Author Topic: Yay! C4D Material Library  (Read 5360 times)

2021-05-18, 16:55:02

Philw

  • Active Users
  • **
  • Posts: 267
    • View Profile
Awesome news

2021-05-18, 17:14:01
Reply #1

CJRenders

  • Active Users
  • **
  • Posts: 82
    • View Profile
? theres always been a c4d library. but try to convert them to corona materials lol. sorry to disappoint you.

EDIT : I just saw the update! gonna be awesome!!
« Last Edit: 2021-05-18, 17:17:49 by CJRenders »

2021-05-18, 17:17:57
Reply #2

Philw

  • Active Users
  • **
  • Posts: 267
    • View Profile
Sorry - I'm refering to today's daily build - first outing for the official library like the Max one...

2021-05-18, 17:39:16
Reply #3

CJRenders

  • Active Users
  • **
  • Posts: 82
    • View Profile
ye i saw the maxon daily build update and just assumed they didnt do it for c4d. Corona tends for forget about us C4D users

2021-05-18, 17:39:25
Reply #4

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5434
    • View Profile
Yes today is the first appearance of the Corona Material Library in C4D - all materials guaranteed to work with Corona ;)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2021-05-18, 17:40:51
Reply #5

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5434
    • View Profile
ye i saw the maxon daily build update and just assumed they didnt do it for c4d. Corona tends for forget about us C4D users

We never forget about C4D users at all :) It just takes time to do things that have to be prioritized, e.g. writing and developing a unique Node Material Editor took precedence over converting some things from Max, as we felt it filled a bigger hole in what C4D users could do. So, nothing is ever forgotten or overlooked, just prioritized as best as we can!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2021-05-18, 17:41:46
Reply #6

CJRenders

  • Active Users
  • **
  • Posts: 82
    • View Profile
ye i saw the maxon daily build update and just assumed they didnt do it for c4d. Corona tends for forget about us C4D users

We never forget about C4D users at all :) It just takes time to do things that have to be prioritized, e.g. writing and developing a unique Node Material Editor took precedence over converting some things from Max, as we felt it filled a bigger hole in what C4D users could do. So, nothing is ever forgotten or overlooked, just prioritized as best as we can!

well it doesnt work haha. I installed the new daily build and now c4d wont even open a scene. just crashes over and over.

EDIT : Fixed by manually deleting previous installations and reinstalling.
« Last Edit: 2021-05-18, 17:46:24 by CJRenders »

2021-05-18, 18:32:58
Reply #7

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3812
  • Bengamin
    • View Profile
    • Cormats
Slow and steady wins the race.... ;)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2021-05-18, 20:23:51
Reply #8

swiat3d.net

  • Active Users
  • **
  • Posts: 47
    • View Profile
Super, thx!
Definitely have to add the option to add material in scene by double clicking on it with the mouse.

2021-05-18, 22:43:50
Reply #9

prayasan

  • Active Users
  • **
  • Posts: 18
    • View Profile
Super, thx!
Definitely have to add the option to add material in scene by double clicking on it with the mouse.
+1 from my end. A double click is needed here. The right-click menu is nice too.

BUT one question comes to mind here. Why taking a different material library approach in the first place? C4d has had a solid content library system and everybody I've met over the years working professionally in c4d uses this feature extensively. Maybe give a library file a second thought.

2021-05-18, 23:33:56
Reply #10

Cinemike

  • Active Users
  • **
  • Posts: 1000
    • View Profile
BUT one question comes to mind here. Why taking a different material library approach in the first place? C4d has had a solid content library system and everybody I've met over the years working professionally in c4d uses this feature extensively. Maybe give a library file a second thought.

The content browser is a dying breed, since Maxon introduced their asset browser approach in S24.

2021-05-19, 06:57:43
Reply #11

prayasan

  • Active Users
  • **
  • Posts: 18
    • View Profile
BUT one question comes to mind here. Why taking a different material library approach in the first place? C4d has had a solid content library system and everybody I've met over the years working professionally in c4d uses this feature extensively. Maybe give a library file a second thought.

The content browser is a dying breed, since Maxon introduced their asset browser approach in S24.

I think it's just the opposite of that. They made it even better.
What the corona approach to this feels like is inventing the wheel over and over. Own node system, own material library.

2021-05-19, 08:41:30
Reply #12

minimaldesign - Blaž

  • Active Users
  • **
  • Posts: 158
    • View Profile
    • minimaldesign
how can I install the library? :)

P.S. I found it under custom install option
« Last Edit: 2021-05-19, 08:47:59 by minimaldesign - Blaž »

2021-05-19, 09:04:30
Reply #13

mmarcotic

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 544
  • Jan - C4D QA
    • View Profile
Hello all,

double click to add material is something we want to add, but have met some limitations, so it is taking a bit longer and we wanted to give you a chance to try the material library, even if not completely finished.

Thanks,
Jan
Learn how to report bugs for Corona in C4D here.

