Hi,
the new version is online. Still no Winodws8 support for OSL, sorry.
Some features have changed and a several settings are disappeard from render globals.
At the moment I'm trying to match the 3dsmax version. A lot of work has to be done, but I wanted to give you the possibility to play around with the passes and other features.
What has changed:
- transparency in VP 2.0 fix #105
- corrected normal mapping (I hope)
- set dudx, dudy to 0.0
- fixed component connections like facingRatio->ramp.uCoord #106
- fixed strange shadow colors in maya lights #108
- removed ward bsdf
- removed gamma for exr files
- made attributes visible in corona surface shader dragndrop
- corrected defaults for IOR
- added missing anisotropic rotation
- OSL: added reverse node
- added multipliers for coronaSurface color values #121
- added passes rendering, no multilayer exr yet #100
- removed brdfType from coronaShader
- removed acceleration structures from render UI
- fixed tinted maya and swatches lights #111
- fixed incorrect maya light calculation
The new highlight is passes rendering. On vimeo there is a small video showing passes in action:
.