Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 132717 times)

2018-07-24, 09:01:52
Reply #315

hughannes

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we're not able to save a cxr from the vfb to our nas. saving to local disk works just fine though.
(in fact it's just writing a file with zero bites).
is that a known issue with this build? i wasn't able to find any info on the forum.

many thanx in advance!

2018-07-24, 10:17:38
Reply #316

houska

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There seems to be an issue with using the layer shader to combine several triplanar maps [...]
Can anyone test a setup like this to see if it works? Been stuck on this issue for a while

I tried this and can confirm that it's black in the diffuse channel. I added this issue into our internal bug tracking system.

2018-07-24, 15:12:06
Reply #317

menano

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There seems to be an issue with using the layer shader to combine several triplanar maps [...]

I tried this and can confirm that it's black in the diffuse channel. I added this issue into our internal bug tracking system.

Brilliant! Cheers

2018-07-26, 16:49:45
Reply #318

leo3d

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New Build Please I can't wait

2018-07-26, 17:02:35
Reply #319

TomG

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2018-07-26, 21:57:21
Reply #320

Cinemike

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2018-07-26, 22:01:27
Reply #321

TomG

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Snag with the node editor is that there isn't really an interim version, it has to work (mostly) or not at all, and no point in releasing it when it doesn't work at all - it's very all or nothing unfortunately. The plan is for it to be out next week though as noted in the roadmap (of course first release of Beta 2 will be a release candidate, for everyone to test)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-07-26, 22:03:02
Reply #322

TomG

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(Not to forget that there was absolutely nothing like this to call upon, use, modify, or adapt - Corona has had nothing like this before, so it was new territory, being written from scratch from the ground up!)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-07-26, 22:07:49
Reply #323

ozwald

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Not long to go :) https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d

Most of us would have liked to try an interim version, too.

I was the same, but now I understand the great work he has ...
that's why now I'm more calm ..
There is little left ...

2018-07-27, 00:41:20
Reply #324

Cinemike

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I was the same, but now I understand the great work he has ...
that's why now I'm more calm ..
There is little left ...
I suppose the problem is: This is not a regular beta test. And people expect dailies to work flawlessly in their daily jobs and complain about bugs and not-so-good-features instead of reporting them to get them fixed.
But as I said, I would have liked to the test an interim version ;)

2018-07-27, 08:39:47
Reply #325

Beanzvision

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If only there was more interest in the creators than free releases ;)
https://forum.corona-renderer.com/index.php?topic=21105.0
Bengamin Jerrems l chaos-corona.com
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Portfolio l Click me!

2018-07-28, 00:52:47
Reply #326

Eddoron

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If only there was more interest in the creators than free releases ;)
https://forum.corona-renderer.com/index.php?topic=21105.0

So the most important questions won't be answered?

2018-08-01, 16:28:38
Reply #327

Shawn Astrom

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I really hope Corona supports Cinema 4Ds own R20 NEW node system! :)

- Shawn


2018-08-01, 16:44:33
Reply #328

fabio81

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I think that Corona will have its own system of node editor different from that of cinema r20
« Last Edit: 2018-08-01, 16:56:06 by fabio81 »

2018-08-01, 17:12:28
Reply #329

ozwald

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I think that Corona will have its own system of node editor different from that of cinema r20

it would be better that way, since cinema is applying it from version 20, and previous versions would be left if this system edition of materials