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Topics - JG_monomiru

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1
[Max] Bug Reporting / Cshading_component and clearcoat
« on: 2023-12-15, 19:37:36 »
I have recently stumbled, why my Cshading_Components is showing Reflections again - even though "reflect" was turned off in "include material components"

Recently i found some materials showing reflection in "cshading components" ... there were mainly new corona 10 or corona 11 phsyical materials -  maybe because of clearcoat. But i can't really figure out, why they show up in reflections, even if i turn off clear coat.

ps.
I realized when using old legacy materials, the reflection won't show in "cshading_components"- when reflection is turned off in "direct/indirect" ... it does nonetheless, when i use physical materials.

2
General CG Discussion / Chaos website - corona invisible
« on: 2023-03-08, 12:21:07 »
Hello,

I recently was a bit confused not finding any link or information about corona-renderer on the main chaos website even not on the product page or ecosystem.
https://www.chaos.com/ecosystem

Enscape and Vantage is listed as well as chaos cosmos etc. and even cylindo has a prominent link at the bottom of the pages - so why not chaos corona?

Is this a business decission not promoting chaos corona in favor for vray or the other solutions? *
Feel its a bit odd to just know the "corona-render.com" when its basically another product of chaos.

3
Hello

I might suggest that keeping the Output Autosave settings, when installing new corona versions (or reinstalling)
Figured it will be always reset once I install a new version.

Its a bit annoying when you forget to check the settings when rendering and realize later you have set the wrong file format. With Autosave you still could resave everything vom CXR.... or in case a power outage happend and at least you get the last autosave version to work with.

4
[Max] Feature Requests / ToneMap Control for Sky-Volume
« on: 2022-09-19, 15:16:54 »
Is it possible to add a function to disable "sky volume" on images with "tone-map control" ?

Would be useful if you use  camera mapped image as background (on plane or sphere).

5
Hello,

Not sure if that is something i never noticed, or some weird bug. If creating a corona-physical material. The Material preview is not showing the base/Diffuse layer if texture map channel is other than 1 if i use a composit map to mix various texturemaps.
All other maps like glossy or bump show correctly.
I probably didnt noticed, when i used straight the map or with legacy materials.

I'm using Max 2020 and corona 7 hotfix1

6
Hello I still struggle to get corona uv randomizer with displacement and multiple elements to work.
It always is random offset to each map.... even though the uv-randomize settings and seeds are exactly the same

Is it still a known problem or is there something wrong on my set-up?

I'm using latest corona 7 release with max 2020.


It looks ok - if i set everything in the uv-randomize-map to "no randomize values"

7
[Max] Daily Builds / propagate reflection/refraction
« on: 2021-04-29, 15:29:24 »
is there a specific limit, on how much elements the "propagate masks" feature is working?
I tried the latest build of corona 7 (april 21.) and still get this behaviour, that after a few objects containing the specific material, the mask is appearing again.

Short Testing: issue appeared after 5 Elements (with 2 sides) ... so in general 10 transitions.
Is there some value in rendersettings which has an influence on this number?


8
Recently i started using Corona 6 hotfix 1 on 3Dsmax 2018/2020 and realized some textures won't appear as previously set up in corona 5.

I was using a Material with Bercon Tiles and Multitexture maps - put an Corona Color Correct in between.
When using CoronaColorCorrect the Texture isn't mapped properly.

Wen overriding the CoronaColorCorrect it appears as it should be.

Originall i was using the CoronaColorCorrect to alter the appearance of Textures before applying Bercon Tiles... so Gaps/Edges appear differently than the tile texture.


9
Is it possible in RenderElements (like CShading_rawdiffuse etc) to chose which of the maps from (multiple maps) has an effect on?
Right now if i render with 4 different maps - they all affect the renderelements - there is only a selection for LightSelect-renderelement.

Or is that technically not possible - and i need to run 2 rendersessions - one with those multiple maps - and one with my preferred Environmentmap for all other passes?

10
[Max] Bug Reporting / autosave feature...
« on: 2019-12-08, 14:37:16 »
its a bit confusing, that you have the choice to autname the files "_%v" (or like that) ... but the nr. of kept files will even delete "autosaves" with different namings.

Feel a bit disappointed that i lost a complete CXR-autosave file from a different camera, after a batch-rendering.

11
[Max] Resolved Bugs / Color Tint resets to blue
« on: 2019-06-21, 13:10:04 »
I today realized the Rendering is appearing in a blueish color tint? Seems like if i do batch-rendering the color-tint resets to a blueish tone each time.
Not sure what it caused it - just started to appearing in various scenes it did worked correctly a week before.

Only thing that happend was the occasional Windows Update and installing of a new Wacom Driver.

Corona 3 Hotfix 2 and 3Dsmax 2018 latest update.

12
Hello,
I experienced some immediate crash of 3dsmax - disappearing instantly - when closing the corona frame buffer after i canceled a renderjob.

This behaviour i can reproduce on different machines - usually it happens, when i cancel a renderjob over 3dsmax-renderprogress dialog. When pressing 'cancel' and then closing the Framebuffer at the "close window icon" while the whole progress of ending the job and sorting cache etc. isn't finished at all. First i couldnt reproduce it constantly - but it seems when having some bigger scenes and lots of network-maps (unc path) etc. it happens quite regular.

Using Max2017 and 2018 with corona 1.7.3

I'm not sure if its just my set-up on both of my workstations or if its something you could reproduce as well.

13
It might seem a weird request but is it technically possible to use rendernodes without installments of any 3D-app and specially all these various plug-ins?

Main reason behind it would be to have the maintenance effort of rendernodes as low as possible. The idea behind was something like Seti@Home, where you got an APP (like Corona Standalone) installed on Rendernode and it recieves only raw-render data to calculate. This might need some more precomputing on the Host-Machine but might be worth it, when you could install an n-finite amount of rendernodes?
So basically the Host-PC will have all 3D-DCC and Plugins installed and Rendernodes will just recieve raw-renderdata without relying on DCC&Plugins on their side.

Is this something possible or is it technically not reasonable - as there might be to much computing on Host-Side?


14
[Max] Resolved Feature Requests / Clipping Planes / Objects
« on: 2017-10-24, 16:10:30 »
I need to test 1.7 yet, but i haven't read about clipping objects when using corona - ist that something which will make it somewhen soon?


15
I can't really reproduce it - but it sometimes occoures when rendering something.

Corons 1.5 hotfix1 and 3dsmax2017/2016.

When playing with Tone Mapping within the Frame Buffer sometimes when Rendering is finished the Output/Frame Buffer picture changes brightness dramatically....
In some cases i tried to alter White Balance and got a complete darkened result - sometimes i tried only playing with highlight compression or other values within Tone-Mapping and the FrameBuffer becomes dark - like some gamma values were dramatically altered.

It is not really reproducible - sometimes this happens, sometimes not - maybe someone else has figured similar behavior.

I attached 2 images showing the difference - the bright one was the original rendered image - and during rendering you could alter the tone mapping values normally - but sometimes (mostly after rendering) changing either value will result in darkened output.
But i can't be sure if its really just while rendering was done, or also happening during rendering in those cases, where this appeared. Usually i recognized when rendering was finished.



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