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Messages - menano

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46
Michael -  that's a good idea.  I'll give it a try tonight.  I did get a little DOF effect from a render I ran overnight using an fStop of 2.8.  It's sublte, but it's there - see attached.  I may not have let Corona render long enough...

Seems pretty clean and the effect coming through, now to increase it just decrease the fstop until you get the effect you desire

47
Ok awesome let me know how the tests go. If you want to share the scene, you can use the private uploader then we can test on exactly the same scene (https://corona-renderer.com/upload)

Everything seems to be fine now, I will let you know if any issue comes back.

Thanks a lot!

48
I'm happy to answer any questions, thank you for the support!

Yep, full demonising, amount 1, radius 1. I render and save from Corona's VFB, from the Beauty pass, and I can see the denoise calculation but when it ends nothing happens.

I am now testing the same scene with today's build

49
I mean that in the 2 latest builds my denoiser doesn't seem to have any effect at all, no matter what the parameters. I have checked with someone else that is having the same issue. This is not upsetting to me, as I don't rely on it, but it's a great feature to have obviously and if there is an issue it's good that the team knows.

I am attaching two images, the first has the noise amount set to default 0 and the second one has the maximum value of 1 set, as you can see, there is absolutely no difference between the images.


50
Any news on the denoiser? I don't see it mentioned on the log. I don't know it it' universal but I'm not the only one that thinks it doesn't seem to be working at all

51
Anyone having issues with denoising in the latest builds? For me it's seems like it's not working at all

Also finding bloom/glare extremely unreliable as it only works when it feels like it ahah

52
You can find this and other equally amazing scans for free here: http://threedscans.com/

53
It's hard to believe how amazing each update is, you can definitely tell the difference and the work put in, brilliant job!

Here is a quick light chocolate with the new SSS, still figuring it out, but already loving it


54
I wold love to see this tutorial happen! I believe Santi Sánchez used them in his Meteora scene, maybe he can help

55
Gallery / Re: pple
« on: 2017-10-25, 16:36:24 »
Nice concept, definitely could have been inspired by the ad, that's what came to mind immediately too

56
Gallery / Re: Fight Club
« on: 2017-10-25, 16:32:22 »
Thank you for the feedback!

It already has some fog, I tried pushing it but it went to far and I brought it back, it matches the reference better like this.
Also tried to make everything look 'wet' but maybe some raindrops could improve it

This is my reference by the way



57
Gallery / Re: Fight Club
« on: 2017-10-24, 16:37:22 »
Here is a small breakdown of my scene:


58
Gallery / Fight Club
« on: 2017-10-23, 17:45:10 »
Hey everyone,

I created this scene inspired by one of my favourite films to test Corona for the first time, and I am extremely happy with my experience. I am really enjoying working with this great engine, that despite still being in the early stages (I'm in C4D) is already incredibly stable and functional and gets noticeably better with each iteration so kudos to the team for the amazing work they have been doing.

Hope you appreciate it, comments and constructive criticism always welcome :) I know it's far from perfect but I was trying not to fall down the rabbit whole with this one (at least not too much) to avoid getting in my own way in the end as I often do

I would like to thank Gruender, Santi Sánchez, Thomas Grimes, Fabio Palvelli and Cornelius Dammrich for the inspiration and feedback


59
[C4D] Resolved Bugs / Re: Bloom & Glare Pass Not Working
« on: 2017-10-12, 18:28:24 »
I'm having issues getting the B&G pass to show anything, the effect comes in the Beauty/Light Mix but the B&G pass is empty/black

I am on Mac OSX and latest Corona build

60
I also have issues with the Bloom & Glare pass, the effect comes through in the image but the dedicated pass is empty

Is this a bug or a mistake on my part in setting it up?

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