Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Vadim Sadykov on 2016-07-17, 23:24:39

Title: Projection Modifier
Post by: Vadim Sadykov on 2016-07-17, 23:24:39
This is an important and integral function for baking textures, amazing that this is still no! If you make a Corona Scatter seamless distribution and baking with help Projection Modifir. It is primarily interested in people from the gaming industry, it is a good chance to realize!

That is what I mean: https://gumroad.com/l/UmgtI - an artist working on The Division.
https://www.artstation.com/artist/benwilson

You did PBR is a great success that apply it to our goals!
Title: Re: Projection Modifier
Post by: Surround on 2016-08-25, 08:30:44
Hi!

Im working on game industry too and I got corona because its such a good renderer :)

I wanted to bake some interior stuff and grab all the lightning and normal info from the hi-poly to low-poly. But sadly I found out that its not possible. You can only bake stuff to the same object and not use a projection modifier :(

I really desperately need this feature for corona!
Title: Re: Projection Modifier
Post by: Senorpablo on 2016-10-23, 00:35:51
This is a key feature. Being able to bake hi-resolution models onto low resolution is one of the fundamental applications of texture baking.
Title: Re: Projection Modifier
Post by: Ondra on 2016-11-15, 15:03:41
working on this...
Title: Re: Projection Modifier
Post by: Ondra on 2017-03-16, 19:58:35
first shot it out, please test it and send me any scenes where there are still problems
Title: Re: Projection Modifier
Post by: Remi_Tribia on 2018-08-21, 17:06:07
Digging out some old thread...
I tried to bake some textures with projection modifier and it doesn't work as expected... everything is black, I must switch back to scanline :/
Title: Re: Projection Modifier
Post by: romullus on 2018-08-21, 18:48:33
RTT with projectin modifier is not yet supported in Corona.