Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 132729 times)

2018-08-07, 15:40:02
Reply #405

luckyuser

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Hi,

I removed it because it looks that using the tag for hair parameters was counterintuitive for users already used to Cinema Hair. Please use Cinema Hair material together with Corona Hair material instead of Corona Hair Tag. Later we will add all aditional parameters to Corona Hair Material because Cinema users are used to find these parameters in metarial insread in the tag.

Nikola

Just a curiosity, does corona hair only work with the studio version of c4d? I have the R15 visualize and with the daily build of 03 08 2018 I was able to do some tests; now it does not work anymore.
Thanks.

Luca

2018-08-07, 15:51:03
Reply #406

ozwald

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Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Would you mind to share a scene or your setup?
I am new to hair in C4d... I tried this without success....some help would be much appreciated.

Hello
if I gladly share the file
I have no experience with hair and I still do not understand the
Corona hair material, but !! playing a little you can get
good results

2018-08-07, 19:05:59
Reply #407

BigAl3D

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Boy this is gonna sound dumb, but how do I get access to the new node editor? I have the latest build installed (confirmed it loaded), but can't find any nodes. ???

2018-08-07, 19:09:56
Reply #408

TomG

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In the Corona menu up top:

Tom Grimes | chaos-corona.com
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2018-08-07, 19:15:43
Reply #409

BigAl3D

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Ah nice! Any quick start guide yet?

2018-08-07, 19:37:25
Reply #410

TomG

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Not yet, mostly because it isn't feature-complete yet, so recording anything now would just need throwing out and replacing soon :) It should all be pretty intuitive and self-explanatory though!
Tom Grimes | chaos-corona.com
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2018-08-07, 19:39:21
Reply #411

Beanzvision

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And to add to Tom's comment, there's a free scene on page 27 if you want to check out some setups. ;)
Bengamin Jerrems l chaos-corona.com
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2018-08-07, 20:06:41
Reply #412

Barendby

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Hello
if I gladly share the file
I have no experience with hair and I still do not understand the
Corona hair material, but !! playing a little you can get
good results

Thank you!!!

2018-08-07, 23:53:32
Reply #413

elaraisawhale

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can i ask for a feature? coming from vray, i used to set the scene lights with a 70% white material override on every scene object. there's was an option in vray advanced material called "overridable" very useful in a workflow where you want set the materials one by one.

2018-08-08, 09:39:01
Reply #414

snifferdog

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Hi, some great updates. One issue still is that LightMix info is not being saved when you save a CXR. Thanks.

Hi, sorry to keep asking this question but it is a feature I do use a lot. Will the ability to edit LightMix info in Corona Image Editor be fixed at some point or will this not be part of the final build?

Thanks.

2018-08-08, 10:34:20
Reply #415

Marian

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can i ask for a feature? coming from vray, i used to set the scene lights with a 70% white material override on every scene object. there's was an option in vray advanced material called "overridable" very useful in a workflow where you want set the materials one by one.

Do you mean this?

2018-08-08, 10:57:59
Reply #416

Beanzvision

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can i ask for a feature? coming from vray, i used to set the scene lights with a 70% white material override on every scene object. there's was an option in vray advanced material called "overridable" very useful in a workflow where you want set the materials one by one.
Is this what you're looking for? You can drag objects into the include/exclude box and they will maintain their original material.
Bengamin Jerrems l chaos-corona.com
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2018-08-08, 11:09:31
Reply #417

Nejc Kilar

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@beanzvision
I am going to go ahead and presume a little bit here as I think this was listed as a feature request a while ago...

We already have material overrides, pretty much exactly like in 3ds Max. That said, I think there are a few of us out there that would like at a material override that can also take in a material not just objects.

Having it like V-Ray where you control it in the material editor is similar to that idea with the difference being that the button for the override is located under the material editor instead of the render settings.

I think that if UI clutter is an issue (_I definitely don't want to clutter it as simplicity is Coronas strength_) a good solution could be to "just add" an option whether you drag the materials or objects into the existing material override window.

Hopefully that makes sense. :P
Nejc Kilar | chaos-corona.com
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2018-08-08, 11:12:28
Reply #418

Beanzvision

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@beanzvision
I am going to go ahead and presume a little bit here as I think this was listed as a feature request a while ago...

We already have material overrides, pretty much exactly like in 3ds Max. That said, I think there are a few of us out there that would like at a material override that can also take in a material not just objects.

Having it like V-Ray where you control it in the material editor is similar to that idea with the difference being that the button for the override is located under the material editor instead of the render settings.

I think that if UI clutter is an issue (_I definitely don't want to clutter it as simplicity is Coronas strength_) a good solution could be to "just add" an option whether you drag the materials or objects into the existing material override window.

Hopefully that makes sense. :P

Is this the thread? ;)
https://forum.corona-renderer.com/index.php?topic=20701.0
Bengamin Jerrems l chaos-corona.com
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2018-08-08, 12:27:54
Reply #419

bango74

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Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Would you mind to share a scene or your setup?
I am new to hair in C4d... I tried this without success....some help would be much appreciated.





Hello
if I gladly share the file
I have no experience with hair and I still do not understand the
Corona hair material, but !! playing a little you can get
good results


Yesterday I did qulacosa very similar, and as in your example I can not understand why some guides do not take the dynamics and remain stiff. To understand a few tufts of hair do not have gravity as you can see.
How to intervene to solve this?