Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - oncire

Pages: 1 2 3 [4]
46
Hi everybody.

just want to share my latest script to all of you corona guys... the idea is from the "vray ies preset" so i build a similar script for corona.

Hope you find it useful.

Thanks for a great renderer - corona.

To install:
-just drag the script to your 3ds max window.. you can find the scripts in cui-category-ebbmaxscript
-you may add a shortcut,add to menu,quad, etc.
-tested on:  3ds Max/Design 2014, corona v1.0

v1.02 - support for corona 1.1
v1.01 - minor changes optimize the script

47
[Max] Resolved Feature Requests / Re: render selected
« on: 2015-03-27, 02:09:38 »
+1 for me too

48
Work in Progress/Tests / Re: romullus's wips
« on: 2015-03-20, 02:27:16 »
Portals work best with:
+ small openings
+ small number of windows
+ simple scene
+ constant/LDR environments

Portals work bad with:
- complex scenes (many rooms with windows)
- sharp HDR maps (HDR maps with sharp illumination peaks - those that cast shadows)
- large/multiple windows



Sun is not influenced by portals.

great tip ondra.. will follow this tips in my next project

49
[Max] I need help! / Re: Radial anisotropy, weird result.
« on: 2015-03-19, 11:12:48 »
I made this fairly easily with geometry. Just a slightly rough metal material.

nice image... any tips on how you did it?

50
[Max] I need help! / Re: Radial anisotropy, weird result.
« on: 2015-03-18, 18:00:47 »
i see... so its not yet fully implemented

51
[Max] I need help! / Re: Radial anisotropy, weird result.
« on: 2015-03-18, 03:30:51 »
just want to up this thread... is there a proper workflow for creating anisotrophic reflections in corona?

52
[Max] I need help! / Re: Maxscript question
« on: 2015-03-16, 16:04:06 »
That's it! Thank you very much!
glad to be of help...

53
[Max] I need help! / Re: Maxscript question
« on: 2015-03-16, 13:09:40 »
Thank you. Actually i want to add CoronaSky to Corona enviroment. I execute this code:
Code: [Select]
renderers.current.bg_texmapUseMain = on
renderers.current.bg_texmap = coronasky name:"EnvMap"
and it creates Sky map, but do not changes enviroment from max's to Corona's. What i'm doing wrong?

you miss one line of code...

Code: [Select]
renderers.current.bg_texmapUseMain = on
renderers.current.bg_texmap = coronasky name:"EnvMap"
renderers.current.bg_source = 1

54
[Max] I need help! / Re: Maxscript question
« on: 2015-03-16, 10:11:32 »
Thanks a lot!

If i'm not asking too much, is it possible to add sky to Corona's enviroment and to set global exposure to -4.0.

here...

Code: [Select]
environmentMap = coronasky()
renderers.current.colorMap_simpleExposure = -4

55
[Max] Feature Requests / Re: The most wanted feature?
« on: 2015-03-11, 06:51:21 »
"render selected" (like vray) . useful if you want to render just the selected object and ignore the rest.

56
[Max] I need help! / Re: Adjusting Falloff RGB curves
« on: 2015-03-08, 17:16:40 »
just use the mono option and graph the curve... and make sure also your fresnel is 999 if your making your own custom fresnel reflection..

57
[Max] I need help! / Re: Adjusting Falloff RGB curves
« on: 2015-03-08, 13:28:12 »
just graph the non-polarized(green curve)... use mono option ...just ignore the two curves...

58
What type of license did you activate?

Is it possible you have the "Rendered frame window" checkbox unchecked in 3ds Max common render settings?

its ok now ondra... i tick rendered frame window and now working... how come in alpha 6, even though its unchecked it always use the corona vfb?
... anyways thanks for the solution

59
same problem with version 1 ... it does not show the corona vfb... when i tried clicking show VFB in it shows the native 3ds max frame buffer... i think its a bug... I uninstall it and use alpha 6 it works fine... please fixed it....

Pages: 1 2 3 [4]