Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 132782 times)

2018-08-04, 09:37:35
Reply #360

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
Strange... Doesn't work on my machine. Can you share a simplified scene?

- Shawn

2018-08-04, 10:42:21
Reply #361

Barendby

  • Active Users
  • **
  • Posts: 123
    • View Profile
Thanks, great job on the first version! I can see a lot of benefits:)

I have a few workflow questions:

Is there a way to order/ sort the nodes? If I drag an existing material into the node editor all the nodes are a mess on top of each other.
Having a button to arrange them would safe a lot of time and make it easier to use. (I see a "sort selected nodes" option when I right click but it does nothing...is this still WIP?

Is there a way to select a window/ mask select a few nodes and remove all at once? shift click one by one especially when on top of each other is time consuming.  I tried holding shift to "paint" select but it crashed c4d

Please can we get the option to drag a bitmap from windows explorer into the editor?
« Last Edit: 2018-08-04, 10:50:44 by Barendby »

2018-08-04, 10:54:48
Reply #362

ficdogg

  • Active Users
  • **
  • Posts: 112
    • View Profile
Loving the hair support. A quick grass test.

2018-08-04, 11:06:29
Reply #363

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3813
  • Bengamin
    • View Profile
    • Cormats
Thanks, great job on the first version! I can see a lot of benefits:)

I have a few workflow questions:

Is there a way to order/ sort the nodes? If I drag an existing material into the node editor all the nodes are a mess on top of each other.
Having a button to arrange them would safe a lot of time and make it easier to use. (I see a "sort selected nodes" option when I right click but it does nothing...is this still WIP?

Is there a way to select a window/ mask select a few nodes and remove all at once? shift click one by one especially when on top of each other is time consuming.  I tried holding shift to "paint" select but it crashed c4d

Please can we get the option to drag a bitmap from windows explorer into the editor?

All of the above I have already mentioned to the devs in the testing phase. So these are known issues. As releases are made, I'm sure adjustments will be added also. I will mention about importing from an external window. I want this also ;)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2018-08-04, 11:28:15
Reply #364

Barendby

  • Active Users
  • **
  • Posts: 123
    • View Profile

All of the above I have already mentioned to the devs in the testing phase. So these are known issues. As releases are made, I'm sure adjustments will be added also. I will mention about importing from an external window. I want this also ;)

GREAT, thanks :)

I didnt see any notes so I thought I will mention it.
IMO the easier it work the more it will be used...

Thanks again guys!

2018-08-04, 11:30:20
Reply #365

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3813
  • Bengamin
    • View Profile
    • Cormats
I totally agree :)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2018-08-04, 15:52:18
Reply #366

rozky

  • Active Users
  • **
  • Posts: 29
    • View Profile
Thank you Corona Team, It's impressive as you progress.
It is possible add inputs to layer shader?
Archicad 8-23CZE, Corona Renderer for Archicad Alpha 5

2018-08-04, 16:47:33
Reply #367

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
This method does work fine but is the old workaround... You should be able to set the generate type to "none" right?

- Shawn



Strange... Doesn't work on my machine. Can you share a simplified scene?

- Shawn
But of course! ;)


2018-08-04, 16:49:42
Reply #368

johnnyswedish

  • Active Users
  • **
  • Posts: 237
    • View Profile
Wow this new update is leaps ahead. WELL DONE TEAM CORONA! Is there a good link to learn the node system, eager to get tuck in 😎😊

2018-08-04, 16:59:56
Reply #369

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
Wow this new update is leaps ahead. WELL DONE TEAM CORONA! Is there a good link to learn the node system, eager to get tuck in 😎😊

Definitely agree! Seems really snappy and more optimized! Once thing I did notice is if you bring in a c4d "layer shader" node and click to the left of the node box Cinema freezes and crashes...

I hope to do a quick little into tutorial for the nodes next week...

- Shawn

2018-08-04, 17:03:19
Reply #370

Barendby

  • Active Users
  • **
  • Posts: 123
    • View Profile
creating a material with nodes and using the same bitmap on a few slots create a corona shared shader.
But when I drag an item with that material from the preset browser into a new scene all the links break, the shared shader is empty.



2018-08-04, 18:39:09
Reply #371

Cinemike

  • Active Users
  • **
  • Posts: 1000
    • View Profile
Did you "generate" hair in the c4d hair tag? You'll get a rough idea from my file anyway. ;)

Having to create geometry half defeats the usefulness of a hair shader.

2018-08-04, 18:45:04
Reply #372

ozwald

  • Active Users
  • **
  • Posts: 147
    • View Profile
Should be generated plane, triangle, square .... etc to generate hair or grass?
I think it was the solution we had before.
The problem that this generates is the amount of polygons in memory.

Surely crown will generate its own hair system, grass like Vray.
For the hair material, and all the advances that Corona has so far
very good job guys.

It will make one of the best rendering engines in the market.

2018-08-04, 19:05:13
Reply #373

Nikola

  • Corona Team
  • Active Users
  • ****
  • Posts: 478
    • View Profile
Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola
« Last Edit: 2018-08-04, 19:13:14 by Nikola »

2018-08-04, 19:18:18
Reply #374

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile

Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola