Author Topic: MirrorZzzz Crash  (Read 3810 times)

2013-02-15, 15:16:14

ecximer

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A simple scene: a plane facing each other two mirrors, the camera between them.
Ray depth: 100
Render: crash!

Scene attached
« Last Edit: 2013-02-15, 15:22:54 by ecximer »
sorry for my english

2013-02-15, 15:20:02
Reply #1

Ondra

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you were trying to see through the Matrix, didn't you? ;)

this is simple call stack overflow, I'll just increase its size. Can you please provide the scene so I don't have to model it from scratch? ;)
« Last Edit: 2013-02-15, 15:21:37 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-02-15, 15:24:52
Reply #2

ecximer

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Quote
you were trying to see through the Matrix, didn't you? ;)
Guessed. :)
But it was for the sake of rendering test for bugs :)
sorry for my english

2013-02-15, 15:59:40
Reply #3

iliyang

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This seems to imply you should set some maximum ray depth for the Corona settings, thereby preventing users from causing such stack overflows.

2013-02-15, 16:48:26
Reply #4

Ondra

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there is one, excimer just set it to maximum ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-02-26, 00:11:25
Reply #5

Ondra

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Fixed, here is the view through the matrix btw ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)