Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 135257 times)

2018-04-25, 07:53:34
Reply #105

iacdxb

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Yes... doing IR in smaller size but some time happens with finished old files and it goes out.

...
Windows, Cinema 4D 2023.

2018-04-25, 10:11:38
Reply #106

leo3d

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Nice release
but scene converter doesnt work with substance shader/ or basic shader
« Last Edit: 2018-04-25, 12:48:06 by leo3d »

2018-04-26, 13:13:50
Reply #107

Rhodesy

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Loving the shared shader, cant wait for the full node one.

I still cant use IR though. It always crashes on me during warm up - also happens in Beta 1. Ive plenty of Ram and running a TR 1950X so spec wise I should be fine. Normal rendering is also fine. There was one release which it used to work on smaller scenes but crapped out on bigger scenes. I wonder if it has anything to do with displacement as sometimes it gets in to a loop on the readout. I'll need to test on a scene without displacement. Really want to be able to use this feature.

2018-04-26, 13:52:41
Reply #108

Gruender

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Where do I find the shared shader?

Found it!!
« Last Edit: 2018-04-26, 14:32:10 by Gruender »

2018-04-26, 21:37:38
Reply #109

Cinemike

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The IR does not like undo, it often continues with a "blank" texture.

2018-04-26, 23:45:31
Reply #110

Beanzvision

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Ah this is still happening... Does the material turn white?
Bengamin Jerrems l chaos-corona.com
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2018-04-27, 00:02:25
Reply #111

Cinemike

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Ah this is still happening... Does the material turn white?
Latest beta. Still happening. As soon as possible I will try to record a video and send a scene. Weekend ahead!

PS
I filed a proper bug report with a video. I'll upload a scene if necessary.
« Last Edit: 2018-04-27, 00:15:02 by Cinemike »

2018-04-28, 14:40:09
Reply #112

iacdxb

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Ah this is still happening... Does the material turn white?

yes... play undo with materials, it turns to white.

...
Windows, Cinema 4D 2023.

2018-04-29, 13:54:30
Reply #113

iacdxb

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IR running.... Vertex weight, using paint tool... c4d hangs.

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Windows, Cinema 4D 2023.

2018-04-30, 10:35:35
Reply #114

Eddoron

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IPRs are not intended to be running all the time. especially not while building the model.

2018-04-30, 11:39:56
Reply #115

iacdxb

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IPRs are not intended to be running all the time. especially not while building the model.

I was using Vertex map tag in some materials.... so I was seeing its coming correct or not....!

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Windows, Cinema 4D 2023.

2018-04-30, 15:42:12
Reply #116

Cinemike

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IPRs are not intended to be running all the time. especially not while building the model.

IPR is allowed be pissed about what you are using it for, even express its annoyance, but it must never crash or hang.

2018-04-30, 17:11:34
Reply #117

Beanzvision

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IPR = Arnold
IR = Corona

Just wanted to clear the air! ;)
Bengamin Jerrems l chaos-corona.com
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2018-04-30, 21:48:55
Reply #118

Eddoron

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It's pretty much the same.

2018-05-01, 09:24:01
Reply #119

maru

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IR stands for interactive rendering or interactive renderer
What does IPR stand for? Interactive Photorealistic Rendering? The "photorealistic" part really sounds unnecessary, so why complicate your life? ;)
I also know that for some reason C4D users use the IPR term more often than IR.
Marcin Miodek | chaos-corona.com
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