Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 134548 times)

2018-04-21, 17:27:35
Reply #75

Eddoron

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Convert the tree to polygons first, then convert it to a proxy. Then you can drag and drop the materials in the same order from the original to the proxy. It's easier than remembering the names of the poly selections.
« Last Edit: 2018-04-21, 17:32:15 by Eddoron »

2018-04-21, 18:10:23
Reply #76

Nikola

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I suppose "Implicit conversion of Cinema 4D materials and lights is the same as before and explicit conversion is not implemented yet" is a fancy way to say: "No changes so far." ;)
You are right. I didn't want it to sound so fancy, but my English is not very good (as you probably already know) :-) Anyway, we focus on V-Ray scenes conversion now, but to extend the current implementation of implicit conversion of Cinema scenes (automatic conversion before rendering) to explicit conversion should be quite easy and we will prepare it for some of next daily builds and then we will improve it according to the user feedback same as we want to improve the V-Ray one.

Nikola

2018-04-21, 18:15:07
Reply #77

Goga abramia

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I'm doing everything but the problem is the same

2018-04-21, 18:50:52
Reply #78

Eddoron

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That is strange. The only difference I can see is that I've converted the materials to Corona materials and you still using standard materials. Though, in theory, that shouldn't be a problem.

edit: I tried it with standard materials. I have no problem.
« Last Edit: 2018-04-21, 18:56:37 by Eddoron »

2018-04-21, 19:04:32
Reply #79

Beanzvision

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Does reloading the proxy file have any effect?
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2018-04-21, 19:15:33
Reply #80

Beanzvision

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I'm doing everything but the problem is the same
Copy the texture tags too, see if that helps. Otherwise your mats might be looking for a selection name.
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2018-04-21, 19:57:00
Reply #81

Goga abramia

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I convert the materials and reload from the disk the proxy file, also copy texture tags but no effect :(

2018-04-21, 20:15:11
Reply #82

Beanzvision

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Hmm that's odd. Does this also happen with trees found in the content browser?
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2018-04-21, 21:07:02
Reply #83

Rhodesy

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Unless anything has changed with the latest version I would suggest giving proxys a miss for now. I converted a batch of evermotion trees a while ago but they just slow the scene handling and viewport down way too much to be useful. I really hope they can do the same implementation as the vray one with a saved out skeleton mesh, it's really fast and you get a good idea of the object shape.

2018-04-21, 23:27:41
Reply #84

kgWUmu0Wo1

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Hi Nikola,

I wanted to ask a quesiton: What does Corona shared shader means?

I'm not that much into 3D rendering engines, does that mean that the same texture/shader can be used in any 3D software (corona for c4d / corona for 3ds Max)?

Also do you guys estimate when beta 2 will come out (stable)? When the summer starts? By the end of the summer? Thanks!

2018-04-22, 11:28:14
Reply #85

Nikola

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Hi Nikola,

I wanted to ask a quesiton: What does Corona shared shader means?

I'm not that much into 3D rendering engines, does that mean that the same texture/shader can be used in any 3D software (corona for c4d / corona for 3ds Max)?

Also do you guys estimate when beta 2 will come out (stable)? When the summer starts? By the end of the summer? Thanks!
Hi,

in Cinema 4D it is not possible to have one shader used in two or more materials. You must copy the shader to each material and when you want to change some parameter you must change it in each copy. To overcome this limitation we created this new shader wrapper which can be added to each material and under this shader you can add any shader you want and it will be shared among the materials i.e. when you change some parameter it will affect all materials. For that shader, we didn't think up a better name than Corona Shared.

We would like to release "stable" beta 2 when the summer starts.

Nikola

2018-04-22, 16:20:18
Reply #86

Shawn Astrom

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When do you think Hair will be supported? Also some basic X-particles support? Love the new Corona Shared shader!

- Shawn

2018-04-22, 19:39:26
Reply #87

iacdxb

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Thanks Nikola for update.

Any plan to add Corona MultiMap shader....? I am not seeing this also in c4d road map.

Thanks.
...
« Last Edit: 2018-04-22, 19:43:46 by iacdxb »
Windows, Cinema 4D 2023.

2018-04-22, 22:04:58
Reply #88

Cinemike

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Thanks Nikola for update.

Any plan to add Corona MultiMap shader....? I am not seeing this also in c4d road map.

Thanks.
...

Deja vu again. And: why not use the variation shader?

2018-04-22, 22:55:53
Reply #89

Eddoron

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Hey hey hey!
Hold on your expectations.

The variation shader is a very very hard to learn tool and maybe 0,0001% of all users even know about it. Even less have mastered it.
Even I don't understand what it does. I see the shader, it says variation, but there is only one shader. Is it different every time? Only Maxon knows...

So let him make requests and he may have as many requests as he wants.

@ iacdxb I'm with you bro