Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Nikola on 2018-03-21, 15:41:22

Title: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-03-21, 15:41:22
Hi all,

We are releasing first daily build of Corona for Cinema 4D Beta 2. This is the first daily build so some parts of the plugin are not finished yet, it can be unstable and there is probably a lot of bugs.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9)

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg123322#msg123322 (https://forum.corona-renderer.com/index.php?topic=19742.msg123322#msg123322)

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: shane_w on 2018-03-21, 17:00:10
Blurred particles! Any limitations with object motion blur other than not working with IR?  Skin shader looks cool.  Great job guys!  Time to play......

Thanks,

-Shane
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-03-21, 17:29:53
Hi Nikola,

Just thought I would mention that the skin shader isn't currently working with IR. Only preview or final render.

Loving the skin shader though! ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-03-21, 23:51:22
Great news!!

Hopefully node and triplanar soon!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-03-22, 00:41:32
Does the new core consume more memory when rendering?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-03-22, 10:21:26
Does the new core consume more memory when rendering?
Hi Mike,

No, but if you are asking because of low memory checker, it was implemented in Core for a long time so we added support for it to Cinema plugin. Actually, new core consumes less memory then before but new motion blur implementation in plugin consumes more memory (only when used of course) to be able to support motion blur of e.g. particles.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-03-22, 10:22:38
Hi all,

We are releasing first daily build of Corona for Cinema 4D Beta 2. This is the first daily build so some parts of the plugin are not finished yet, it can be unstable and there is probably a lot of bugs.


Hi,

1- Is it updated of beta 1 or just it is different Beta2... with xxxxx fixes as you mentioned...?
2- Beta1.... It will expire soon or I can use it will beta2 stable...?
3- In Beta2.. I am not seeing roadmap features... hair, converter, new shaders.... it will be added later...?

Thanks.
...

p.s.: I did some job in beta1... I should go for Beta2 or stay in beta1 till job finish...?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-03-22, 10:57:10
Material to child object.... does not work. Apply to mother, it works.
and Light material preview... is it new faded look...? (attached).

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-03-22, 11:16:31
Hi all,

We are releasing first daily build of Corona for Cinema 4D Beta 2. This is the first daily build so some parts of the plugin are not finished yet, it can be unstable and there is probably a lot of bugs.


Hi,

1- Is it updated of beta 1 or just it is different Beta2... with xxxxx fixes as you mentioned...?
2- Beta1.... It will expire soon or I can use it will beta2 stable...?
3- In Beta2.. I am not seeing roadmap features... hair, converter, new shaders.... it will be added later...?

Thanks.
...

p.s.: I did some job in beta1... I should go for Beta2 or stay in beta1 till job finish...?
Hi Imran,

It is the new "unstable" version of Corona plugin and not the update of Beta 1. This is the reason why it is called Beta 2, but it is of course based on Beta 1. Beta 1 is current "stable" version and it will be the most actual stable version until Beta 2 stable version is released. The first two features which we managed to finish from the roadmap are "Skin material" and "Material preview responsiveness" other features implementation is in progress, but I still have to update the roadmap. If you started some job in Beta 1 we recommend to finish it in Beta 1 because Beta 2 is in daily builds phase so it can be quite unstable. More info about versions you can find here: https://forum.corona-renderer.com/index.php?topic=16380.0 (https://forum.corona-renderer.com/index.php?topic=16380.0)

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-03-22, 12:28:11
Thanks Nikola for update.... for now, in one system I will stick B1.

Thanks.
...

p.s.: B1 Activation until 30-03-2018, after that...?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-03-22, 14:45:19
Quote
p.s.: B1 Activation until 30-03-2018, after that...?
Will be reactivated again don't worry ;-) Back to the previous question, when you start some project in some version (regardless it is daily built or stable version) we recommend to finish it in that version this is the reason why we have all released versions on our google drive.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: draekser on 2018-03-22, 17:42:17
thank for your work ...

But what happens with ies lights, they are very dark, even with an 400 - 800 intensity . If i uncheck ies light, the lighting is good.

example :
a: before
(http://image.noelshack.com/fichiers/2018/12/4/1521736670-old-ieslight.jpg)


b: new build
(http://image.noelshack.com/fichiers/2018/12/4/1521736723-basement-new-ieslight.jpg)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-03-22, 17:55:27
Can you test an IES light in a simple scene? IES does introduce directionality to the lighting, so could just be that the light no longer hits the character (and the previous version of Corona may not have been processing the IES, there were some issues with file paths if I remember rightly, so could be the IES profile was not being loaded and so the light was not having that directionality applied).

For more info - which was the previous version of Corona you were using? Are these C4D native lights with IES, or Corona Lights with IES?

