Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 132800 times)

2018-08-04, 21:16:15
Reply #375

rozky

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shaders with no input (bitmap, layer,fresnel,color... etc) left click on buttom-left corner of the shader cause corona crash.
Archicad 8-23CZE, Corona Renderer for Archicad Alpha 5

2018-08-06, 07:43:17
Reply #376

Mor4us

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confirmed on Win64 C4D R18.

Furthermore i noticed that node system is heavily based on the "corona shared" shader but when this is used, bitmaps disappear from c4d texture manager... which always is a big advantage to use.
Would be great if we could get this back working ;)

Nevertheless, great job guys!!!

2018-08-06, 10:35:58
Reply #377

Eddoron

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Great! Let's give Emily some new hair.

2018-08-06, 10:39:31
Reply #378

Nikola

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Hi Shawn,

I will release new daily build today where Cinema Hair material can be assigned to Hair object together with Corona Hair material so you can use geometry modifying parameters from the Cinema Hair. Later we will implement full Cinema Hair material as I said.

Nikola


Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola

2018-08-06, 13:03:51
Reply #379

katzenwaffe

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Is there a setting I've missed to make Corona node editor default (not the native material editor) when double clicking materials?

2018-08-06, 13:16:17
Reply #380

snifferdog

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Hi, some great updates. One issue still is that LightMix info is not being saved when you save a CXR. Thanks.

2018-08-06, 13:21:02
Reply #381

Nejc Kilar

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Is anyone else having a problem with the VFB in the newest version? Each time I hit "render" it resets all the tonemapping settings.
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2018-08-06, 13:31:48
Reply #382

mlon

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have not tested this latest yet but in previous version 'contrast' was not saved in corona cam tag.

mlon

2018-08-06, 17:23:11
Reply #383

Shawn Astrom

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Awesome! Thanks so much! Latest beta is super great BTW!

- Shawn


Hi Shawn,

I will release new daily build today where Cinema Hair material can be assigned to Hair object together with Corona Hair material so you can use geometry modifying parameters from the Cinema Hair. Later we will implement full Cinema Hair material as I said.

Nikola


Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola

2018-08-06, 22:06:38
Reply #384

leo3d

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Ahhh a new build.

Some improve about node shader (Softimage render tree was perfect) wait R20 nodal system too
and scene converter doesnt work totally with substance shader. All channel are not convert (glossiness, normaol map etc..)

2018-08-06, 23:49:45
Reply #385

Nikola

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2018-08-07, 00:35:13
Reply #386

Shawn Astrom

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Awesome! Hair is working fantastic now!! Thanks again!

- Shawn

2018-08-07, 01:58:32
Reply #387

ozwald

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Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.

2018-08-07, 02:02:23
Reply #388

mrittman

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Wowsers! This is fantastic! This is why I love Corona! Thanks so much team!

2018-08-07, 05:10:04
Reply #389

Cinemike

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About the hair: Great and quick fix, great proposal for the future, thx, guys!

Or (loosely based on an ALF quote about Lucky): "They're quick, I'll give 'em that!"