Author Topic: volume fog  (Read 8091 times)

2019-03-09, 14:46:51
Reply #15

jojorender

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Hey beanz,
did you see my steam mesh? No edges to chamfer…
It’s what Tom said, the problem is, it’s only calculated on the surface.
The proximal shader also didn’t do the trick. I just brushed in the fade in PS.

Any plans to give the volume mat a “inside mode”?

2019-12-04, 00:26:51
Reply #16

edub

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Does anyone have more recent success with creating noise, or graduated volume fog?  I am beginning to think that Corona for C4D needs to have the "Corona Distance Texmap" as shown in the linked tutorial (the C4D proximal shader is just not up to par)

https://www.stateofartacademy.com/en/corona-renderer-tutorial-volumetric-fog/