Thanks!
   Tom
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-03-22, 18:04:21
Actually, does seem to be something up with IES - it is ignoring the rotation of the light, so the distribution is "fixed" in 3D space. I used a Corona Light, with IES, and the IES pattern always appears in the same place when I rotate the light, rather than rotating with the light itself.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: draekser on 2018-03-22, 18:18:14
Actually, does seem to be something up with IES - it is ignoring the rotation of the light, so the distribution is "fixed" in 3D space. I used a Corona Light, with IES, and the IES pattern always appears in the same place when I rotate the light, rather than rotating with the light itself.

yes, i just test in a other scene, all lights have a bad direction.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: danielmn322 on 2018-03-22, 23:14:37
Seems like shaders previews look a bit weird they sometimes load normal but after a few minutes turns to this:
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-03-22, 23:33:32
Hi, I don't use much displacement and I don't use IR that much as the scenes I am working on are pretty complicated but I have been using the new beta for a couple of days in my normal workflow and have notices a bit of a speed increase on mac os. Also pretty stable for me. Great job, looking forward to the next update.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-03-23, 03:05:51
Very stable indeed! Not a single crash yet

Maybe have found a small bug though, render region doesn't seem to work at first attempt, I need to turn it on and off a couple of times before it kicks in
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-03-23, 07:18:03
Yes u have to move render region area to make it work.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-03-23, 10:59:51
quick question cause I didn't have time to test.
Does this support light blocking geometry(ie. bones) or does it stay completely opaque as the SSS option in the standard shader?

I like the simplicity of the SSS mode but sometimes, the volumetric, even though much slower, gives a more accurate result. Especially with the scatter bias.

Bones are just quicker to generate than painting new transmission maps. That's why I ask.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-03-23, 17:00:16
So.. A bit strange... I received this error message while rendering with Arnold? Was testing out Arnold's support for Cinema's procedural noises...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: danielmn322 on 2018-03-23, 17:47:40
I noticed something with shadows, I wasn't able to use shadow catcher with an HDRI cause the landscape plane wasn't doing it so I used a corona sun to create shadows and it was working with beta 1 on this one shadows aren't rendering anymore and I noticed also that some materials that has an opacity mask takes a long time to make a preview of the material just like what it was happening in beta 1
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: puscyfer on 2018-03-23, 20:13:58
When texturing imported daz models with the daz texture assets (all maps with correct uvw) ...everyting is fine if placed in the normal corona material.

But if I use the skin shader...the uvw is off a bit (example..the nipple texture is off its "base" a little bit)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: danielmn322 on 2018-03-23, 21:29:43
When texturing imported daz models with the daz texture assets (all maps with correct uvw) ...everyting is fine if placed in the normal corona material.

But if I use the skin shader...the uvw is off a bit (example..the nipple texture is off its "base" a little bit)

I noticed that too with lips and face textures or if you use SSS option it turns black on small parts even if you decrease the size of each SSS option using the skin material
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-03-23, 22:32:47
So.. A bit strange... I received this error message while rendering with Arnold? Was testing out Arnold's support for Cinema's procedural noises...

- Shawn

can't confirm that. I have no conflict.

Quote
When texturing imported daz models with the daz texture assets (all maps with correct uvw) ...everyting is fine if placed in the normal corona material.

But if I use the skin shader...the uvw is off a bit (example..the nipple texture is off its "base" a little bit)

I don't use DAZ but I've tried some humans. Are you sure the UVW is off? SSS, especially in skin shaders with multiple SSS channels tend to wash out details even more. The colors bleed more into each other.

If it's not that, please provide a pic or scene.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: puscyfer on 2018-03-24, 14:35:55
I see it off even in the viewport... I will provide a screenshot later
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-03-24, 15:47:27
I'm really curious. I don't have that.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: puscyfer on 2018-03-25, 16:31:56
I'm really curious. I don't have that.

seems to be just in the viewport...my bad, false alarm.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: puscyfer on 2018-03-25, 17:22:35
I'm really curious. I don't have that.

Actually ..I do have an issue. Daz exports models segmented with texture tags (this was an alembic export, but i do believe it's the same principle for other file types).

I applied all the textures with the exact same default values, but i can still see where they connect as pointed on the picture.

Thanks for the speedy feedback!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: draekser on 2018-03-25, 19:14:52
I'm really curious. I don't have that.

Actually ..I do have an issue. Daz exports models segmented with texture tags (this was an alembic export, but i do believe it's the same principle for other file types).

I applied all the textures with the exact same default values, but i can still see where they connect as pointed on the picture.

Thanks for the speedy feedback!

i have this issues with the sss volumetric layer of 'defaut' material. Impossible to textured a character with multi tags.
but with the new skin shader if you use a correct sss texture for control the amount of sss, it's correct, you don't see the 'joint' between textures.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-03-25, 23:15:04
Ah, ok. I get what the problem is. When a model is split or even has 2 materials with the same SSS values on connected poly selections, there's a strong fall-off. I've encountered that too in previous versions.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-03-26, 19:12:26

Seems like material preview for me are not mapped correctly... Rotated 90 degrees I believe... Also I've had issues with IR not displaying materials... Also camera mapping does not work in IR.

New Core seems great though!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-03-27, 12:17:34
tested yesterday night, no crashes and maybe faster than B1. very good.
i've found these bugs:
bad material preview on sphere (default) and IR doesn't update anymore.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-03-27, 16:59:39
Yup, I'm not sure if it's a feature or a bug... The Material preview being rendered 90°off and controls inverted. It reacts a little quicker though.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-03-27, 17:28:14
Yup, I'm not sure if it's a feature or a bug... The Material preview being rendered 90°off and controls inverted. It reacts a little quicker though.

That seems like it could be a bug connected with the Y and Z swapping. We'll look at it!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-03-29, 01:23:25
I am having several issues in the same image, I have black spots in some areas, and when I turn on bloom & glare almost all my image disappears

I have tried switching back to Beta 1 but the issues persist

Anyone else encountered similar problems? I don't know how to solve this

Thought denoiser might help but only made it worse

I'm pretty sure the spots are being caused by the SSS but I don't know how to fix it
I have no idea what's causing the bloom & glare issue
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-03-29, 13:15:28
I had this one time but i dont really remember how i solved this.

