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Messages - MARDUK

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1
General CG Discussion / Re: ai corona renderer
« on: 2024-02-06, 18:06:24 »
This post contains several errors and incorrect assumptions. Firstly, it oversimplifies the process of image generation through artificial intelligence algorithms, which are not always flawless and can produce errors. Additionally, the claim that AI creativity is undoubtedly superior to human creativity is unfounded, as human creativity encompasses aspects beyond mathematical logic and calculations. Furthermore, suggesting that all design processes should be AI-driven disregards the complexity and nuance involved in creative endeavors. Finally, the idea that the Corona Render team should entirely shift their policies to accommodate AI-generated images overlooks the diversity of user preferences and needs.

;)


Thank you for the response, brother

2
General CG Discussion / Re: ai corona renderer
« on: 2024-02-06, 17:56:11 »
my favorite thing about AI so far is:

user: Write me a maxscript that creates a cube:
AI: const geometry = new THREE.BoxGeometry();

user: thats javascript, i need it in maxscript
AI: Oh Im sorry, its box{}

user: we dont use curly braces in maxscript to create an object, we use ()
AI: Oh Im sorry, its box{}

user: really?....


hahaha
But he will get better soon, my brother, and with words and sounds he will make any model you want

3
General CG Discussion / Re: ai corona renderer
« on: 2024-02-06, 17:54:52 »
Chaos' plans for AI are outlined at https://www.chaos.com/next

AI is a long way away from delivering the high quality, highly controllable means to generate specific results and then make specific changes, which means there will be no replacing of 3D modeling software and existing render engines any time soon (next 2 years or more at least). I've been experimenting with AI a lot, and so far my conclusion is "it is highly freeing, and highly restrictive, both at the same time". Things that are trivial in 3D modeling and rendering are currently impossible in AI generated imagery.

Where AI can help is in enhancing existing renders, or speeding up workflows in assembling scenes etc, and this is where our focus will lie for putting AI to good use. As for things in 5 years time, well we'll see when we get there (or before we get there to be honest, as we're watching the direction of everything).



Thank you for your reply
I wanted to inquire about the direction of those responsible for these 3D programs and their providers
Because this field took a lot from our lives in terms of learning and trying to hone the skill, and we are surprised by the presence of artificial intelligence, which destroyed all this long journey on which we worked for many years to try to understand scientific matters related to colors, art, learning software tools...etc.
It was frustrating, it was impossible to escape the fact that AI was superior, and every programmer knew that it relied on logic that was stronger than human logic.
Ultimately, humans created programming to do logical and complex operations for them
We cannot understand all this advanced complexity now
And of course with AI eventually it will take all our jobs, and that's a good thing because it will give us peace of mind.
We'll just do yoga
But from here until then it will be confusing and dangerous, especially for those working in this field

4
General CG Discussion / ai corona renderer
« on: 2024-02-06, 15:42:06 »
I know that the topic has been talked about a lot everywhere
But it is necessary to confront this matter and not hide from it
3D designs eventually turn into images
Image generation is easy through artificial intelligence algorithms
There is no comparison between human creativity and the creativity of artificial intelligence, as it is undoubtedly superior because its creativity is based on mathematical logic, accuracy of calculations, and sound measurements without errors, and it will develop more and more.
I feel like we are in a state of extreme confusion and everything has to be AI driven
Even the Corona Render should be like that
Otherwise, it will be of no use soon and without exaggeration
I do not know what the plans of the Corona team are, but the least thing is to introduce artificial intelligence into the socket by generating a wide choice of internal and external art instead of going to sites here and there that operate with artificial intelligence algorithms. We upload the sketch and it produces a wonderful image for us and we design based on it.
Designing with these programs' only benefit now is taking shots from multiple angles and having freedom to modify
But soon artificial intelligence will become adjustable with quick button presses, so there is no need for 3D programs to create an interior or exterior design, for example.
Maybe for animation
Instead of waiting for this to happen, why doesn’t the Corona team amend all its policies and plans to suit this development and add artificial intelligence to the socket to generate images and facilitate the creativity process, so that the subscription process for a fee becomes logical in addition to the freedom to modify within the socket itself?
Just ideas I'd love to put forward

5
false color
I'm surprised this option isn't added as it is in Blender
This is found in many image processing programs
It is the only logical choice for accurate exposure
Algorithms exist, they make sense, and every designer needs them
I hope you will consider it because it is urgent and necessary

