Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 134725 times)

2018-09-24, 18:25:54
Reply #660

TomG

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Hello,
when rendering over the TeamRender and abort the rendering process, Cinema 4D stops responding and we have to quit it manually via the Task Manager. Can someone adjust that? At the beta 1 we did not have the problem . We use the R18, Windows 7 64 bit

Thank you

Ran into this today when closing the PV to stop the TR, after saying "Yes" to the normal dialog box about the external renderer calculating an image and do I want to stop it, C4D hangs. Have reported in our internal bug tracking system, cheers!
Tom Grimes | chaos-corona.com
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2018-09-24, 18:47:18
Reply #661

iacdxb

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I hope Cororna team is not far to release final beta... sure some minor fixes are there and if some more some features/ enhancement and stability added... that will be like bread with butter....!

Thanks.
...
Windows, Cinema 4D 2023.

2018-09-25, 09:15:10
Reply #662

Eddoron

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I hope Cororna team is not far to release final beta... sure some minor fixes are there and if some more some features/ enhancement and stability added... that will be like bread with butter....!

Thanks.
...

What do you expect from the final release feature-wise?

2018-09-25, 13:30:48
Reply #663

jamieirvin

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Has there been any light shed on the issue regrading bloom and glare rendering black?

I am currently working on a scene that has about 15 cameras and some render perfectly with bloom and glare active.  However, a number of views render black.  If I am working in the VFB then I can simply uncheck bloom and glare and the render is fine.  If I check it on again, the image is black.  This becomes an issue when I have to queue renders and I can't as easily modify the output.

I could work without bloom and glare... but it makes such a difference when it works!
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2018-09-25, 16:00:41
Reply #664

menano

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Has there been any light shed on the issue regrading bloom and glare rendering black?

I am currently working on a scene that has about 15 cameras and some render perfectly with bloom and glare active.  However, a number of views render black.  If I am working in the VFB then I can simply uncheck bloom and glare and the render is fine.  If I check it on again, the image is black.  This becomes an issue when I have to queue renders and I can't as easily modify the output.

I could work without bloom and glare... but it makes such a difference when it works!
I temporarily had this issue, but a while ago, I believe it was still on Beta 1, also on Mac

2018-09-25, 18:41:51
Reply #665

Nikola

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2018-09-25, 21:26:52
Reply #666

fabio81

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Hi Nikola,

C4D node layer shader (composite node) was not added right?

2018-09-25, 21:31:09
Reply #667

iacdxb

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Thanks Nikola for new Beta.
I will give a try.

I should do this video earlier but did not get time. It was discussed earlier but showing you now... its about HDRI and displacement.

- HDR shows green
- Volumetric scatter using with displacement. When change displacement amount... IR runs from 1 but did not update preview, stop and run IR again and preview is updated.

uploaded. HDR & displacement.mp4

...

 
Windows, Cinema 4D 2023.

2018-09-25, 22:56:51
Reply #668

Lokikali

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Hi
SSS has a problem when the object (a character) is composed of several textures. Head, Torso, Arms, Legs etc ...
I always have a black line where the textures meet. I tested many settings, but it persists!

See picture

2018-09-26, 00:38:07
Reply #669

PROH

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Hi Lokikali. This is the same in 3dsMax. Maybe you can use one of the workarounds Mentioned in this post: https://forum.corona-renderer.com/index.php?topic=19163.0

Hope it helps

2018-09-26, 01:04:29
Reply #670

Lokikali

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Hi PROH,
Thank you for your answer, I see that I am not the only one :)
For the moment, I create a second material with only Refraction with the same texture as for the Diffuse of the first material. I then use Layered to overlay both. By doing this, I have SSS without seams ;)
« Last Edit: 2018-09-26, 06:47:31 by Lokikali »

2018-09-26, 11:29:42
Reply #671

Nikola

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Hi Nikola,

C4D node layer shader (composite node) was not added right?
Hi Fabio,

we are still implementing it.

Nikola

2018-09-26, 11:32:51
Reply #672

fabio81

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2018-09-26, 19:36:28
Reply #673

Nejc Kilar

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edit: nevermind, wanted to report something but it was clearly an issue on my side.
Nejc Kilar | chaos-corona.com
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2018-09-27, 06:36:55
Reply #674

Lokikali

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If Google has translated well (i'm french and don't speak english):
The problem of the SSS with an object having several materials, a character for example, exists on C4D and 3DSmax. But the developers do not consider it a problem or a bug, and therefore, do not plan to correct it?
I hope I'm wrong, otherwise render of the character, or any object having multiple materials, will be excluded from Corona :(
« Last Edit: 2018-09-27, 07:48:07 by Lokikali »