Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - menano

Pages: 1 2 [3] 4 5
31
Any thoughts on the Bloom & Glare bug I'm getting?

32
Thanks for the suggestions guys

It seems that turning off light portals has no effect, or too little to see.

Uploaded my scene, it's 1522335226_Menano-Bedroom.c4d

33
I am having several issues in the same image, I have black spots in some areas, and when I turn on bloom & glare almost all my image disappears

I have tried switching back to Beta 1 but the issues persist

Anyone else encountered similar problems? I don't know how to solve this

Thought denoiser might help but only made it worse

I'm pretty sure the spots are being caused by the SSS but I don't know how to fix it
I have no idea what's causing the bloom & glare issue

34
Very stable indeed! Not a single crash yet

Maybe have found a small bug though, render region doesn't seem to work at first attempt, I need to turn it on and off a couple of times before it kicks in

35
Great news!!

Hopefully node and triplanar soon!

36
Gallery / Original iPod
« on: 2018-03-18, 18:14:30 »
Hey everyone!

Here is my latest personal project, I started it to practice modelling in Fusion 360 which I am getting into

Rendered in C4D obviously with the amazing Corona, with the help of Josef's great Studio Tools

As always any CC is greatly appreciated







37
Hi,

thank you for the bug report but. Unfortunately, everything works on my computers (mac/PC) no matter if the VFB is set as main framebuffer or not. Can you please send me the _BugReport.txt file (if some file is generated after crash)?

Nikola

Thanks for the feedback but I never got a bug report, C4D just disappeared, different from other crashes. I wish I could help more but I already reverted back to an older build as I was in the middle of an important project


38
Great update on paper, thanks for the new features!

Unforunately in the project I'm currently working on I literally can't render anything on VFB, crashes every single time, no matter what I do. After 'Preparing scene data' for a while C4D just disappears

Rolling back now, but please don't get discouraged! I am loving the progress and I know these set backs are nothing but normal

39
I'm not sure if this is a bug or something on my end and before I create a topic in the bug section, I wanted to ask.

When I open any scene where I used the layer shader, (no fancy projector shader used) and just hit render, the VFB is stuck is "preparing the scene".
I can only force-quit as it doesn't start doing anything, even after 15 minutes.

But when I let the material refresh in the mat. editor or recompute all materials, everything's working fine.

Can someone confirm this? (latest build)

I am also getting stuck at "preparing the scene" very frequently, haven't figured out what causes it, but I am not using any layered shaders

I will try to figure out more tomorrow

40
You can always revert back to the build that suits your needs best

41
I'm glad my experience is the exact opposite, every version is more and more stable, it is now more stable as a Beta than many fully released products out there. The very few bugs and performance issues are completely understandable especially considering the enormous changes that the beta is going through

Thanks for the amazing work, I love this team and this community

42
I know, I only placed that temporary ceiling to check something in the lighting, this not the final model, in fact just started!

Cheers

43
I found the issue, you almost guessed it! The ceiling was a plane, that's what was causing the trouble

44
Can someone help me understand why this is happening in my scene? (Attachment: 1)

I'm referring to the light bleed where the ceiling meets the walls.

At first I thought it might be the ceiling positioned too high but it's not, no matter how much I lower it the same keeps happening (Attachment: 2)


45
thanks for the quick answers.

Yes im aware of all that.. I think in this case.. is what Ondra said... a problem while using a noise limit. Since I find it to be quite random.. for example.. after some tests disabling all my glasses/mirrors on my scene.. i still get wrong noise values... especially assuming that when I use a Time limit instead... the noise values are totally different.

About render settings... im using all on default values. as I usually do, unless i've very strong DOF scenes.

Very strange that at 1% there is so much noise, have you tried leaving all limits to 0? (Time, Noise, Passes)

Pages: 1 2 [3] 4 5