Corona Renderer Forum

Corona Renderer for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Visuali on 2021-05-13, 14:38:17

Title: Bloom/Glare on 360 Cubemap issue
Post by: Visuali on 2021-05-13, 14:38:17
Hi,
I'm experiencing a strange behavior on Bloom/Glare effect when using 360 Cubemap projection, that is: when there's a Disk, Rectangle or IES light with visible directly turned ON above che camera I get this strange distortion of the FX (as you can see in the image attached).
The workaround that I'm using right now it's simply to not place cameras above the lights, or turn OFF the light's Visible directly parameter and place a geometry with Light Material right behind it.

Is it a normal behavior or it's some kind of bug? It's happening also to someone else?
Title: Re: Bloom/Glare on 360 Cubemap issue
Post by: TomG on 2021-05-13, 16:04:01
Which host software and version of Corona? May be worth trying the 7 daily build (see https://forum.corona-renderer.com/index.php?topic=30876.msg179140#msg179140 )
Title: Re: Bloom/Glare on 360 Cubemap issue
Post by: Visuali on 2021-05-14, 11:15:53
I'm using 3ds max 2020 with Corona 6 and the render get launched by Layama script, but the issue keeps occurring also by launching it manually.
I'll get a try with Corona 7 as soon as I complete current jobs and I'll let you know if it solves the problem