Author Topic: Grainy Volumetrics...  (Read 2853 times)

2019-06-28, 10:17:26

johnnyswedish

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Hi Forum!

I did my first job with volumetric material to create visible light rays from stage lights. I have created a cube around the whole scene with volumetric material and rendered it at 1080x1920px with 80 passes. The light rays are really grainy and ugly. How do I fix this? Thanks :-)

2019-06-28, 10:19:21
Reply #1

houska

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2019-06-28, 16:32:54
Reply #2

johnnyswedish

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Hi Houska,

Thank you for a swift reply! I will try this out this evening... Have a great sweltering weekend :-) John

2019-06-30, 21:13:26
Reply #3

johnnyswedish

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Hi Houska,

I tried this but still looks unacceptably grainy. Could I send you the scene with the spotlights? John.

2019-07-01, 14:35:04
Reply #4

houska

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Hi John!

You are welcome to upload your scene. You'll find the link to the private scene uploader in my signature below.

2019-07-03, 17:07:06
Reply #5

3dkobi

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I've tried to use the volumetrics feature several times - Personally I find this feature useless due to very very long render times (always with "single bounce" ticked on)