Author Topic: Corona Renderer for Cinema 4D Beta 1 Release Candidate  (Read 40868 times)

2018-01-28, 19:23:10
Reply #90

Eddoron

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denoised too much? accidentally set shader blur offset? please more info.

2018-01-29, 03:58:32
Reply #91

iacdxb

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Here is the file.
A small job... tried to finish with corona but stuck in that. no idea where is wrong, placed new camera, new lights but something is wrong.

Thanks. 
« Last Edit: 2018-01-29, 06:01:03 by iacdxb »
Windows, Cinema 4D 2023.

2018-01-29, 04:45:47
Reply #92

Cinemike

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Here is the file.
A small job... tried to finish with corona but stuck in that. no idea where is wrong, placed new camera, new lights but something is wrong.

Thanks.

It actually renders fine and sharp here. Do you have DOF enabled in your original scene, maybe without specifying a focus object?

2018-01-29, 05:09:10
Reply #93

iacdxb

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same file I gave... just deleted some object for that... then how its clear there....!
aaahhhhhh... need a deep breath I think.
...
Windows, Cinema 4D 2023.

2018-01-29, 05:54:32
Reply #94

burnin

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Here is the file.
A small job... tried to finish with corona but stuck in that. no idea where is wrong, placed new camera, new lights but something is wrong.

Thanks.

IDK... Found nothing out of the ordinary. On win7.
Could be mac?

Moderator edit: removed the image on request from iacdxb
« Last Edit: 2018-01-29, 11:26:06 by houska »

2018-01-29, 05:59:44
Reply #95

iacdxb

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Thanks guys. somehow I finished the job last night... I will try again.

Thanks.
...

p.s.
@burnin, please remove the attached image. Thanks.

...
Thanks Moderator.
« Last Edit: 2018-01-29, 11:50:09 by iacdxb »
Windows, Cinema 4D 2023.

2018-01-29, 20:29:51
Reply #96

Nikola

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Hi all,

release candidate 4 of Corona for Cinema 4D Beta 1 is out.

Download link:
https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw

Changes:
  • Added a workaround for crash caused by motion blur, so it is disabled when the scene contains a subdivision surface applied to an object hierarchy containing both an object with UVW tag and an animated object
  • Fixed random resetting of post-processing values in IR
  • Fixed Xpresso scripts by re-enabling IR update on null object data changes
  • Fixed the Include/Exclude list functionality in Corona Light
  • Fixed bug in TeamRender where denoising was computed on clients, when it should not be because it is not supported in current implementation
  • Reduced viewport "stuttering" during updating of IR (better fix needs changes in core so it will be done for Beta 2)
  • Material stacking now takes the first material's displacement

2018-01-29, 23:41:05
Reply #97

burnin

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Thanks guys. somehow I finished the job last night... I will try again.

Thanks.
...

p.s.
@burnin, please remove the attached image. Thanks.

...
Thanks Moderator.

Apology, i was away... thank you houska.

2018-01-30, 01:34:19
Reply #98

Eddoron

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2018-02-01, 11:20:28
Reply #99

lenogre

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IR still doesn't like Corona lights.

2018-02-01, 14:01:49
Reply #100

houska

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IR still doesn't like Corona lights.

Could you elaborate please? The last time I asked IR, he told me he's quite fond of Corona lights...

2018-02-01, 21:09:41
Reply #101

burnin

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Only bug i could get, is that with IES files & "Keep sharp pattern (fake)" ON also leaves a trace of previous lighting until IPR is restarted or one of visibility options gets checked (on/off) or "Keep sharp" is turned OFF.

IES tested are from the included pack.   

eg



2018-02-05, 10:13:28
Reply #102

lenogre

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Stacking materials is a huge enhancement for me but preview is bad as possible unfortunately.

For a lot of people, maybe it's a detail but for me, with some customers (exhibition stand), preview is enough.

Keep attention of this detail would be great !

2018-02-05, 12:23:08
Reply #103

Beanzvision

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Stacking materials is a huge enhancement for me but preview is bad as possible unfortunately.

For a lot of people, maybe it's a detail but for me, with some customers (exhibition stand), preview is enough.

Keep attention of this detail would be great !

The way I get around that is unchecking the opacity channel during setup.
Bengamin Jerrems l
Portfolio l Click me!

2018-02-05, 14:07:01
Reply #104

lenogre

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I was using only color in the diffuse channel instead of the logo because it's easy to change the color of the logo.

But with Corona, if we want to see the logo in preview, we must use it in diffuse channel and in opacity channel. A little bit different workflow.