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Messages - mpta

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1
[C4D] Bug Reporting / global volume - alpha issue
« on: 2020-05-13, 12:21:28 »
Hi,
When I am using volumetric material (atmospheric fog) as a global volume all object have issues with opacity/alpha.
It's only as a global volume.


2
[C4D] Resolved Feature Requests / Box license for C4D?
« on: 2020-01-29, 20:40:43 »
Would be great to have a possibility to purchase a box version of corona for C4D.
I can't afford monthly 25euro but I could pay 500euro at once.
I know how strange it sounds but that's my 'I hate subscriptions' world.
I am also wondering what other guys here thinks about it.
Cheers

3
Let me try those.
Thank you!

4
Can I ask for an update please?
Were you able to recreate an issue?

5
Hi,
When you import to C4D please make sure that you uncheck "Convert Normals to Phong Tag Edge Bkreaks" and keep "Normals" checked.
please try to render with just sun and sky and pls use low glossy material.

6
Ok I've uploaded the part as fbx.
Thanks

7
Hi,

I am sorry but I can't share it. It also happens when I try to final render.
Please try to test with any more complex cad data converted to FBX and imported to C4D with Normal Tag.
I am sure it will be the same issue. It was not only on this part. It's almost on every object with hard edges. It happens only next to the edges so big smooth surface is not affected.

Best,
Mac

8
Hi,

When i want to render the object with Normal Tag and Phong Tag (I need both) it doesn't render properly.
There are some smoothing issues close the the edges. Other render engines works fine so it's Corona issue (can't test it in 3Dsmax)
I need to keep Normal Tag and Phong Tag because it's Nurbs data converted to poly (FBX) then imported to C4D.



Best,
Mac

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