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Messages - speltospel

Pages: [1] 2 3 4
1
1.when I create the CTexmap Render Element, to get the clear map channel, without affect light and reflections. By default, the field for 3D objects is in "Exclude" mode.

Which personally seems illogical to me, because I want to get the map for the object I need, therefore, I need the Include mode. I need to do an extra step every time and switch Exclude to Include mode.
When I need to do many Elements at once. where for a one object there will be one map corresponding, this is rather tedious.

Don't you think that the default should be the Include mode?

2. The second headache is related to the fact that when I want to make a mask for an object that has links and add only one object to the mask slot, the mask is created for all objects linked to it.
To create individual masks, I have to destroy links in my scene.
Is it possible to make the links not affect the masks? (Or if this option someone needs to make the appropriate checkmark?)

i use 3dsmax 2023.1, Corona 9, win10

2
i blend romullus map and my voronoi (for aniso effect) maps
then make 2 options of flakes material
then blend it all by 80% to my main Aluminum material
then just add decals

if some one interesting, attached mat screenshot

3
Very nice thank you
I tried to do the same in substance, but I don't know this program well. I can't turn the cells map into a normal map. although Voronoi works well, but, as you said, it has a flat structure. But Voronoi not flat.

4
Hello. I want to make material for these hubs. And I asked how to do it.

The first material is huge flakes, inside each of which there is a rainbow.

The second material is a film that gives different rainbow reflections from different angles.

Any recommendations and ideas are welcome.

What I got is no good.

5
Gallery / Re: Miniture fixies renderings
« on: 2022-12-02, 15:32:30 »
clay

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Gallery / Re: Miniture fixies renderings
« on: 2022-12-02, 15:31:34 »
new build
Samoilov

7
I did some tests. the new scene works as normal.
also if I remove all objects from the current  (problem) scene and save to a new file. everything works well.

Only my current file resets the tone mapping settings. I reset the render settings to zero (via the reset settings button in F10) and made some tone mapping settings. the problem remained.

how is that even possible how the contents of the scene can affect whether tone mapping is saved or not.
I don't use cameras or camera modifiers.

8
[Max] Resolved Bugs / Re: Laggy Corona Colour Picker
« on: 2022-11-19, 01:21:48 »
Which version of Corona (and host software) are you using? The Color Picker was greatly improved in 8, let alone any improvements that might also be in 9.

Corona 9, Max 2023.1

yes, I noticed that it has the effect of the duration of the session as they write above. I switched from the standard picker to the corona picker and it was pretty fast (though not as fast as the standard picker) but after a few hours it started to slow down again.

9
Maybe I don't understand something. but this is my first time.
the tone-mapping settings in the framebuffer are reset to default each time then i open my scene. what could be the problem?

i use corona 9, max 2023.1, win10
up
video of my problem:

10
[Max] Resolved Bugs / Re: Laggy Corona Colour Picker
« on: 2022-10-15, 15:03:27 »
Are there any changes in this direction?
I also switched to an native picker. a new picker is called with a delay of about 2 seconds.

11
Gallery / Re: Miniture fixies renderings
« on: 2022-07-10, 22:18:30 »
Agree. And tho it's not my style I honestly appreciate such attention to detail.
But just a bit too perfect. No paint thickness, w/o any other marks of human intervention, room is cleaner than a hi-tech science lab ;)

yes, I understand what you mean. I follow many modelist on Instagram. I can see their workingplaces.
my work is no longer about realism but about bicycles, about fixed gear culture. everything else is just decoration.
I used to make a bike in normal scale (https://www.artstation.com/artwork/JP5Aa), but I'm going to do it for too long. So I decided to make bikes in freestyle, cartoon style. So I can do a lot more. my goal is to make a lot of frames and components.

12
Gallery / Re: Miniture fixies renderings
« on: 2022-07-10, 15:24:34 »
these look awesome.
Would not like to turn that gear though! What is that chainring a 70T?
This is a 3d model, a fictional scale model, in the scale of motorcycles 1:12.

therefore, all the details here are not made on the scale of the real world, but taking into account the small scale, the scale model.

so for example, in real scale, the spoke has a diameter of 2-1.8 mm. if you reduce it on a scale of 1:12, you get 0.16mm, this is the thickness of 2 human hairs. such spokes cannot be made in a scale model in real life, so I increase their scale. the same with the chain, chainrings, bolts and other small details.

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Gallery / Re: Miniture fixies renderings
« on: 2022-07-10, 15:14:27 »
another location

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Gallery / Miniture fixies renderings
« on: 2022-06-21, 02:55:24 »
My Bicycle Miniature Project
3ds max + Corona

15
Gallery / Kannonkoski Church. Pauli E. Blomstedt (1933-1938)
« on: 2022-02-09, 11:12:54 »
Kannonkoski church is located in central Finland. Built in 1933-1938. This building for worship belongs to the philosophy of functionalism, namely from the inside out.

A detailed description, if anyone is interested, I left on the page on instagram https://www.instagram.com/spel.3d/

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