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Messages - jojorender

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1
I’m late to the V8 game, so this is probably a known bug, but some assets render correctly on single machine but not in TR.
That’s a real joy, when you are pressed for time and use Cosmos assets - do a quick low res single machine render and then a full rez TR render overnight.
How fun when the next morning half your garden was rendered with the “nuclear winter pro" preset… There goes your deadline. 
This seems to happen to assets that use the opacity layer.
macOS 10.15.7 / S24/ V8

2
Please name the Cosmos browser window.
At least on macOs the browser window does not show up in C4D>Window or the dock icon context menu.

3
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-13, 19:41:54 »
Then at reopening the Cosmos browser I get a white window without assets.
Same on Intel mac. Sometimes just blank for 10-30+ mins then suddenly loads.
I always thought the server is overwhelmed. Search still kills C4D completely.
I gave up on the constant updates when opening, because always something funky going on after update.

4
[C4D] Daily Builds / Re: Chaos license server
« on: 2022-05-10, 15:36:28 »
The forum works better than support ;-)
Ticket ID #37805

5
[C4D] Daily Builds / Re: Chaos license server
« on: 2022-05-10, 15:08:36 »
Hmm, contacting support to get a lic server working? Did you maybe make it too complicated?
Anyways, I opened a ticket just to be on file that this should work easier from the start.
We know that's possible since it worked flawlessly pre-Chaos.

How did you guys get to activate TR nodes? Is editing the vrclient.xml file the only way?

What throws me off is:
From Troubleshooting: If you can't find the vrclient.xml file, please reinstall the Chaos License Server as instructed here...
Does the xml file get installed or generated during install?
Essentially this is just a txt file that I could create and paste into .ChaosGroup
Where can I copy the vrclient.xml text and does it live in .ChaosGroup root (on mac)?
Thanks!

EDIT: Ticket ID #37805
What's the usual support response time? I submitted this morning at 7am / 1pm Euro time -
Now it's 9:30am / 3:30pm and you guys are getting ready to hit happy hour...
No response so far...

6
[C4D] Daily Builds / Re: Chaos license server
« on: 2022-05-09, 22:08:38 »
My lic server mac is too old to install full Corona V8, so I got the lic server from chaos.
https://download.chaos.com/?platform=47&product=48 
I can install and http://localhost:30304/  lets me sign in and “activate’ but can’t activate render nodes.
I don’t have the vrlclient.xml in /Users/<USER_NAME>/.ChaosGroup/
Just the files in screenshot attached.
Is “vrlclient.xml” a hidden file or in another location?
How do you activate render nodes? The “help portal” sends me into a “If you can't find the vrclient.xml file, please reinstall the Chaos License Server” loop…
I have been using the corona lic server without any issues for years, but now it’s all... Chaos.
Even the TR console says “Plugin successfully loaded”  but TR later terminates with “ [Corona4D] Rendering was cancelled - Corona is not activated!”. In V7 when lic server wasn’t running TR console showed you a “Plugin not activated” msg. 

7
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-09, 18:02:49 »
Hi frv
ah ok, SL stands for passes. That makes more sense than noise level…
I saw your benchmark test but you forgot that corona benchmark runs in rosetta not M1 native - big difference.
We ran a bunch of test in the “Corona for Apple Silicon M1?” thread
The Ultra running M1 native corona would score somewhere in the 10M rays/s not 6.7M r/s as in rosetta.
If you are interested you can find test & results here. https://forum.corona-renderer.com/index.php?topic=33540.60

If someone “suffered” the last 10 years with “slow” render speeds on macOs and now that M1 (and soon M2) is out concludes that it’s time to go PC… well, that does not make a whole lot of sense to me.
For me, seeing how well M1 ultra performs was just to evaluate if it’s time to go Silicon or stick with Intel Mac just a little longer.

One thing that remains the same since forever, is that many tasks are “single core” .
Squeezing significantly more performance out of a single core is probably unrealistic on x86 or arm. Unless these processes can be converted to multi core, I don’t think we’ll see much real world workflow speedups in the foreseeable future.
Even in max, people choose the 32 core ripper over the 64 core for better single core performance.

“I must say as well the Mac Studio Ultra is a thrill to work with.” …I would say go with your gut feeling and leave the Windows BS (BS stands for amazing render speed) to others.

8
[C4D] I need help! / Re: HDRI as Backplate
« on: 2022-05-06, 22:19:35 »
Not sure what your expectation for “the Sky Object is not moving along with the camera properly” is, but that should not be your main concern.
I would be more worried about the astroid hurtling towards earth, headed straight for your balcony.
Since it’s as bright as the sun, it’s burning up in the atmosphere and probably too close for you to make it to a safe place in time.
Sorry, I couldn’t be more helpful.