6
Gallery / Victory Castle
« on: 2022-07-23, 23:38:16 »
Hello
I love to share this with you

CINEMA 4D + CORONA

7
For prioritization, we do give priority to "things everyone will have" - when it comes to paid third party plugins, clearly only a subset of users (and usually a fairly small subset) will have those. So while adding support for them is nice to do and is under consideration (particles rendering support is on the roadmap for consideration already, https://trello.com/c/LmDJ7juK/107-particles-rendering-support, as an example), we do know that it would benefit a smaller number of users than, say, adding Scatter, or Cosmos, or Decals, or Slicer, or new tone mapping, which all benefit "everyone" since every user will have access to them.

In an ideal world we could do "all of the above", but with a finite team, we have to pick what to work on. Other factors can come in, like FumeFX dropping support for Corona - that is, there is another set of developers involved in order for things to happen (in some cases, not in all). And of course prioritization of what to work on next is as much an art as a science, we'll keep doing our best to balance all the many factors that go into each decision - and do please keep telling us which features are important to you. Every request is noted, of course there's no guarantee that every request can be done, or any guarantee of a time frame, that's where the art and juggling of various issues of priorities comes in, but every request is heard.

Thanks!


Thank you for your reply, your words are logical and understandable
But the small group may be studios, and as you know, with the development of computers, the designer becomes more independent and faster to produce works. I do not rule out at all, and soon, that the films will be directed by designers without the need for a producer and special companies, and all these groups are almost in fact stealing the efforts of the designers, all that the film was made with is an effort. From the designers, not the effort of a producer or others, and the money goes to them and not to the designers
You know, for example, programs like Houdini that not every designer can handle and are often directed to the cinema.
But it brings a lot of revenue to its owners
Cinema 4D is actually no less than Houdini, it can do everything, especially with paid add-ons, and it is in cinema and advertising as well.
And Corona deals with Cinema 4D, so why not take advantage of this and this is in the interest of Corona above all?

The few are doing a great job
It's the most professional
Animation is not easy and visual effects
Still images all rendering engines can do this, and it's up to the designer's preference and experience
Zbrash was recently acquired by Cinema 4D, and this is a plus
It is very powerful with effects and integrates with Adobe programs like After Effects
I know most designers and market go for Max, but it is known why because it is old and has everything in terms of add-ons and other things.
But it is, in my opinion, a very cumbersome program with big problems. I can describe him as an old man on the verge of death
Cinema 4D has produced many films, especially animations
Wouldn't it be an advantage for Corona if the Renderer got this movie, and it would be a hit movie with a huge box office?
I know you are an informed and intelligent team who knows their future and has a vision for the market
But the small group does the big things. It is good to pay attention to this philosophy
Yes, and I want to say that Corona must definitely be inserted into Houdini!
I don't know if you know how AMD rose and beat Intel
Threadripper is the one who did it
Threadripper is for designers, not gamers!
In my opinion, the small group is more important than the large group because they are the ones doing the marketing for you
Small category does the marketing for you
It is directed to cinema and cinema is directed to hundreds of millions of people
And as a designer, I will research how the effects of this scene were made and with which rendering engine
You don't pay a single dollar for this free marketing!

8
This made my day...
"I know you are a great and hardworking team and we are tired of Corona. This is a great success"

I don't know what it means, but I know it's a great compliment! All treason is forgiven...
This should make it into the "Corona - best quotes 2022" list!

Sorry, my English is not good
But there is no compliment
If I saw that Corona was not good, I would not write here... and there are many alternatives, I would silently move to it
On the contrary, I want Corona to be the best rendering engine, frankly and honestly
Corona has a great advantage over me

9
For prioritization, we do give priority to "things everyone will have" - when it comes to paid third party plugins, clearly only a subset of users (and usually a fairly small subset) will have those. So while adding support for them is nice to do and is under consideration (particles rendering support is on the roadmap for consideration already, https://trello.com/c/LmDJ7juK/107-particles-rendering-support, as an example), we do know that it would benefit a smaller number of users than, say, adding Scatter, or Cosmos, or Decals, or Slicer, or new tone mapping, which all benefit "everyone" since every user will have access to them.