Maybe something about portal ?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: maru on 2018-03-29, 13:19:37
@black spots - if you right click on such black spot in the VFB, does it say "NaN" under color value? If so, this is a known problem (at least in the 3ds Max version), and it should be fixed.
The best thing for us would be sending any scene where this can be easily reproduced. You can use this uploader, and then let us know what is the file name: https://corona-renderer.com/upload
Thanks in advance!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-03-29, 16:51:54
Thanks for the suggestions guys

It seems that turning off light portals has no effect, or too little to see.

Uploaded my scene, it's 1522335226_Menano-Bedroom.c4d
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-03-29, 18:53:35
Any thoughts on the Bloom & Glare bug I'm getting?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-03-30, 04:09:43
The Skin-shader is slowly becoming my standard shader.
If no translucency, refraction or volume scattering is required, the sheer comfort of having two specular channels makes it worth it.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-03-30, 04:33:56
Hey guys when using the Corona blend material if you perform cinema4d "remove unused materials" command it does not take into consideration the materials used in the blend material and removes the materials that are in fact being used by the corona blend material...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Anto3d on 2018-04-01, 19:40:42
hi guys,

corona work with architectural grass?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mlon on 2018-04-01, 21:46:12
Beta 2 seems to have wrong direction for lights. See image.

(https://thumb.ibb.co/chAcKn/beta2_lights_direction_error.jpg) (https://ibb.co/chAcKn)

(Beta 2 unrelated) Also since today i think i have this weird other font!? See image. :)



mlon
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-01, 21:46:57
hi guys,

corona work with architectural grass?

no
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: draekser on 2018-04-01, 22:09:35
Beta 2 seems to have wrong direction for lights. See image.

(https://thumb.ibb.co/chAcKn/beta2_lights_direction_error.jpg) (https://ibb.co/chAcKn)

(Beta 2 unrelated) Also since today i think i have this weird other font!? See image. :)



mlon

yes, does seem to be something up with IES - it is ignoring the rotation of the light, so the distribution is "fixed" in default 3D space
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-16, 14:10:16
Weeks now... no new comments and no new weekly build.....!
Something big is coming....?

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-16, 19:56:53
Yes, something big in Sofia. ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Marvey on 2018-04-17, 14:48:47
when working with "Layered Material" changing the amount "0.5" nothing happens.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-17, 15:54:07
So between slot 1 & 2 the indicator has no effect?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Marvey on 2018-04-17, 19:29:56
So between slot 1 & 2 the indicator has no effect?

Yes, add the base material, and the second material then add a mask, if you change the value 0.5 to increase or decrease nothing happens. I remembre in older realeases it was working.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Rhodesy on 2018-04-17, 19:45:53
Isn't the value spinner ignored if you have something in the mask slot?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-04-17, 20:30:15
Isn't the value spinner ignored if you have something in the mask slot?

Absolutely - the mask then controls the blending, and not the Amount (which is just there for when there is no mask of any sort).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-17, 21:47:43
Isn't the value spinner ignored if you have something in the mask slot?

Absolutely - the mask then controls the blending, and not the Amount (which is just there for when there is no mask of any sort).

I vaguely remember having suggested to gray it out when it has no effect.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-04-18, 13:01:56
Weeks now... no new comments and no new weekly build.....!
Something big is coming....?

...
Hi all,

I would like to apologize, we already have prepared new features for next daily build, but unfortunately, there is still a bug on macOS which causes random crashes during rendering. I already have localized the bug, but I am still working on a fix so the daily build will be released immediatelly when the bug is fixed (I hope it will be by the end of this week).

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-18, 15:27:40
Thanks Nikola for update.
We know you are doing your BEST....!

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-04-18, 15:51:40
Take your time, there's nothing worse then dish half prepared. You da chef, you know it best ;) 
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-18, 22:02:54
Btw, What model does Corona use for the Diffuse? Lambert?
Title: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-04-19, 14:56:53
Hi all,

the next daily build (2018-04-19) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9)

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg125293#msg125293 (https://forum.corona-renderer.com/index.php?topic=19742.msg125293#msg125293)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-04-19, 16:38:21
Getting different mapping with C4D noise in IR and Picture viewer in latest Beta 2 April 19th...

This is using the NEW "Corona Shared" Shader in the displacement channel...

Thanks!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-04-19, 17:01:28
If I have several versions of C4D installed, is it possible to have different versions of Corona in each one?

I would like to keep one with the most stable version but I'd also like to use the other version to try out the latest betas without compromising my current work
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-04-19, 17:02:28
Yes, this should be possible. Just check the correct version in the installer...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-04-19, 17:09:58
Getting different mapping with C4D noise in IR and Picture viewer in latest Beta 2 April 19th...

This is using the NEW "Corona Shared" Shader in the displacement channel...

Thanks!

- Shawn

Hi shawn, would you mind sharing your scene somehow? I cannot reproduce the issue...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-04-19, 17:28:46

My bad! This is an issue with "Render Perfect" Being checked on with the sphere primitive... With it un-checked that mapping is correct in both IR and Picture Viewer... Proper support for the "Render Perfect" Feature would be nice though... Also the Floor object... Especially for new users...

