Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 134516 times)

2018-08-07, 05:20:55
Reply #390

Eddoron

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What about spline rendering?

It shouldn't be too far off from hair. I often export curves/splines and need to keep them in that form(no conversion).
When will this be implemented?

2018-08-07, 10:13:17
Reply #391

luckyuser

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Hi everyone!
I do not know if it's a bug but the corona hair tag does not work anymore.
Thanks.
(C4d Visualize R15 on mac)

2018-08-07, 10:27:19
Reply #392

Nikola

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Hi,

I removed it because it looks that using the tag for hair parameters was counterintuitive for users already used to Cinema Hair. Please use Cinema Hair material together with Corona Hair material instead of Corona Hair Tag. Later we will add all aditional parameters to Corona Hair Material because Cinema users are used to find these parameters in metarial insread in the tag.

Nikola

2018-08-07, 10:39:18
Reply #393

mendunia

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Hi All,

First of all, great job Team! I'm really happy to see nodes corona for C4D,
but ;p
is there any seperate topic in the forum where i could share my opinion about funcionality? or should I write it here?

best
Greg

2018-08-07, 10:45:11
Reply #394

Barendby

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Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Would you mind to share a scene or your setup?
I am new to hair in C4d... I tried this without success....some help would be much appreciated.

2018-08-07, 10:58:19
Reply #395

luckyuser

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Hi,

I removed it because it looks that using the tag for hair parameters was counterintuitive for users already used to Cinema Hair. Please use Cinema Hair material together with Corona Hair material instead of Corona Hair Tag. Later we will add all aditional parameters to Corona Hair Material because Cinema users are used to find these parameters in metarial insread in the tag.

Nikola

Thanks.

2018-08-07, 11:02:05
Reply #396

prayasan

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Thanks for the great update. Looking veery good so far.

Some feedback on the node editors behavior though.
Delete should be enabled by just hitting a key.
Copy and paste or the ctrl+drag method we are used
to in c4d would also be a great addition.
Missing some kind of "blend" node. How would you go about this?

Cheers
Rob

2018-08-07, 11:16:09
Reply #397

Nikola

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Hi Rob,

What should delete key do, remove material/shader from view or completely delete it? Control + drag for copying is a good idea, we will implement it. To blend more materials simply add Corona Layered Material and connect other materials into it to blend more shader simply use layer shader.

Nikola

Thanks for the great update. Looking veery good so far.

Some feedback on the node editors behavior though.
Delete should be enabled by just hitting a key.
Copy and paste or the ctrl+drag method we are used
to in c4d would also be a great addition.
Missing some kind of "blend" node. How would you go about this?

Cheers
Rob

2018-08-07, 11:21:22
Reply #398

Nikola

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Hi Greg,

users have already created a topic for it: https://forum.corona-renderer.com/index.php?topic=21330.0

Nikola

Hi All,

First of all, great job Team! I'm really happy to see nodes corona for C4D,
but ;p
is there any seperate topic in the forum where i could share my opinion about funcionality? or should I write it here?

best
Greg

2018-08-07, 11:22:15
Reply #399

prayasan

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Yes. Just for deleting a selected node in the node editor.
Right now I need to right click and delete. Just delete would be enough I think.

One more feedback from my explorations. A button in the
material interface to open the node editor would be great.
Had some trouble finding the button at first up there in the
menu. Just some workflow ideas.

Are there any sample material setup available for the new
update to see how some material can be created?

Cheers
Rob

EDIT:
Just seen the link to the feedback post and almost all stuff is there.
Thanks

2018-08-07, 11:28:00
Reply #400

ficdogg

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Great job on the hair update works like a charm. Renders fast and doesn't eat up a lot of ram.
This scene would crash with "not enough ram" error before. 1 000 000 hairs :D

2018-08-07, 12:51:26
Reply #401

Beanzvision

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I will share a sample scene for the node editor shortly.
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2018-08-07, 13:28:06
Reply #402

Mac_Mac

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Great job guys!
I have only one question (wish). Is it possible to add a node duplication feature?
With alt + drag or ctrl(cmd)+drag like in C4D standard workflow?
Thanks!

2018-08-07, 13:55:29
Reply #403

Beanzvision

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So here is a free scene with 3 types of textures, car paint, wooden floor and anodized aluminium. You can use the different views to navigate to each node layout. ;)
Link -> https://mega.nz/#!JaoBWJ6R!JbcJBIM0lx2BUnB7lc-w5CcQE07RGr37SplvgJr7Sqc





Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2018-08-07, 15:30:04
Reply #404

mrittman

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Just out of curiosity, what will be different with the new bump mapping implementation?