Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.Changes in Corona 9 for Cinema 4D (Daily Build 2022-08-19) (
https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic):
- Added:
- Added Corona Pattern modifier
- Create a surface, apply the modifier by placing it under the object (just as with any other Cinema 4D modifier), place pattern-geometry under the Corona Pattern modifier and everything is set up
- Decals can now be imported from Cosmos
- Added option to preserve Slicer material when using material override
- Added option to preserve opacity and bump when using material override
- Changed:
- Improved Corona Error window - improves performance when lot of errors is shown and fixes UI problems on macOS
- ACES OT tonemapping operator is now used by default in new scenes
- Cosmos browser on Windows now opens in its own window instead of external web browser
- Removed support for Cinema 4D R14, R15 and R16
- These versions are really old and required lot of maintenance time that we can now focus on improving new and existing features
- Fixed:
- Corona lights can now be instanced using both render instances and multi-instances (previously this only worked in IR)
- Corona lights now also work with Chaos Scatter
- Corona lights now support included/excluded objects also in viewport preview
- Improved viewport performance when lot of Corona lights is present
- Fixed issue when spherical Corona light would disappear when it was non-uniformly scaled in IR
- Fixed rendering of Cinema 4D area light - Note that there is still only basic support for C4D lights
- Fixed crash when loading corrupted Proxy file with full mesh preview enabled
- Fixed problem when hidden object was rendered in IR when it was instanced by render instance or multi-instance
- Fixed occasional crashes when changing instanced object render visibility in IR
- Fixed occasional crashes when running Cinema 4D with low memory and low memory error was triggered
- Fixed minor (few KB) memory leak when rendering
- Fixed crash in decals caused by some objects with corrupted geometry
- Fixed some cases when Layered material preview was not updated after changing its submaterials
- Fixed minimum value for step in UVW randomizer
- Fixed Corona using only E-cores of modern Intel CPUs on Windows 11 when in background
Note: during our testing we found some potential problems with Pattern on macOS when used in interactive rendering in scenes containing hair. We will examine these for the next daily build.