Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 134395 times)

2018-06-13, 11:18:49
Reply #195

Marvey

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Hi,

Just reposting that if you save the CXR then load it into corona image editor the lightmix data is lost. I did post a while ago but not sure if this was noticed.

Thanks.

yes thats true i noticed that last week too.

2018-06-13, 12:51:39
Reply #196

Barendby

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What was the scene called that you uploaded? I'll see if I can find it and have a look.

I know I said it is resolved but I am curious, did you have a look at that scene?
The reason I am asking, we did a series of 14 areas on that particular project, under huge pressure and it was super smooth, not one hiccup.

Now the client came back and asked me to do some updates to this project and ALL the scene files keep on crashing. I cannot figure out what is causing the crashes.
If you maybe found something in that scene it might help on others too...otherwise I can upload more scenes. I am out of ideas... I don't know what else to try.

2018-06-13, 14:35:09
Reply #197

Beanzvision

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What was the scene called that you uploaded? I'll see if I can find it and have a look.

I know I said it is resolved but I am curious, did you have a look at that scene?
The reason I am asking, we did a series of 14 areas on that particular project, under huge pressure and it was super smooth, not one hiccup.

Now the client came back and asked me to do some updates to this project and ALL the scene files keep on crashing. I cannot figure out what is causing the crashes.
If you maybe found something in that scene it might help on others too...otherwise I can upload more scenes. I am out of ideas... I don't know what else to try.

I have looked at it and didn't have any problems (apart from all the missing textures). The IR started just fine and had no crashes. Could it be the coffee tag on the objects in the Instance vault? Although, if it were it would also crash or loop for me. Have you tried to copy everything to a new scene? Did you start this job with an older version and update during?
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2018-06-13, 14:45:27
Reply #198

Barendby

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I have looked at it and didn't have any problems (apart from all the missing textures). The IR started just fine and had no crashes. Could it be the coffee tag on the objects in the Instance vault? Although, if it were it would also crash or loop for me. Have you tried to copy everything to a new scene? Did you start this job with an older version and update during?

I did the whole job in the previous corona version, then started the updates in the latest version.
Some scenes I have opened without that instance vault installed and it still crash, so I don't think it is related.
I have merged all items to a new scene, still the same. I just realized it runs until "calculating displacement" then it crash. But it uses only 50% of my RAM. maybe something changed around there?
Thanks for looking anyway.... if you have any suggestions please let me know. I have tried all I could think of

2018-06-13, 18:45:17
Reply #199

iacdxb

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On 4k render size... in IR when click on C4D for picture viewer, most of time c4d hangs. Safe side I have to open Picture viewer before hit render.

...
Windows, Cinema 4D 2023.

2018-06-15, 02:50:59
Reply #200

Eddoron

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Funny Ideas at night:

I know that Corona has support for the native scanline materials in max.
Now that Arnold is the new Native renderer, will there be support for some of the nodes, and if so, could C2A to CRN benefit from that once the nodal system is fully implemented?

2018-06-15, 10:13:57
Reply #201

elaraisawhale

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maybe i found a bug on layered material:
i was working on an exterior scene with snow on some planks etc etc... so i created a layered material and used wood as base material, snow material as first layer and a terrain mask as mask.
snow's displacement won't show up.
any ideas?

2018-06-15, 11:45:37
Reply #202

mp5gosu

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Only base mat's displacement channel is evaluated.
Alternatively, mask it directly in the displacement-channel of the base mat. Not that nice, but works.
Second alternative: Use vertex maps. Less precise but may work depending on case.

2018-06-15, 11:50:05
Reply #203

elaraisawhale

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Only base mat's displacement channel is evaluated.
Alternatively, mask it directly in the displacement-channel of the base mat. Not that nice, but works.
Second alternative: Use vertex maps. Less precise but may work depending on case.

thanks dude, i didn't know. is it going to be solved or the depelovers are ok with this?

2018-06-15, 12:50:26
Reply #204

houska

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Only base mat's displacement channel is evaluated.
Alternatively, mask it directly in the displacement-channel of the base mat. Not that nice, but works.
Second alternative: Use vertex maps. Less precise but may work depending on case.

thanks dude, i didn't know. is it going to be solved or the depelovers are ok with this?

You can read more about it here: https://forum.corona-renderer.com/index.php?topic=19110. Right now, it works the same way as in 3dsMax, but we are open to suggestions.

2018-06-16, 19:10:05
Reply #205

aias

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Latest build on Cinema 4D R19 MacOSX High Sierra.

* Create a material with self Illumination with a non zero intensity or a Light Material with non zero Emission eg. 10 and assign it to an object
* Scene background is empty or (in my case) not visible by camera with a Corona Compositing Tag
* In the output render settings Click Alpha and Straight Alpha
* Render your image normally with Corona VFB
* Adjust the Bloom and Glare Settings so that you get an visible light halo
* Save this as PNG

BUG: The bloom and glare effect is not stored in the transparent PNG and what remains is the object with its material

2018-06-18, 16:26:17
Reply #206

elaraisawhale

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hi guys, i got this issue:
- two different corona materials on an object, the second one with displacement and opacity maps on, mix texture selected, everything works fine.
- one corona material and one sss mat both on an object, the second one with displacement and opacity maps on, mix texture selected, sss displacement won't show up.

2018-06-19, 16:11:59
Reply #207

mrittman

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Any updates with Corona Beta 2?

2018-06-19, 18:15:16
Reply #208

fabio81

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2018-06-19, 19:26:23
Reply #209

menano

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This is the only forum where people ask for nodes instead of nudes