9
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-06, 18:24:40 »
Hi frv,
thanks for sharing your experience with Studio Ultra and C4D/CR.
Remind us what "SL 10 -15" stands for? Is that noise level?

I was wondering if you create your bldg models in a CAD app and how this might see benefits using M1 Ultra.
We build our 3D models in Archicad from .dwg files and I believe vector calculations in CAD apps are largely single core. In large, very detailed plans this can slow down the line redraw by a lot. I’m not sure how much this process relies on CPU and/or GPU, but I think it’s mostly CPU.
If the M1 Ultra has access to 128GB of ultra fast ram, I imagine vector line redraws are extremely fast too?
Do you see some large “real world” improvements in CAD apps even when running in Rosetta?
For context, our CAD hack-mac uses a GTX 1080TI 8GB / I9 9900K / 32GB RAM.

10
[C4D] General Discussion / Re: Corona c4d helpdesk
« on: 2022-04-20, 16:53:49 »
I understand that this is not an optimal solution and that the categorization was much more user-friendly in the past, but please note that:
- we are planning to improve this ASAP (this is really important)

Thanks for the feedback.
Would have been great if the helpdesk stayed on the old server till the new help portal is ready.


11
[C4D] General Discussion / Corona c4d helpdesk
« on: 2022-04-20, 00:44:36 »
What happened to the Corona c4d helpdesk?
My bookmarked link gets lost on the Chaos site…
https://support.corona-renderer.com/hc/en-us/categories/4403310029841-Corona-Renderer-for-Cinema-4D
Corona not showing up on the “help portal”
Can you please post a direct link? Thanks!



12
+1
...I guess they should import with linear as the default setting. Tweaking some small but repetitive things like this would be a geat help.
Same as it always worked for normal map loaded into a normal shader.

13
[C4D] Daily Builds / Cosmos asset features
« on: 2022-03-25, 16:47:27 »
When Cosmos first got announced on the blog I went to the Chaos site to find out what it actually is.
They mentioned “Smart Assets” and I got excited thinking these assets will have some kind of LOD (level of detail) feature.
Turns out the “smart” aspect is just that they come in as proxies. Is that it? …my fault if I can’t read.
For example, If you work in archviz I don’t think you’ll find any hero assets in the furniture section but they could be useful as fillers, far in the background.
In that case “hi-res” textures, high poly mesh etc is not needed and could be replaced with simple color and low poly mesh.
Sure this can all be done by hand as we already (should) do, but it would be a great timesaver if these assets come in different LOD’s or they are really smart and sense their distance to cam and pull in what’s needed. Just daydreaming here…
My question: Since Cosmos is a Chaos thing, is there any point in making feature requests in this forum?
How much is the corona team involved in the feature development in cosmos, or you guys just “make it work” in corona?

14
[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2022-03-25, 13:19:34 »
Yo Phil, is the ripper still keeping your place nice and cozy?…asking for a friend.
Keep that beast running, we don’t want you to freeze.
I just checked the benchmark list and it turns out the currently 3 fastest “Macs” (16-18M r/s) are all Threadripper 3970X 32-Core - LOL, sorry Apple.
The living room scene we picked for M1 testing gives me (Intel Mac) a similar rays/s number as the official benchmark scene.  Same for BigAl3D’s iMac Pro 8.1M r/s in both.
That makes it easy to see where the “M1 optimized” rays/s score plugs into that benchmark list.
Ultra lives in the 10M r/s region, not 6.5M r/s as the official benchmark suggests
I believe macOs is already fine-tuned to support all the power Ultra has to offer. It comes down to the individual app to add “M1 optimized” support for the task at hand.
The scores where Ultras shine, all use hardware acceleration like the Media Engine.
Render engines probably only tap into the actual cpu cores and nothing else.
How much initial M1 software support can be further optimized is anybody’s guess.
I believe the Corona M1 support is a one-and-done thing. No use in hoping for a further optimization miracle.

At this point, I don’t think the ultra makes a great “render box”, but no doubt an amazing machine to work in a scene. The insane direct connected memory speed is probably the real game changer here . To take advantage of that you have to max out internal SSD and have all your textures and other assets live in that tiny box… not sure if I’m comfortable with that.
External storage interface would still be a huge bottleneck. Going 10GbE network to feed that memory is another big expense.
I think Phil hit the sweet spot, Max to work in and ripper to crunch those rays.

15
[C4D] I need help! / Re: Help outputting for compositing
« on: 2022-03-24, 23:11:48 »
Correct, it’s as simple as that.
Maybe not noticeable in this distance, but you might get a light blue 1-2 pixel halo between leaves and birds. Just clamp the mask if necessary.

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