Author Topic: Rendering dust cloud as seperate pass  (Read 852 times)

2020-12-27, 17:34:40


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I’m working on an animation and need to render out a separate pass for the dust cloud behind the truck.
Dust cloud is a simple emitter spitting out spheres with a volume mat applied.
Can’t find a way to render this in one go. When using the volumetrics pass, it includes the haze object I setup for the mountains in the back and they unfortunately overlap.
What is the best way to separate the dust for color correction in AE?

Also, is there a better way to create a more realistic dust trail, without expensive plugins that are not even supported yet?
Right now it looks more like a cybertruck diesel with a broken exhaust.

Thanks for your help!