- Shawn



Getting different mapping with C4D noise in IR and Picture viewer in latest Beta 2 April 19th...

This is using the NEW "Corona Shared" Shader in the displacement channel...

Thanks!

- Shawn

Hi shawn, would you mind sharing your scene somehow? I cannot reproduce the issue...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-04-19, 17:44:10
Yes, this should be possible. Just check the correct version in the installer...

Thanks! I completely missed the 'customize' button on the installer
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-19, 19:19:17
Is the scene converter supposed to do anything yet?
I created a cube, put a c4d material on it, called the scene converter but nothing happens (after pressing "convert, yes, I did that, too).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: HVB on 2018-04-19, 20:14:10
Is the scene converter supposed to do anything yet?
I created a cube, put a c4d material on it, called the scene converter but nothing happens (after pressing "convert, yes, I did that, too).

I tried a vray scene and it worked. Not the most pretty result straight out of the box but it worked and provided a good starting base.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-19, 20:32:01
I suppose "Implicit conversion of Cinema 4D materials and lights is the same as before and explicit conversion is not implemented yet" is a fancy way to say: "No changes so far." ;)
Title: Corona for Cinema 4D Beta 2 daily build Motion Blur problem
Post by: shane_w on 2018-04-19, 20:42:31
There is an issue with motion blur and render instances.  If I turn off motion blur or switch off render instance the problem goes away.  Example images and scene attached.

Thanks,

-Shane
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: shane_w on 2018-04-19, 20:46:09
I am not able to close the Corona frame buffer by clicking the red "X". I am on a Mac, Apr 19 build.

Thanks,

-Shane
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-19, 23:54:45
So the scene converter is pretty much the same as in coronatools, takes the most top layers only. We need the nodes!

I'd at least convert the two diffuse channels into a fusion shader in the CRN diff. channel.
The spec. channels are tricky. If maps are used to mask each channel, then the layer shader could do most of the jobs, except for IOR and anisotropy.
And it'd be really great if the CRN diff. chn would become invisible when the level is set to 0.


btw, thx for fixing the mat. preview.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-04-20, 09:35:25
Hi,

Not a bug really but it would be really useful when using the override material to be able to drop in a material to the exclude list rather than having to drop in individual objects. I create buildings with lot of windows and dropping in each pane of glass takes ages to do.

Thanks.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Goga abramia on 2018-04-21, 11:05:00
Hello friends
need a halp. how i can add materials on the ptoxy file?
Thanks
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-21, 13:06:07
You can drag/copy the originals to the proxy.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Goga abramia on 2018-04-21, 13:27:56
When i drag original materials end copy to proxy files Nothin to happens,There arnt the id to apply
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-21, 17:27:35
Convert the tree to polygons first, then convert it to a proxy. Then you can drag and drop the materials in the same order from the original to the proxy. It's easier than remembering the names of the poly selections.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-04-21, 18:10:23
I suppose "Implicit conversion of Cinema 4D materials and lights is the same as before and explicit conversion is not implemented yet" is a fancy way to say: "No changes so far." ;)
You are right. I didn't want it to sound so fancy, but my English is not very good (as you probably already know) :-) Anyway, we focus on V-Ray scenes conversion now, but to extend the current implementation of implicit conversion of Cinema scenes (automatic conversion before rendering) to explicit conversion should be quite easy and we will prepare it for some of next daily builds and then we will improve it according to the user feedback same as we want to improve the V-Ray one.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Goga abramia on 2018-04-21, 18:15:07
I'm doing everything but the problem is the same
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-21, 18:50:52
That is strange. The only difference I can see is that I've converted the materials to Corona materials and you still using standard materials. Though, in theory, that shouldn't be a problem.

edit: I tried it with standard materials. I have no problem.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-21, 19:04:32
Does reloading the proxy file have any effect?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-21, 19:15:33
I'm doing everything but the problem is the same
Copy the texture tags too, see if that helps. Otherwise your mats might be looking for a selection name.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Goga abramia on 2018-04-21, 19:57:00
I convert the materials and reload from the disk the proxy file, also copy texture tags but no effect :(
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-21, 20:15:11
Hmm that's odd. Does this also happen with trees found in the content browser?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Rhodesy on 2018-04-21, 21:07:02
Unless anything has changed with the latest version I would suggest giving proxys a miss for now. I converted a batch of evermotion trees a while ago but they just slow the scene handling and viewport down way too much to be useful. I really hope they can do the same implementation as the vray one with a saved out skeleton mesh, it's really fast and you get a good idea of the object shape.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: kgWUmu0Wo1 on 2018-04-21, 23:27:41
Hi Nikola,

I wanted to ask a quesiton: What does Corona shared shader means?

I'm not that much into 3D rendering engines, does that mean that the same texture/shader can be used in any 3D software (corona for c4d / corona for 3ds Max)?

Also do you guys estimate when beta 2 will come out (stable)? When the summer starts? By the end of the summer? Thanks!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-04-22, 11:28:14
Hi Nikola,

I wanted to ask a quesiton: What does Corona shared shader means?

I'm not that much into 3D rendering engines, does that mean that the same texture/shader can be used in any 3D software (corona for c4d / corona for 3ds Max)?

