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Messages - Cinemike

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736
Interesting indeed, I did not try it with IR. The original scene is too heavy for my modest PC to make sense with IR. But this gives hope it is something that can be fixed.

737
[C4D] Resolved Feature Requests / Re: AIO sun-sky
« on: 2018-02-18, 17:49:58 »
Yes, a complete package "physical sky" would not be bad. I would not even mind it having a "volumetric fog" option.

738
Win 10, R19.053 Studio, Corna Beta 1 Release

Load the scene and render, there you are: artefacts.
Well, the only appear if you use a sky with really, really low settings, but when playing with a situation only lit by candles (and when I wanted to add a bit fading skylight) I stumbled across them.
The sky's intensity is 0.001, with a brighter sky the artefacts won't appear. It does not matter either if I use an intensity of 1 and REALLY lower the color values in a Rawa-Fake sky or if I use a Corona Light material with an HDRI where I really lower exposure or intensity - the artefacts will come over you.

Just saying.

CU
Michael, trying to break things



739
[C4D] Resolved Bugs / IPR crash with Loop Selection
« on: 2018-02-15, 20:42:45 »
Win 10, C4D Studio R19, Corona Beta 1 Release.

- Load the scene. "Ringe außen", point mode and loop selection should be active.
- Start IPR.
- Try to "loop select" any point loop of "Ringe außen".
- Restart C4D (or go have a cuppa, or a beer).

CU
Michael

PS
It does not seem to be the loop selection alone, this scene really loves to crash!

PPS
Still getting there slowly, but since it is an object from "native" C4D, it contains the C4D AO shader. I've seen crashes with the IPR (not when "only" rendering to VFB) that went away when I got rid of C4D's AO. Any hint of that in the bug report?

740
Hi

It is strange, but I checked again - and now it is not crushing for me too... All is perfect, sorry for this. I don't know what was that...

Maybe your C4D now has a crush on Corona, mine definitely has! ;)

741
Win 10, R19, Corona Beta 1 Release

When you use a base glass material and a poly selection with that glass material plus a bump map, the render looks (literally) broken as soon as caustics are active.
You can avoid it by just using one glass material with the bump stuff on a UV map, but I liked the C4D way to mix together whatever you like. Unfortunately "Mix texture" is not possible yet either.

CU
Michael


742
[C4D] Resolved Bugs / IPR crashes, no real reason found
« on: 2018-02-12, 21:47:32 »
Win 10, R19, Corona Beta 1 Release

I got a couple of IPR crashes, they are not as reproducible as I had hoped, though.
I attached the bug report anyway, maybe you can find something in it.
I did some modeling (extrude, extrude inner, bevel, undo) when C4D crashed.

CU
Michael

743
You are great, guys :)

744
[C4D] General Discussion / Re: Layered Material
« on: 2018-02-12, 04:24:23 »
You got it right, the Amount parameter is not working when a mask is used, the mask fully takes control then.
I had already suggested - quite a while ago -  greying out the parameter in this case. I hope that together with other things, like the ability to switch a layer on/off and change the sequence of them, this will be changed.

CU
Michael

745
R19, Win 10, Corona Beta 1 Release

If you render the scene within the viewport or render window, everything works. If you try to render it in the IPR, C4D crashes with the first pass.
I reduced the scene as far as this, as soon as I delete either of the two vertex map tags, it does not crash any longer, I suppose the problem lies there.

CU
Michael

uploaded as 1518379792_corona-IPR-crash-vertex-maps.zip

746
[C4D] Resolved Bugs / Re: Freeze with C&P object
« on: 2018-02-11, 20:39:52 »
Almost forgot: Fixed with the Beta 1 Release Final.
Thx.

Michael

747
[C4D] General Discussion / Re: Displacement & render
« on: 2018-02-10, 18:16:07 »
Depending on your displacement settings, also 64 GB can easily be too little. But without more information (in general), it is hard to say what could be the problem.

748
[C4D] General Discussion / Re: Displacement & render
« on: 2018-02-10, 15:23:08 »
Are you running out of RAM?

749
A Corona Light material with "Emit Light" turned off is like a Corona material with self-illumination turned on - and it brings the same amount of noise.

See for example: https://forum.corona-renderer.com/index.php?topic=14469.msg92489#msg92489

750
[C4D] Resolved Feature Requests / Re: Volume Lights
« on: 2018-02-08, 20:25:42 »
I have no idea how it is done in other engines, but that's the beauty of being a user: We wish for features and don't give a cookie about how it is done - we just let the coders sweat ;)

Using Xpresso should work for a workaround, though, but the "real deal" would be nice to have.
I don't expect it to be in within a week or two, of course, but how about March? ^^

Well, seriously, it would be nice if you could consider adding this at a later point of the development.

CU
Michael

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