Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 134594 times)

2018-09-16, 05:03:31
Reply #585

iacdxb

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Its not only HDR... some time texture also appears in solid colors.

May be I meed that post... if you know please share.

...
Windows, Cinema 4D 2023.

2018-09-18, 05:17:57
Reply #586

iacdxb

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Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...
Windows, Cinema 4D 2023.

2018-09-18, 07:25:23
Reply #587

Nejc Kilar

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Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...

Sorry to say this but if its using 32GB of RAM it doesn't look like a small studio scene to me :) Are you using a ton of displacement and a super high poly CAD object perhaps?
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2018-09-18, 08:03:55
Reply #588

iacdxb

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Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...

Sorry to say this but if its using 32GB of RAM it doesn't look like a small studio scene to me :) Are you using a ton of displacement and a super high poly CAD object perhaps?

No cad objects. 78 objects of Lego cubes making a shape and 5 simple materials (attached) with 1 hdri and 2 lights.....!
iMac have max 32gb ram.

...
Windows, Cinema 4D 2023.

2018-09-18, 09:51:00
Reply #589

Nejc Kilar

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@iacdxb that does seem odd then. Probably a mac issue, I haven't encountered anything like it on the Windows version.
Nejc Kilar | chaos-corona.com
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2018-09-18, 10:58:09
Reply #590

Nikola

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Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...
Hi Imran,

what resolution of rendered image do you use and how many channels do you have in multipass?

Nikola

2018-09-18, 12:48:22
Reply #591

Nikola

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A problem with the post processing buttons:
If I uncheck sharpening/blurring, everything is fine.
But then, if I deactivate Bloom and glare and activate it again, bloom and glare does not update in the image anymore.
The only way to activate Bloom and glare is to tick sharpening/burring again.

tested in both IR and VBF
Beta1 15 august R19
Hi,

I tried to reproduce your problem in a simple scene with one corona light, and it works. Enabling of Bloom and Glare takes some time because it takes time to compute it and there are still little thread scheduling issues, but it works. Can you please send us your scene or screen recording of the problem to be able to reproduce it?

Thank you
Nikola

2018-09-18, 14:37:37
Reply #592

iacdxb

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Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...
Hi Imran,

what resolution of rendered image do you use and how many channels do you have in multipass?

Nikola

Thanks Nikola for your attention.
Rendering in default setting with 5K size for very large print purpose and sure with few multi-passes.
Large size render also needd more ram....?

Imran.
Windows, Cinema 4D 2023.

2018-09-18, 16:26:33
Reply #593

Cinemike

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Rendering in default setting with 5K size for very large print purpose and sure with few multi-passes.
Large size render also needd more ram....?

Imran.

A girl's gotta store its data somewhere and for these it will need a very large bag ...

2018-09-18, 18:59:14
Reply #594

iacdxb

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I am form Vray.... was using my this iMac in more bigger scene files and 4k renders... never got ram issue.
Earlier displacement was taking more ram and now a simple scene at hi-render needs more ram.

I hope it will be more optimized in future corona releases.

...
Windows, Cinema 4D 2023.

2018-09-18, 19:16:14
Reply #595

TomG

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Memory optimizations are a big focus with Corona 3 already - some already implemented, some more to go! (https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max)
Tom Grimes | chaos-corona.com
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2018-09-18, 19:58:36
Reply #596

iacdxb

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Thanks Tom for update.
In R20... Volume Builder/ Mesher, object will be more complex, more polygon and points... along that ram issue need to work more efficiently.

Waiting for new daily built.... specially with minor fixes of LUT fixes.

Thanks.
...
Windows, Cinema 4D 2023.

2018-09-18, 21:09:31
Reply #597

Nikola

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2018-09-18, 23:35:16
Reply #598

Shawn Astrom

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New multi-Instance does not work in IR with latest build...

- Shawn

2018-09-19, 05:20:10
Reply #599

iacdxb

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Thanks Nikola... works fine.

Just one point which I noticed earlier also, commonly I use noise for bumps and for fine small bumps global scale have to set 0.3 or less as compare to others global scale 1 or 2 works.

Multi-instances... hope will be active in next update.

...
Imran.
Windows, Cinema 4D 2023.