Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?- ShawnQuote from: Nikola on 2018-08-04, 19:05:13Hi All,You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.Nikola
Hi All,You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.Nikola
Hi Shawn,I will release new daily build today where Cinema Hair material can be assigned to Hair object together with Corona Hair material so you can use geometry modifying parameters from the Cinema Hair. Later we will implement full Cinema Hair material as I said.NikolaQuote from: astrofalcon on 2018-08-04, 19:18:18Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?- ShawnQuote from: Nikola on 2018-08-04, 19:05:13Hi All,You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.Nikola