2021-05-19, 09:41:57
Reply #14

minimaldesign - Blaž

  • Active Users
  • **
  • Posts: 158
    • View Profile
    • minimaldesign
I just noticed an "error" in the materials library ... under the fabric (and also in other groups as well, not all) there are normal map set to Embedded color profile...they must be linear
« Last Edit: 2021-05-19, 10:05:03 by minimaldesign - Blaž »

2021-05-19, 10:16:19
Reply #15

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3812
  • Bengamin
    • View Profile
    • Cormats
I just noticed an "error" in the materials library ... under the fabric (and also in other groups as well, not all) there are normal map set to Embedded color profile...they must be linear

Hi. Are you referring to this? If so, it's not an error message. It's a note to users. These normal maps are loaded as linear. ;)



« Last Edit: 2021-05-19, 10:21:43 by beanzvision »
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2021-05-19, 10:20:37
Reply #16

mmarcotic

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 544
  • Jan - C4D QA
    • View Profile
I think Blaž meant that some deeper embedded bitmaps have incorrect color profile, I can confirm this, e.g. for "Fabric Silk Damask" under Bump.

I'll report this internally.

Thanks,
Jan
« Last Edit: 2021-05-19, 10:48:22 by mmarcotic »
Learn how to report bugs for Corona in C4D here.

2021-05-19, 10:22:47
Reply #17

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3812
  • Bengamin
    • View Profile
    • Cormats
Okay, gotcha. Thanks :)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2021-05-19, 11:47:22
Reply #18

minimaldesign - Blaž

  • Active Users
  • **
  • Posts: 158
    • View Profile
    • minimaldesign
I think Blaž meant that some deeper embedded bitmaps have incorrect color profile, I can confirm this, e.g. for "Fabric Silk Damask" under Bump.

I'll report this internally.

Thanks,
Jan

Yes....it's also under other materials ... I haven't watched them all :)

2021-05-19, 13:51:53
Reply #19

Mala

  • Users
  • *
  • Posts: 3
    • View Profile
Nice Update!

An possibility to search and download user made materials as Keyshot have in their renderer would make it even better

2021-05-19, 15:25:00
Reply #20

Cinemike

  • Active Users
  • **
  • Posts: 1000
    • View Profile
I think it's just the opposite of that. They made it even better.
What the corona approach to this feels like is inventing the wheel over and over. Own node system, own material library.

I don't think that the lib4d format has any future. The asset browser is better in many regards than the content browser, but I have no idea how open it will be for 3rd party develepers and their online contents.
I'll let myself surprise with that.

2021-05-19, 15:43:44
Reply #21

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3812
  • Bengamin
    • View Profile
    • Cormats
It's possible to access the internet via the content browser. Or at least, it used to be. I recall running a script that would open the content browser and Google (or similar) could be accessed. Where that script is now is anyone's guess ;)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2021-05-19, 22:12:48
Reply #22

luis.lab

  • Active Users
  • **
  • Posts: 33
    • View Profile
Hi there!

There is any workaround / script to change all the tex links from the Corona Material Library from Absolute to Relative path?
Reason Im asking this is because I usually work in Mac and Win and have all the assets and tex in a server. Therefore using the Material Library will miss the tex when switching.

Great work,
Best

2021-05-20, 19:26:20
Reply #23

hifi

  • Active Users
  • **
  • Posts: 15
    • View Profile
Not seeing the Material Library Installer in the Mac version. It's in the dropdown menu, but the installer does not have the package for the materials or an option to install in Custom.

Never mind, it is a separate download and install.

2021-05-21, 11:32:29
Reply #24

prayasan

  • Active Users
  • **
  • Posts: 18
    • View Profile
I think it's just the opposite of that. They made it even better.
What the corona approach to this feels like is inventing the wheel over and over. Own node system, own material library.

I don't think that the lib4d format has any future. The asset browser is better in many regards than the content browser, but I have no idea how open it will be for 3rd party develepers and their online contents.
I'll let myself surprise with that.

Hehe. Ok. We were on the same page all along.

2021-05-22, 14:23:25
Reply #25

prayasan

  • Active Users
  • **
  • Posts: 18
    • View Profile
Just been checking and converting my materials today and was looking into the material library here. I downloaded the "official" shaderball scene from the resources site here made by CHAOS. This one looks like the one used to render the previews in the library.

One thing bothering me is the UVs in the downloaded scene. They seem to be wrong or broken even on the ball not to mention the cloth part.

Can we by an chance get the scene used to render the previews? Would be great to have. Thanks in advance.

2021-05-27, 16:52:34
Reply #26

BigAl3D

  • Active Users
  • **
  • Posts: 879
    • View Profile
Love that we finally got a material library. Also a great learning resource. I was rather amused when I looked in the Roads section only to find pavers you might find in the driveway of a member of a royal family. I was expecting to see a few versions of asphalt, road lines, cracks, etc.