Also do you guys estimate when beta 2 will come out (stable)? When the summer starts? By the end of the summer? Thanks!
Hi,

in Cinema 4D it is not possible to have one shader used in two or more materials. You must copy the shader to each material and when you want to change some parameter you must change it in each copy. To overcome this limitation we created this new shader wrapper which can be added to each material and under this shader you can add any shader you want and it will be shared among the materials i.e. when you change some parameter it will affect all materials. For that shader, we didn't think up a better name than Corona Shared.

We would like to release "stable" beta 2 when the summer starts.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-04-22, 16:20:18
When do you think Hair will be supported? Also some basic X-particles support? Love the new Corona Shared shader!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-22, 19:39:26
Thanks Nikola for update.

Any plan to add Corona MultiMap shader....? I am not seeing this also in c4d road map.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-22, 22:04:58
Thanks Nikola for update.

Any plan to add Corona MultiMap shader....? I am not seeing this also in c4d road map.

Thanks.
...

Deja vu again. And: why not use the variation shader?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-22, 22:55:53
Hey hey hey!
Hold on your expectations.

The variation shader is a very very hard to learn tool and maybe 0,0001% of all users even know about it. Even less have mastered it.
Even I don't understand what it does. I see the shader, it says variation, but there is only one shader. Is it different every time? Only Maxon knows...

So let him make requests and he may have as many requests as he wants.

@ iacdxb I'm with you bro
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-23, 05:59:52
@Eddoron: I sincerely hope you are trying to joke^^
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Rhodesy on 2018-04-23, 08:20:47
I absolutely would like a corona native multishader ASAP too, for many reasons.

As said by others, the variation shader has been really poorly implemented. They should have had a closer look at kendo shaders and just enhanced that system.

It's only available in studio version (like most things new in c4d - do they not think 'broadcast' users might find it useful)!

No support for variation per connected poly group. This would be really useful for randomising tree leafs or objects that need slight variation but per poly variation is too much and it just picks up all the triangulation.

Like kendo shaders I would like a quick way to randomise the tile orientation flipping on the x and y. I could be wrong but I don't think the variation shader can do this.

This sort of shader is really important so I'm hoping it's can come soon. I think Paul had to make changes to all his commercial plugins for R 20 and I don't think kendo shaders is included in that list!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mlon on 2018-04-23, 12:09:39
Eddoron : You mean the c4d varationshader?
it is very nice and usefull.
also not that hard to use.
try it out! saved me lots of work! :)


mlon
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: MircoTosti Studio on 2018-04-23, 13:10:45
Corona Scene converter.. it does not work in macosx?!?! For example, if I insert a vray material or a cine material, I do not apply any conversion... same thing for lights etc.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-23, 17:15:29
I convert the materials and reload from the disk the proxy file, also copy texture tags but no effect :(
Did you solve this? Here's my example:
View My Video (http://tinypic.com/r/2r5x0kl/9)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Goga abramia on 2018-04-23, 18:38:36
Thanks man,Now it works. it dont work by interactive render :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-23, 18:49:45
I think I might have overshot a little bit ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-23, 18:51:40
Thanks Corona team.... B2 found much stable than B1.
Did some tests.... no crash.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-04-23, 18:53:08
How are you getting the curvature or edge shading?

Thanks!

- Shawn


Thanks Corona team.... B2 found much stable than B1.
Did some tests.... no crash.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-23, 19:15:02
Many ways but this is with Corona layered and AO.

No idea to embed video but hope helpful.

https://www.dropbox.com/s/ycoe9dochjuwgmt/curvature.mp4?dl=0

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-04-23, 19:18:52

Awesome! Thanks for the share! I wasn't sure if there was a new curvature shader... I thought there seemed to be a few limitations with the AO shader for these types of effects but it looks like it's doing the same thing to me!

- Shawn


Many ways but this is with Corona layered and AO

https://www.dropbox.com/s/ycoe9dochjuwgmt/curvature.mp4?dl=0

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-23, 19:46:05

Awesome! Thanks for the share! I wasn't sure if there was a new curvature shader... I thought there seemed to be a few limitations with the AO shader for these types of effects but it looks like it's doing the same thing to me!

- Shawn


Many ways but this is with Corona layered and AO

https://www.dropbox.com/s/ycoe9dochjuwgmt/curvature.mp4?dl=0

...
There's also this helpdesk article:
https://help.c4d.corona-renderer.com/support/solutions/articles/12000030787-how-to-use-ambient-occlusion-
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-04-23, 20:13:47
Nice looks like the help documentation is coming along well!

- Shawn



Awesome! Thanks for the share! I wasn't sure if there was a new curvature shader... I thought there seemed to be a few limitations with the AO shader for these types of effects but it looks like it's doing the same thing to me!

- Shawn


Many ways but this is with Corona layered and AO

https://www.dropbox.com/s/ycoe9dochjuwgmt/curvature.mp4?dl=0

...
There's also this helpdesk article:
https://help.c4d.corona-renderer.com/support/solutions/articles/12000030787-how-to-use-ambient-occlusion-
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-24, 18:56:42
Happy with B2.... still no crash.
only one issue... IR at 4K or 5K it goes out of screen and when reduce size and start again IR... it disappear, out of screen, have to quit C4D and start again to get back VFB.

This was requested in B1... IR at any size it should stay in default not out of screen, as VFB stays in Render

Video uploaded.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-24, 19:10:52
I think for now it's probably best to work with resolutions that your screen/IR can handle and then bump it up come when it comes time to do a final render. Which I'm sure your probably doing already. ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-25, 07:53:34
Yes... doing IR in smaller size but some time happens with finished old files and it goes out.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-04-25, 10:11:38
Nice release
but scene converter doesnt work with substance shader/ or basic shader
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Rhodesy on 2018-04-26, 13:13:50
Loving the shared shader, cant wait for the full node one.

