Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Philw

Pages: [1] 2 3
1
[C4D] I need help! / Triplanar clarification
« on: 2023-12-19, 12:57:41 »
Hi all - can I just get a C4D Triplanar shader clarification? On an object that doesn't have valid UV mapping (e.g. imported CAD) - should my mapping be set to cubic for the results of triplanar to be seen?

Thanks

2
If I copy an object with a layer material to a new file - the layers break and need reconnecting to the master material. Should this work? Am i being an idiot? Cheers

3
[C4D] I need help! / Curved Mirror Distortion
« on: 2023-11-24, 15:22:17 »
Hi all - Any tips for getting a straightish reflection in a slightly curved mirror? I've deleted the Phong Tag and My UV map is OK... Anything else I can do?

Cheers!


4
[C4D] Daily Builds / New Tile Shader
« on: 2023-11-07, 18:25:45 »
Is the new Tile Shader going to develop into a Corona native brick shader alternative? Cheers

5
[C4D] Daily Builds / C4D 2024
« on: 2023-09-14, 21:25:07 »
Hi - will the C4D 2024 compatability in v11 get backported to v10?

Cheers!

6
[C4D] I need help! / Proxies
« on: 2023-07-18, 16:32:19 »
Just checking it’s not possible still to make a proxy of a complex scene as is? Still can only be one mesh plus material selections?

Cheers

7
[C4D] Daily Builds / Latest RC build crashes M1Max
« on: 2023-06-08, 10:54:13 »
Daily builds have been running fine - but latest RC build causes C4D to crash on splashscreen.

8
[C4D] Daily Builds / New build soon?
« on: 2023-05-16, 13:49:42 »
Been a while... or are we getting close to final release?

(you don't get if you don't ask)

:-)

9
[C4D] Bug Reporting / Cosmos Beer still incorrect materials
« on: 2023-04-01, 13:37:45 »
Couldn't find my old post from ages ago but the Cosmos Beer Glass assets still all come in with transparent beer materials.

10
When adding a preset tonemap to the stack - path to LUT is hardcoded with a windows C: path - so errors on MacOS.

I think we had this previously at some point?

Thanks

11
[C4D] Resolved Bugs / [RESOLVED] Cosmos Presets don't import
« on: 2022-10-08, 15:40:59 »
MacOS 12.6, S26, Corona 9 RC1 - all single Cosmos assets import fine - but none of the preset scenes (grass, hedges etc) appear in the scene (they do download though).

12
Just having a spin in Corona 9 RC1 - on MacOS 12.6. and C4D S26.017 - if i make a cene with a Corona Sky - then add a camera and alter the exposure in the tonemapping - then maybe change the value again - e.g -2 then to -3 - if I move the camera the exposure flips back to previous value.

I think its only viewport IPR - I can't seem to make it do it in the proper Interactive Render window.

13
[C4D] I need help! / Best practice for bricks
« on: 2022-10-05, 21:27:21 »
Just a quick ask what is the current best way to get some good random variation of bricks for buildings? Ideally all within C4D and latest Corona…

Cheers

14
[C4D] General Discussion / Licensing in the Cloud
« on: 2022-10-03, 20:24:44 »
Is there any chance that licensing might at some point be able to be pointed to the Chaos website server? (rather than have to run a local instance). Just thinking out loud!

Guessing that would be considered a regression though :-)

15
[C4D] I need help! / Jagged reflections with C4D Displacer
« on: 2022-05-31, 15:50:23 »
Anyone got any magic to deal with this without subdividing any more? The indentation is a C4D Displacer object with a spline mask as a field - works ok apart from the distortion in the reflections - and unfortunately I need to be relatively close for a shot. I've fiddled with phong angles and all that jazz. Displacer has a smoothing modifier on it too. Thanks!

Pages: [1] 2 3