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Messages - archimi

Pages: [1] 2 3
1
I manage to reproduce the error. In an empty scene I apply a CoronaPhysicalMtl to a Teapot. I run the material in "Chrome" with the internal preset. I light the scene with a simple white color. If I move my point of view with the current interactive view, no problem.
But if I put an HDRI connected to a CoronaColorCorrect as a light source, there I can get the NaN message. And in this case, it appears at every change in the VFB, even if I remove the HDRI or if I change the material.

2
Thanks a lot for your answer.
I finally understand why !
I had tried everything except the name thing. I thought the software would use "internal" names and not the names we give.

thanks again

3
I have a similar problem sometimes. I noticed that this is after creating a chrome material. On the other hand, I can continue to work, I just have the error message that comes back when I restart an interactive rendering.

4
Hi everybody

I have a strange problem and I can't figure out where I made a mistake or if there is a bug.
I created basic objects by extruding Splines, except one which is a Box. All of these objects have been converted to Editable Poly. I even applied an Xform Reset to each of them. They are not linked to each other by anything.
And yet when I apply a basic material to them with a CoronaMultimap color set to “instance”, they all have the same color, regardless of the Seed value. (picture 1) And if I copy these objects, the new ones receive random colors. (picture 2) Where does this strange behavior come from?

I attached the Max file.
I am running 3ds max 2024.2 and Corona 11 (hotfix 1)

5
Quote
You just need to close render settings and re-open to see the updates.
Not even, at home it updates live !
Thanks for your help.

6
I'm not sure what causes this but try writing it like this:
Code: [Select]
renderers.current.bg_texmap = CoronaColorCorrect()
renderers.current.bg_texmap.name = "EnvMapCorrect"

Hi,

it works ! thank you for your help

7
Hi,
Maybe it's not a bug, but since the switch to version 10, I have an error message in a script I had made that worked perfectly with previous versions of Corona.
Here is the line that is causing the problem
Code: [Select]
renderers.current.bg_texmap = CoronaColorCorrect name:"EnvMapCorrect"
The part
Code: [Select]
CoronaColorCorrect name:"EnvMapCorrect"gives this error message:
Code: [Select]
-- Known system exception
-- ########################################################################
-- Address: 0x88c434b1; nCode: 0x00000000C0000005
-- Desc: EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
--       Read of Address: 0x0000000000000028
-- ########################################################################
-- MAXScript callstack:
-- thread data: threadID:8136
-- ------------------------------------------------------
-- [stack level: 0]
-- In top-level
-- ########################################################################
-- C++ callstack:
-- (ntdll): (filename not available): KiUserExceptionDispatcher
-- (MAXScrpt): (filename not available): MAXClass::apply_keyword_parms
-- (MAXScrpt): (filename not available): MAXTexture::intern
-- (MAXScrpt): (filename not available): MAXTexture::intern
-- (MAXScrpt): (filename not available): MAXClass::apply
-- (MAXScrpt): (filename not available): CodeTree::eval
-- (MAXScrpt): (filename not available): SourceFileWrapper::eval
-- (MAXScrpt): (filename not available): IsMAXScriptListenerInViewport
-- (USER32): (filename not available): GetMenuItemCount
-- (USER32): (filename not available): GetMenuItemCount
-- (USER32): (filename not available): GetMenuItemCount
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): CallWindowProcW
-- (UIControls): (filename not available): (function-name not available)
-- (UIControls): (filename not available): (function-name not available)
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): IsDialogMessageW
-- (3dsmax): (filename not available): XMLAnimTreeEntry::GetUnique
-- (3dsmax): (filename not available): MaxSDK::SharedMesh::GetMeshPtr
-- (Qt5Core): (filename not available): QObject::qt_static_metacall
-- (Qt5Core): (filename not available): QEventDispatcherWin32::preProcessNativeEvent
-- (Qt5Core): (filename not available): QEventDispatcherWin32::processEvents
-- (qwindows): (filename not available): qt_plugin_query_metadata
-- (Qt5Core): (filename not available): QEventLoop::exec
-- (Qt5Core): (filename not available): QCoreApplication::exec
-- (3dsmax): (filename not available): MaxSDK::SharedMesh::GetMeshPtr
-- (3dsmax): (filename not available): NodeAndAnims::SetNode
-- (3dsmax): (filename not available): UtilGfx::InitRectIPoint3
-- ########################################################################

It worked perfectly with previous versions. What needs to be fixed for this to work?

Thanks

8
[Max] I need help! / Re: Strange doubling of pass numbers
« on: 2023-03-06, 10:40:46 »
thank you for your answer !

9
[Max] I need help! / Re: Strange doubling of pass numbers
« on: 2023-03-06, 10:10:19 »
By default it is set to 5, but you can change it to any value you want, even to 1,

just out of curiosity where is the setting for this? I don't think I'll be playing with this, but it may come in handy later.

10
[Max] I need help! / Re: Strange doubling of pass numbers
« on: 2023-03-06, 09:42:41 »
Thank you, Romullus, for your very interesting answer. I didn't know this story of noise calculation every 5 passes.
Usually I do still images and I don't worry too much about the calculation time. I just set the desired noise level.
But here, I have to do an animation. I have several thousand images that require 2 hours of computation. And just by changing slightly the background color, I found myself with a 4 hours calculation! it seems crazy to me, for such a small change.
If I understand correctly, you must avoid using noise as a limit for the calculation of the animation?


11
[Max] I need help! / Strange doubling of pass numbers
« on: 2023-03-05, 20:07:56 »
hello,

while wanting to optimize my calculations I noticed a phenomenon which seems strange to me:
Here is a very simple scene (teapots, of course !) with default settings.
I checked "direct visibility override" and I put a solid gray. I put a noise limit at 4%. And if the gray is lower than 157, my image will take 10 passes and if the gray is higher than 157, it will only take 5 passes. That's twice the time!
it is more obvious with a white or black background.
It's normal ?

3ds 2023 et Corona 9 (hotfix 1)


12
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2023-02-21, 11:13:04 »
hi,
what would be handy is that, as with ForestPack objects or RailClone, when you merge an object that uses CoronaPatternMod, you see the Pattern node used


14

Thank you for your quick reply !

15
hi,

It's strange, since the last update of Windows 11, at each start there are two windows that open: "ChaosUnifiedLogin" and "Start Chaos License Server"

3ds max and Corona, seem to work normally.

There is a reason for this ?

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