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Messages - 3dwannab

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16

So you had DR enabled, and that's why the error message would pop up? Right?

It wasn't a scene created by me, it was from someone else.


Are you talking about the Max VFB or the Corona VFB?

If it's the Corona VFB you can use something like CoronaRenderer.CoronaFp.showVfb(false) to hide it.

https://corona-renderer.com/wiki/maxscript
Corona. Ok, I know of that method. It's just I thought that it should not show with vfb:off.


Thanks.

17
That was it. Thanks, it's always the simplest things. I thought it had something to do with the bakemap function.

Is there a way possible to not open the vfb during rendering out the baked maps inside the bakemaps fn with vfb:off?

18
If you select an object with a corona material applied and run that code above it gives an error in the corona error dialog like so:

How can this be avoided?


Regards hiding the vfb, it still displays even though vfb:off is in the bakeselected function.

19
I was hoping for a Corona_HeightMap or similar to render out a greyscale bitmap as opposed to a normal map output'd with Corona_NormalMap.




20
Corona_Beauty, Corona_Diffuse, Corona_DiffuseColor, Corona_ReflectColor, Corona_RefractColor, Corona_Light, Corona_AO, Corona_NormalMap


Has this list being added to since this? Such as displacement? Thanks.

21
This is the error message that I'm getting.

Code: [Select]
===== Warning(36) =====
Distributed rendering from a free (non-camera) view can lead to incorrect results.
If you see incorrectly overlapped objects, render from a camera view.

Then even with the vfb:off switch it still shows the vfb.

Code here:
Code: [Select]

fn shakeAndBake o pxl =
(
  local o = $
  o.iNodeBakeProperties.removeAllBakeElements()
  diffuseColor = Corona_DiffuseColor()
  diffuseColor.outputSzX = diffuseColor.outputSzY = pxl
  diffuseColor.fileType = (getDir #image+"\\"+o.name+"_diffuse.png")
  diffuseColor.fileName = filenameFromPath diffuseColor.fileType
  diffuseColor.enabled = true
  o.INodeBakeProperties.addBakeElement diffuseColor
  select o
  --This is where the vfb is set to off but it still shows
  render rendertype:#bakeSelected vfb:off progressBar:true outputSize:[pxl,pxl]
  )
theObject = shakeAndBake theObject 512

22
Sorry for been such a slow coach.


it does now. Work that is :)



23
Gallery / Re: Holly Farm
« on: 2019-04-08, 11:31:57 »
Thanks for that.

24
Gallery / Re: Holly Farm
« on: 2019-04-06, 14:34:55 »
Thanks, so it was a scanned map from there. This one? https://www.textures.com/download/3dscans0547/136346

25
[Max] Resolved Bugs / Re: Crash with tyflow
« on: 2019-04-05, 16:09:13 »
I'll give it a try. Must of meant not VRay.

26
[Max] Resolved Bugs / Re: Crash with tyflow
« on: 2019-04-05, 14:47:33 »
http://docs.tyflow.com/download/
Which version did you download in the dropdown list. Does both VRay versions work?


Thanks.

27
Gallery / Re: Holly Farm
« on: 2019-04-05, 12:09:36 »
Is that stone a scanned texture?


Good job.

28
Thanks. Will you post a link here? Cheers.

29
Great work. How did you animate the gas flame?

30
Gallery / Re: Porsche 911 Turbo S
« on: 2018-10-01, 17:33:20 »
Really nice, a nighttime version with it's headlights on would be cool to see.


This is my dream car!! ❤

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