I'm having a scene with 1 HDRI light and 1 area light and a cube with a volume material (I need to produce god rays in that area of the cube), is there a way to tell corona that the light material with the HDRI map will not effect the volume ?
I need only the area light to produce god rays...If I drag the cube with the volume material to the exclude list in the light material with the HDRI map - it still effect it