I still cant use IR though. It always crashes on me during warm up - also happens in Beta 1. Ive plenty of Ram and running a TR 1950X so spec wise I should be fine. Normal rendering is also fine. There was one release which it used to work on smaller scenes but crapped out on bigger scenes. I wonder if it has anything to do with displacement as sometimes it gets in to a loop on the readout. I'll need to test on a scene without displacement. Really want to be able to use this feature.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-04-26, 13:52:41
Where do I find the shared shader?

Found it!!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-26, 21:37:38
The IR does not like undo, it often continues with a "blank" texture.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-26, 23:45:31
Ah this is still happening... Does the material turn white?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-27, 00:02:25
Ah this is still happening... Does the material turn white?
Latest beta. Still happening. As soon as possible I will try to record a video and send a scene. Weekend ahead!

PS
I filed a proper bug report with a video. I'll upload a scene if necessary.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-28, 14:40:09
Ah this is still happening... Does the material turn white?

yes... play undo with materials, it turns to white.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-29, 13:54:30
IR running.... Vertex weight, using paint tool... c4d hangs.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-30, 10:35:35
IPRs are not intended to be running all the time. especially not while building the model.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-04-30, 11:39:56
IPRs are not intended to be running all the time. especially not while building the model.

I was using Vertex map tag in some materials.... so I was seeing its coming correct or not....!

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-04-30, 15:42:12
IPRs are not intended to be running all the time. especially not while building the model.

IPR is allowed be pissed about what you are using it for, even express its annoyance, but it must never crash or hang.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-04-30, 17:11:34
IPR = Arnold
IR = Corona

Just wanted to clear the air! ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-04-30, 21:48:55
It's pretty much the same.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: maru on 2018-05-01, 09:24:01
IR stands for interactive rendering or interactive renderer
What does IPR stand for? Interactive Photorealistic Rendering? The "photorealistic" part really sounds unnecessary, so why complicate your life? ;)
I also know that for some reason C4D users use the IPR term more often than IR.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-05-01, 10:41:41
I think.... IPR stands for interactive preview render.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-05-01, 15:56:43
I actually think it stands for Interactive Production Render lol

At least in Vray it does
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-05-01, 22:52:29
Interactive Peautiful Renderer ;)
We C4D users simply can memorize longer acronyms than Max users ^^
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-05-02, 05:28:50
Preview
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-05-02, 16:54:55
Might also be confused with IRR = Interactive Render Region. It's a feature of the C4D viewport, where you can select a region that will interactively render while you work.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-05-02, 21:49:53
-edit: really not that important
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-05-04, 08:56:44
Installed R19 last night and trying some scenes... feeling faster and hope it will be more stable than R18.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-05-07, 10:05:11
Shared Shader doesn't seem to work as layer mask in IR.
Replacing materials and undo material settings cause crash when using IR.

Cheers...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-05-08, 11:06:03
Can somebody confirm that object motion blur enabled causes scene freeze while preparing scene data?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-05-08, 11:24:18
Can somebody confirm that object motion blur enabled causes scene freeze while preparing scene data?
No can do, Renders instantly for me. How heavy is your scene?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-05-08, 11:36:31
Scene is not that heavy... When I delete everything except lights and cam, it starts working again, but I can't figure out what causes that prob...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-05-08, 11:46:49
Interesting, Well if you want me to double check your file you're more than welcome to upload it. ;)
https://corona-renderer.com/upload
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-05-08, 17:41:09
I guess I am not permitted to do so, will Check that tomorrow.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-05-08, 18:38:47
No probs. It's a private uploader so only our eyes will see it. :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-05-09, 14:20:44
Uploaded a zip file via Dropbox (Folie_Corona_Test.zip).
Have fun with it ;) Hopefully you'll find the error...

Cheers...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-05-09, 16:45:54
Uploaded a zip file via Dropbox (Folie_Corona_Test.zip).
Have fun with it ;) Hopefully you'll find the error...

Cheers...
Thanks for the scene file. I have looked at it and noticed that I was getting an IR loop. I managed to remove the pose morph PSR tag and the IR started rendering as per normal. See attached.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-05-09, 19:29:07
Thanks a lot!
Good to know but we use PoseMorphs quite often, in that case I could have done another way.
The main issue is the the freezing when rendering object motion

Cheers...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-05-14, 09:23:46
Could you find out where the issue (render freezing with object motion blur enabled) comes from?

Cheers...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-05-14, 10:38:36
Please, wish a quick new relaese with good scene converter
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-05-17, 10:30:17
I think we are closer to see the new beta soon....!

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-05-17, 16:24:50
I can't wait,
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-05-18, 05:09:44
Hair please.

Corona is the best. Just missing hair and particle support.

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-05-21, 22:44:08
So quiet over here :) New beta coming soon!?

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-05-22, 00:26:25
So quiet over here :) New beta coming soon!?

- Shawn

I guess some wires between the new nodes got so awfully entangled that it might take a while to untangle them again.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-05-22, 00:44:17

Hope not too bad... Really need to official Corona to be available soon for C4D! Really trying hard to get some shops in my town to start using it on some cool projects we're working on...

