Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 134469 times)

2018-03-25, 23:15:04
Reply #30

Eddoron

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Ah, ok. I get what the problem is. When a model is split or even has 2 materials with the same SSS values on connected poly selections, there's a strong fall-off. I've encountered that too in previous versions.

2018-03-26, 19:12:26
Reply #31

Shawn Astrom

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Seems like material preview for me are not mapped correctly... Rotated 90 degrees I believe... Also I've had issues with IR not displaying materials... Also camera mapping does not work in IR.

New Core seems great though!

- Shawn

2018-03-27, 12:17:34
Reply #32

elaraisawhale

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tested yesterday night, no crashes and maybe faster than B1. very good.
i've found these bugs:
bad material preview on sphere (default) and IR doesn't update anymore.

2018-03-27, 16:59:39
Reply #33

Eddoron

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Yup, I'm not sure if it's a feature or a bug... The Material preview being rendered 90°off and controls inverted. It reacts a little quicker though.

2018-03-27, 17:28:14
Reply #34

houska

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Yup, I'm not sure if it's a feature or a bug... The Material preview being rendered 90°off and controls inverted. It reacts a little quicker though.

That seems like it could be a bug connected with the Y and Z swapping. We'll look at it!

2018-03-29, 01:23:25
Reply #35

menano

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I am having several issues in the same image, I have black spots in some areas, and when I turn on bloom & glare almost all my image disappears

I have tried switching back to Beta 1 but the issues persist

Anyone else encountered similar problems? I don't know how to solve this

Thought denoiser might help but only made it worse

I'm pretty sure the spots are being caused by the SSS but I don't know how to fix it
I have no idea what's causing the bloom & glare issue
« Last Edit: 2018-03-29, 03:30:23 by menano »

2018-03-29, 13:15:28
Reply #36

CBAS VISUAL

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I had this one time but i dont really remember how i solved this.

Maybe something about portal ?

2018-03-29, 13:19:37
Reply #37

maru

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@black spots - if you right click on such black spot in the VFB, does it say "NaN" under color value? If so, this is a known problem (at least in the 3ds Max version), and it should be fixed.
The best thing for us would be sending any scene where this can be easily reproduced. You can use this uploader, and then let us know what is the file name: https://corona-renderer.com/upload
Thanks in advance!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-03-29, 16:51:54
Reply #38

menano

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Thanks for the suggestions guys

It seems that turning off light portals has no effect, or too little to see.

Uploaded my scene, it's 1522335226_Menano-Bedroom.c4d
« Last Edit: 2018-03-29, 17:00:43 by menano »

2018-03-29, 18:53:35
Reply #39

menano

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Any thoughts on the Bloom & Glare bug I'm getting?

2018-03-30, 04:09:43
Reply #40

Eddoron

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The Skin-shader is slowly becoming my standard shader.
If no translucency, refraction or volume scattering is required, the sheer comfort of having two specular channels makes it worth it.

2018-03-30, 04:33:56
Reply #41

Shawn Astrom

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Hey guys when using the Corona blend material if you perform cinema4d "remove unused materials" command it does not take into consideration the materials used in the blend material and removes the materials that are in fact being used by the corona blend material...

2018-04-01, 19:40:42
Reply #42

Anto3d

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hi guys,

corona work with architectural grass?

2018-04-01, 21:46:12
Reply #43

mlon

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Beta 2 seems to have wrong direction for lights. See image.

beta2_lights_direction_error" border="0

(Beta 2 unrelated) Also since today i think i have this weird other font!? See image. :)



mlon
« Last Edit: 2018-04-01, 21:54:11 by mlon »

2018-04-01, 21:46:57
Reply #44

Eddoron

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