, faster, more convenient...
... What happened with "effortless UX" principle.

Anyways, have a good weekend.

59
News / Re: Chaos Corona 10 Benchmark
« on: 2023-08-10, 10:30:35 »
Confirming random access.

60
News / Re: Chaos Corona 10 Benchmark
« on: 2023-08-09, 11:43:55 »
Same here, 'useless' unless logged in...

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