- Shawn



So quiet over here :) New beta coming soon!?

- Shawn

I guess some wires between the new nodes got so awfully entangled that it might take a while to untangle them again.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-05-22, 07:42:00
Last built took one month and now its more than a month and at Road Map, Beta 2, I did not see new activity.
I hope, new built will be with new features and lots of improvements.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-05-22, 12:03:39
++++++++++++++++++1
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-05-22, 16:59:56
hair, particles, gpu denoiser, node editor
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: BigAl3D on 2018-05-22, 17:58:48
If I try out the latest Daily Build, can my scene still be opened in the released version of Beta1?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-05-22, 18:10:21
Yes, it won't stop the file from opening. If you use any new or changed features from the new daily build, then it may not render as expected in the older version (depending on just what you were using).

EDIT - So, generally best not to do this with a production scene, and only for test scenes.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: indexofrefraction on 2018-05-27, 13:12:22
Last built took one month and now its more than a month and at Road Map, Beta 2, I did not see new activity.
I hope, new built will be with new features and lots of improvements.

...
i agree.. from an outside view development seems to have stalled
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-05-27, 16:34:21
They are always looking for more developers
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-05-27, 19:46:12
They are always looking for more developers

All I develop is quite an appetite day after day, so their breakfast donuts would help me, but I would be of little help for them.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mp5gosu on 2018-05-29, 09:59:07
Last built took one month and now its more than a month and at Road Map, Beta 2, I did not see new activity.
I hope, new built will be with new features and lots of improvements.

...
i agree.. from an outside view development seems to have stalled

I'd rather say that they're working hard on the node editor and/or other features. Such task is huge and takes time, therefore it is not of any benefit to release something half-baked - even beta builds.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-05-29, 17:46:54
the good thing is made to wait ....... we hope it is really very good !!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-05-29, 18:12:13
They are always looking for more developers

All I develop is quite an appetite day after day, so their breakfast donuts would help me, but I would be of little help for them.
My point is that this is already a tremendous task, and any number of unexpected inconveniences can occur, so it can only be that much harder and time consuming when you're lacking manpower 
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-05-29, 20:50:05
This thread looks a bit like a prayer thread. one side is praying, the other ones are arguing about the existence of God or why he hasn't released yet.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-05-29, 21:04:15
This thread looks a bit like a prayer thread. one side is praying, the other ones are arguing about the existence of God or why he hasn't released yet.
I guess you're the atheist?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-05-30, 02:24:28
This thread looks a bit like a prayer thread. one side is praying, the other ones are arguing about the existence of God or why he hasn't released yet.
I guess you're the atheist?

No, in this case, I would be the pragmatic Agnostic.
Title: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-05-30, 11:14:14
Hi all,

the next daily build (2018-05-30) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9)

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg127700#msg127700 (https://forum.corona-renderer.com/index.php?topic=19742.msg127700#msg127700)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-05-30, 11:35:18
Nice but but Convert scene with AR shader doesn't work (only vray) snifff
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-05-30, 11:46:44
Triplanar ;)

(https://giant.gfycat.com/CanineDevotedArmedcrab.gif)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-05-30, 16:45:27
They are always looking for more developers

All I develop is quite an appetite day after day, so their breakfast donuts would help me, but I would be of little help for them.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-05-30, 16:57:43
Nodes look awesome!!! So do the donuts!!! Keep it up guys... Wish I was near by I'd bring beer and ice cream.

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-05-30, 17:02:03
The mythical nodes appear!! Can’t wait
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-05-30, 17:22:24
They are always looking for more developers

All I develop is quite an appetite day after day, so their breakfast donuts would help me, but I would be of little help for them.
(https://www.theflavorbender.com/wp-content/uploads/2014/09/Mmm.jpg)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-05-30, 18:50:01
Will the nodes be donodes?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-05-30, 19:53:59
They are always looking for more developers

All I develop is quite an appetite day after day, so their breakfast donuts would help me, but I would be of little help for them.

I hope this pic is from office and who is who...?

Shader list is increasing... interesting and more fun. Thanks.

Hope hair will be sooner now...!

Cheers.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-05-30, 19:57:01
YAY! Do we get fancy math nodes too?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-05-31, 11:33:18
new build (30/5) tested yesterday night, IR doesn't update when changing HDRIs map. gotta stop and restart rendering.
by the way, good job.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-05-31, 18:46:08
What would be cool: Corona out nodes. Dedicated nodes with certain controls locked(in the outside standard editor) to create procedural materials.

edit: or a "modular material system". I Arnold or Redshift, all the nodes that are used appear as tabs in the material. Something similar but with user control to hide certain nodes. Optional of course, this would be a way too big step from the simplicity that was intended for Corona, but it would open doors for more complex things.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-05-31, 22:57:13
This latest version has no memory problems?
since the previous one gave an error in large scenes or with a large number of polygons
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: BatRM on 2018-06-01, 04:49:06
This latest version has no memory problems?
since the previous one gave an error in large scenes or with a large number of polygons

No more problems about memory in this one. (I've tested with a file that gave me problems in the previous beta and it runs fine now)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: nightwalker on 2018-06-01, 09:52:59
Hello everyone! In the latest version of the build (May 30th), the LightMix no longer appears in the Corona Image Editor. It happens to me in all the scenes I've tested. Everything seems normal in VFB, but the cxr is not saved correctly.
Sorry for my bad english.

