Author Topic: distance shader link to an effector  (Read 2164 times)

2020-09-06, 19:14:47

stereoV

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heyho,
tell me, how can you connect a distance shader (shared) to an effector slot like in that example you propagated (attached) ?
I tried to drag/drop it to the effectors slot from the node editor but it not works. I only can put it out of the corona shader menue.
But if you wanna use the same shader in more than one cases ? I need to use node editor, no ?

2020-09-06, 20:47:31
Reply #1

Cinemike

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Not sure if that's it.
shared distance.c4d connects a shared distance shader in the material with the shader effector. Whatever I change in the node editor happens to this shader, too
shared distance2.c4d uses user data on ctrl, why I have to use connections to the node material and the shader effector material I have not found out yet.

It only works with instances in IR, not render instances and the refresh is broken.

HTH
Michael (still on the case, but more investigating later)

2020-09-08, 15:01:48
Reply #2

stereoV

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Thanks Cinemike for your fast Answer.
ok i think i got it now: you can´t drag´n´drop it directly out of the node editor but have to copy´n´paste it from the material slot !
Buy the way, am i right that the noise in the shaders distance scale hasn´t any effect here !?

2020-09-08, 16:53:04
Reply #3

Cinemike

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Yes, you are right. Looks buggy.