In an ideal world we could do "all of the above", but with a finite team, we have to pick what to work on. Other factors can come in, like FumeFX dropping support for Corona - that is, there is another set of developers involved in order for things to happen (in some cases, not in all). And of course prioritization of what to work on next is as much an art as a science, we'll keep doing our best to balance all the many factors that go into each decision - and do please keep telling us which features are important to you. Every request is noted, of course there's no guarantee that every request can be done, or any guarantee of a time frame, that's where the art and juggling of various issues of priorities comes in, but every request is heard.

Thanks!


Thank you for your reply, your words are logical and understandable
But the small group may be studios, and as you know, with the development of computers, the designer becomes more independent and faster to produce works. I do not rule out at all, and soon, that the films will be directed by designers without the need for a producer and special companies, and all these groups are almost in fact stealing the efforts of the designers, all that the film was made with is an effort. From the designers, not the effort of a producer or others, and the money goes to them and not to the designers
You know, for example, programs like Houdini that not every designer can handle and are often directed to the cinema.
But it brings a lot of revenue to its owners
Cinema 4D is actually no less than Houdini, it can do everything, especially with paid add-ons, and it is in cinema and advertising as well.
And Corona deals with Cinema 4D, so why not take advantage of this and this is in the interest of Corona above all?

10
First of all, we have Phoenix. :)

Secondly, FumeFX stopped supporting Corona at some point, not the other way around: https://support.corona-renderer.com/hc/en-us/articles/4403205647889

And lastly, even considering the above, we are NOT ignoring requests for supporting additional plugins. If you would like to have some plugins supported, please keep posting, let us know that this is really wanted.

Edit: we also have TyFlow support in Corona 8 (for 3ds Max).

Thanks for your reply and interest
I know you are a great and hardworking team and we are tired of Corona. This is a great success
I know you understand the designers' desire to deal with important and popular add-ons
Therefore, I am writing here for clarification only
There are agreements, contracts and other things, and I understand all of that
Really hope
But as far as I know, Phoenix fd does not support Cinema 4D

11
I agree it would be great if Corona was compatible with all the big plugins, but a couple of things come to mind. First off, even though we are paying for it, Corona is still not fully mature in some areas. So that would take priority over plugins. Second, Corona may not be targeting the markets where you would need crazy particles, smoke and fire effects. Many Corona users are in the archvis sector, product design or other main stream advertising.

Just some thoughts.

Thank you for your reply, you are the right
But the 3D world is open as you know, and every professional designer must connect several programs to improve his work
To make Corona for certain regions only, this is a huge loss for such a powerful engine
How do I work on the animation and Corona provides me with that but it's not compatible with many of the powerful plugins in the field?
How to make car smoke and fire volcano in a free and flexible way?
This is a big problem and a big shortage

12
Hello guys

Unfortunately I'm going to reveal a secret that might be considered treason but I have to hahaha
I started looking for a display engine that differs from Corona, and the reason is that Corona is not compatible with many of the additions that any designer needs and wants to develop his work.
Such as :
X-Particles - INSYDIUM LTD
FumeFX
TurbulenceFD

Almost all other rendering engines are compatible with it
And this I see as a big flaw in Corona, and I say it frankly, I have no better than Corona, but I will have to work with another engine in order to work on developing myself and take advantage of these advantages

If the Corona team is interested in these features, we want to know



13
Gallery / The Rise of the God Enlil
« on: 2021-10-29, 22:22:17 »
Hello

cinema 4d + corona 6
I hope you like it

" The Rise of the God Enlil "

Mesopotamian gods


14
[C4D] I need help! / Re: volumetric fog lines
« on: 2021-06-03, 14:58:38 »
We also cover Crepuscular rays in one of our helpdesk articles. That can be found here: https://help.c4d.corona-renderer.com/support/solutions/articles/12000047684-how-to-make-god-rays-with-corona-renderer-in-cinema-4d

I'm also attaching a sample scene for you. ;)


thank you very much
Of course I downloaded the file and will review it and benefit from it

15
[C4D] I need help! / Re: volumetric fog lines
« on: 2021-06-02, 02:11:16 »
So, as well as revisiting the prior questions you've looked at safe in the knowledge that the advice and information there is applicable to Corona in C4D too, you can also check out things like the 5 part tutorial
and other videos on our channel. Other than the differences in the UI, the settings in the volumetric materials, lighting, scene set up, etc. is the same.


You have already seen this video brother before
I followed all the instructions and the lines did not appear correctly

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