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Messages - Mohamad

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1
Gallery / Jungle Tiny House
« on: 2021-06-13, 11:41:02 »
I love creating natural environments . This is a personal work that I would love to experience.
The whole scene was imagined completely in my mind.
I used a lot of Quixel assets and materials, some trees from Maxtree.
Modeling in 3ds Max and render by Corona
Hope you like it.

Follow me on :
Instagram - http://www.instagram.com/mohamad.akbari.arch
Artstation - https://akbari.artstation.com/
Behance - http://www.behance.net/akbariarch






2
[Max] Resolved Bugs / Re: Disabled Cast Shadows works wrong!
« on: 2019-09-02, 23:39:11 »
Hi, Thanks for trying!
I did this test with 2 different version of corona & 3ds max: 
3dsMax 2020+ Corona 4.1
3DsMax 2019+ Corona 3.2
But the result was same. Please retry this and set reflection IOR for the secend box '999'. I think I played with this parameter .
Anyway I'll attach the file for you. (2020+Corona4.1). Please just hit f9 and see the result and check the "cast shadow" option to be sure.
Thanks

3
[Max] Resolved Bugs / Disabled Cast Shadows works wrong!
« on: 2019-09-01, 21:17:56 »
Hi every one
I was working on a project with 3ds max2020 & Corona 4.1 . I encountered this problem :
See the scene, There are 2 boxes and a corona sun as a light source. So I disable Cast Shadows (Object properties) for the red box.
The result is correct, But when I add reflection to white box material and reduce the glossiness, The shadow of red box appears! While "Cast Shadows" is still disabled!
See the attachments please :

4
[Max] Feature Requests / Re: The most wanted feature?
« on: 2019-08-21, 16:01:01 »
Two useful feature that I need most!
1- Region rendering in "Extended Corona Interactive"  Like Corona frame buffer - (I mean in viewport)
2- Adding " Corona AO "  as on option in frame buffer tools. I have to us corona texmap for adding AO to my render.

5
Gallery / Re: Close Up
« on: 2019-06-20, 11:58:45 »
Hi,
Overall your image looks very nice, but i don't like how the plaster damage looks so procedural. I don't know how you made it, but i would try to search a way to drive the damage with bitmap instead of procedural noise. Top left corner of the image, looks a bit empty, maybe it's worth to add some interesting detail here. Other than that, looks very good!
I like it a lot but to improve I agree with Romullus. I'd also consider adding some subtle break up details at the parts where the plaster ends (so basically at the borders). Something to further break it up but its smaller detail.

Great job!
Hi  friends, Thanks for your comments. I completely agree with you.but this project was submitted for a rendering competition and I did it very quickly.be cause I had a lot of work and was very busy, and I could not put more time on the project. yes , You are right. I missed some details!

6
Gallery / Close Up
« on: 2019-06-20, 00:32:27 »
Hi guys :)
See my last project.
pleas comment me! thanks

http://www.instagram.com/mohamad.akbari.arch
http://www.behance.net/akbariarch


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