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Messages - menano

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1
Has there been any light shed on the issue regrading bloom and glare rendering black?

I am currently working on a scene that has about 15 cameras and some render perfectly with bloom and glare active.  However, a number of views render black.  If I am working in the VFB then I can simply uncheck bloom and glare and the render is fine.  If I check it on again, the image is black.  This becomes an issue when I have to queue renders and I can't as easily modify the output.

I could work without bloom and glare... but it makes such a difference when it works!
I temporarily had this issue, but a while ago, I believe it was still on Beta 1, also on Mac

2
Fixed nonworking Triplanar shader containing Layer shader

I love you

3
Sadly still no improvements on the triplanar shader.. So long waiting for it, now it's there but it's barely usable

Brought this issue up multiple times on multiple places and it seems nothing is being done about it, been waiting for months for a fix now
Hi,

I am very sorry. Which improvements do you mean? Can you please send me the link to the forum post?

Thank you
Nikola

Hey Nikola,

No need to apologise, it wasn't my intention to make you feel bad. I know you have a lot on your plate and you can't do everything at the same time.

I mean that for example it is not currently possible to stack more than 1 triplanar map on a layer shader, if there is more than one the results come out completely incorrect. It also seems that triplanar isn't supported in the bump channel. Here is one of the previous posts we made about it: https://forum.corona-renderer.com/index.php?topic=21045.msg130181#msg130181

Thanks for your concern and feedback

4
Sadly still no improvements on the triplanar shader.. So long waiting for it, now it's there but it's barely usable

Brought this issue up multiple times on multiple places and it seems nothing is being done about it, been waiting for months for a fix now

5
Any news on the issue with layering several triplanar maps?

6

There seems to be an issue with using the layer shader to combine several triplanar maps [...]

I tried this and can confirm that it's black in the diffuse channel. I added this issue into our internal bug tracking system.

Brilliant! Cheers

7
There seems to be an issue with using the layer shader to combine several triplanar maps

I have done several tests and the issue can differ, and restarting everything has no effect. On diffuse, the result is completely black. On the reflection glossiness, details are rendered, but incorrectly, apparently some parts of the maps got inverted.

In either case, the render is not accurate, the material preview is not accurate (matches render), but the preview of each specific channel is correct and as it should render, which only enhances the mystery for me

Can anyone shed any light on this?

Can anyone test a setup like this to see if it works? Been stuck on this issue for a while

8
[C4D] Resolved Bugs / Re: Triplanar in a C4D layer shader
« on: 2018-07-11, 15:16:17 »
I have what I believe is part of the same issue, combining several tarplanar maps within a layer shader produces incorrect results.

I have done several tests and the issue can differ, and restarting everything has no effect. On diffuse, the result is completely black. Mixing a base color with one triplanar map works correctly, but adding and combining an additional triplanar map screws everything up.  On the reflection glossiness, some details are rendered, but incorrectly, apparently some parts of the maps got inverted. Again, rendering with only one triplanar in the glossiness produces correct results

In either case, the render is not accurate, the material preview is not accurate (matches render), but the preview of each specific channel is correct and as it should render, which only enhances the mystery for me

Attachment 1 - Diffuse: Base color mixed with one triplanar map in a layer shader. Reflection: One triplanar map on each channel. Correct results

Attachment 2 - Diffuse: Added another triplanar to the layer shader. Reflection: Off. The preview in the diffuse is correct, the overall material preview and render are incorrect.

Attachment 3 - Diffuse: Same as attachment 2. Reflection: Added another triplanar map in the glossiness by mixing in a layer shader. Again, the preview in the reflection is correct, the overall material preview and render are incorrect.

As these things often happen in the middle of a project, feedback is highly appreciated

9
You probably have to make a selection of the polys where you want the effect to appear, and insert that selection tag in the poly selection slot

10
There seems to be an issue with using the layer shader to combine several triplanar maps

I have done several tests and the issue can differ, and restarting everything has no effect. On diffuse, the result is completely black. On the reflection glossiness, details are rendered, but incorrectly, apparently some parts of the maps got inverted.

In either case, the render is not accurate, the material preview is not accurate (matches render), but the preview of each specific channel is correct and as it should render, which only enhances the mystery for me

Can anyone shed any light on this?

11
It wasn't working yesterday, but now it's fine!

The old restart saves the day again

12
I just noticed that bump doesn't support the triplanar shader, will this be fixed?
Is this a bug or something that hasn't been addressed?

13
I just noticed that bump doesn't support the triplanar shader, will this be fixed?

14
Hi there,

Does anyone know if there is a way to prevent the clones appearing outside of the defined surface? For example a sidewalk next to a lawn would look like the attached image in my case - but I would like the grass to stay inside its polygon and not to grow on the sidewalk...

Thanks a lot in advance!



Poly selection or vertex map?

15
This is the only forum where people ask for nodes instead of nudes

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