Author Topic: Corona Lights in viewport are very Annoying!  (Read 1447 times)

2022-01-18, 23:44:39

ShynnSup

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Hi guys,

I feel this is more of a feature request unless I am missing something:

Corona lights light up by scene (viewport) and make it very hard to work on. If I toggle their visibility on viewport off, the problem is solved, but I can no longer manipulate them, at least not visible (because they are invisible in viewport) Is there a way to deactivate the lighting only in viewport while keeping the wireframe of the light visible? So I can keep rotating and moving it?

Thanks

2022-01-19, 11:20:30
Reply #1

Beanzvision

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Hi, are you able to share an image of what you mean? Until then, have you tried changing these settings?

Bengamin Jerrems l chaos-corona.com
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2022-01-19, 16:24:40
Reply #2

ShynnSup

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Quick shading does help!

This is what I meant, I have a plane for a background and the lights completely burn it out and make it impossible to work on my viewport.

2022-01-19, 16:26:29
Reply #3

Beanzvision

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Could it be that the light intensity is too strong? Have you tried lowering it?
Bengamin Jerrems l chaos-corona.com
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2022-01-19, 17:07:56
Reply #4

nnzz

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I think it would be nice if there were an option in the light properties for it to not affect c4d viewport

2022-01-19, 18:20:20
Reply #5

ShynnSup

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They are two lights there. They both have the default intensity of 50.

I often make 3 point lighting set ups and I get this blown out effect when I add a background geometry all the time.

I realized the same happens with C4D lights, so it is more of a C4D problem.

Yeah, it would be nice to disable reflections in viewport or something.