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Messages - tahir1983

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Its very interesting what  prevented  from being left geometry mode rendering  even for simple corona material as it was before (corona 2)

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[Max] Resolved Feature Requests / Re: Corona UI Defaults
« on: 2019-10-08, 01:47:24 »
As far as I can understand reading the replies, making a defult UI theme for Corona is more complicated than just making max automatically convert all material slots into corona materials, but I think alot of users are used to this (from vRay). I'm certainly missing it.


Hi guys ! I do not think that it is complicated issue ...I have just tried make something like this.....We should place it (MAX.corona folder)  into C:\Program Files\Autodesk\3ds Max (version)\en-US\defaults  location ...then open 3ds Max session.... choose Max.corona from Custom UI and Default Switcher list ..press set ..and ...vuala..it can be now possible  set  corona renderer and material editor as default set !! Now it doesnt change empty material slots into vray or another engine materials while reseting material editor but keeps only corona materials!! NOTE : this can be run only on max 2014 and higher versions ! Concerning corona version I made this set using corona 3 update 2 version and dont know whether it compatible with older version!

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News / Re: Corona 1.0 is out!
« on: 2015-02-26, 15:35:53 »
What is about corona blend material....?

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News / Re: Bug in Alpha7/7.1 after 1.1.2015
« on: 2015-01-09, 14:55:26 »
Hello!  in addition with the issue  i have another problem ... that is QtCore4.dll missing message box in max startup which appeared after uninstaling corona... So how can i resolve the problem without reinstalling max.... thanks!

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I'm sorry but I really have no idea at all what you are asking for :-/


I mean ... that when converting materials like VrayUnwrapMtl or Lighting override Mtl   which includes any materials (vray or standart)  materials themselves converted correctly but they remain in VrayUnwrapMtl (Lighting override Mtl) as result they are not recognized by  Corona ... so then one has to get rid of these "covered" materials one by one .... Let yourself try to convert VrayUnwrapMtl ... so it will be clear for you....!

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Hi Everyone! I would like apply to our script developer to solve the issue of correct  converting Vray materials which covered with VrayUnwrapMtl  and Advanced Lighting Override....  Thanks in advance!

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Gallery / My Renders from Baku!
« on: 2013-12-06, 15:35:45 »
So! that are first lookup of my renderings...!

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News / Re: CoronaLight + CoronaScatter
« on: 2013-09-15, 10:40:10 »
Cool advantage! Great job!

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