Cinema 4d R19 - MacOs High Sierra
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-06-01, 10:36:27
On a Windows machine, but it is working here - render in Corona VFB, use the VFB save to CXR option (the dropdown under Save), then drag and drop the CXR into the CIE. Could be a Mac thing, but also can you confirm how you are saving the CXR, and that the CIE is up to date as well as Corona in C4D?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: nightwalker on 2018-06-01, 11:02:52
On a Windows machine, but it is working here - render in Corona VFB, use the VFB save to CXR option (the dropdown under Save), then drag and drop the CXR into the CIE. Could be a Mac thing, but also can you confirm how you are saving the CXR, and that the CIE is up to date as well as Corona in C4D?

The problem started when I installed the build of May 30, 2018. I can confirm that I do the correct procedure to save in cxr. I reinstalled the previous build (April 19th) and everything works fine, maybe it's just a problem with the MacOs version.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-06-01, 11:56:41
TY for the extra info! The devs with Mac machines will have to test and confirm (and fix ;) )
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-06-01, 13:28:58

The problem started when I installed the build of May 30, 2018. I can confirm that I do the correct procedure to save in cxr. I reinstalled the previous build (April 19th) and everything works fine, maybe it's just a problem with the MacOs version.

I rendered an image last night on a windows machine and when I open it on Corona image editor on Mac or PC there is no lightmix channels anymore. If I render the same scene on the previous version of corona lightmix channels are saved in the CXR so not sure this is just a mac thing.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-06-01, 14:05:03
YAY! Do we get fancy math nodes too?

What would be cool: Corona out nodes. Dedicated nodes with certain controls locked(in the outside standard editor) to create procedural materials.

edit: or a "modular material system". I Arnold or Redshift, all the nodes that are used appear as tabs in the material. Something similar but with user control to hide certain nodes. Optional of course, this would be a way too big step from the simplicity that was intended for Corona, but it would open doors for more complex things.

Hey Eddoron! Thanks for your suggestions. In the first version of our node system that we'll release soon, you'll be able to connect the existing shaders and materials in the same way that was possible using the Corona Shared shader. Math nodes and other specialized nodes will come later on, but the node system is fully prepared to be able to support this.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-02, 01:41:14
YAY!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-06-06, 16:18:49
Hey Corona team, was just curious if the C4D road map is still accurate as far as dates/features for beta 2?

https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mlon on 2018-06-06, 18:41:21
Hi all!

I just downed the latest daily beta2 and there seems to be a difference in lighting.
After daily beta2 (with ies ignored rotation bug) i went back to beta1 but now with the latest beta2
the lights (ies, glare) seem different in intensity compared to beta1. (see att.)

So, is beta2 wrong or beta1?


Regards,
mlon

(https://thumb.ibb.co/ktayiT/lights_b1.jpg) (https://ibb.co/ktayiT)

(https://thumb.ibb.co/mcFW3T/lights_b2.jpg) (https://ibb.co/mcFW3T)




Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-06-06, 23:54:00
I did some tests with the same scene, with beta 1 and beta 2
and version 1 was faster than 2 for 20 seconds
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-06-08, 10:28:19
Corona keep crashing for me in the lastest build, on scenes that rendered perfect in the previous build.
Is there somewhere I can upload a scene for you guys? Unfortunately it needs to stay confidential and is quite big.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-06-08, 10:40:27
Corona keep crashing for me in the lastest build, on scenes that rendered perfect in the previous build.
Is there somewhere I can upload a scene for you guys? Unfortunately it needs to stay confidential and is quite big.

The link to private uploader is here: https://corona-renderer.com/upload
We won't make your scenes public and we will only use it for debugging.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-06-08, 11:59:37
Houska, thanks for the quick reply.

I went back to the previous build and it also crashed.... then I remembered I have also installed "instance vault" the same time as the new beta.
I have removed the plugin and it seems to be rendering fine again.

I didn't expect an instance plugin to cause render problems but without it is seems to render fine.

EDIT:SORRY...after a reboot it crashes again. I am uploading the scene so you can have a look, I don't think it is caused by the plugin
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-09, 23:03:33
Two scenarios:
1. There are crashes

2. The CRN team won't get crashes because they only have c4d vanilla except for the CRN plugin and you'll have to manually figure out which of your plugins causes the crash.

I think that 2. is more likely and it would save everyone a lot of time if you already tried what they would be suggesting in that case.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-06-10, 22:08:31
i have removed the plugins and it still crashes. Other scenes work without a problem so something is causing the crashes in this project. I have also merged all items into a new scene but still random crashes.  I cannot replicate them, therefore i have uploaded the scene. Maybe they can debug it.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-06-10, 22:49:25
i have removed the plugins and it still crashes. Other scenes work without a problem so something is causing the crashes in this project. I have also merged all items into a new scene but still random crashes.  I cannot replicate them, therefore i have uploaded the scene. Maybe they can debug it.

I suppose the Corona team is less upset about having to debug your scene than some users are ^^
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-11, 05:41:50
i have removed the plugins and it still crashes. Other scenes work without a problem so something is causing the crashes in this project. I have also merged all items into a new scene but still random crashes.  I cannot replicate them, therefore i have uploaded the scene. Maybe they can debug it.

I suppose the Corona team is less upset about having to debug your scene than some users are ^^

I dont think some holidays are gong on there....!

https://forum.corona-renderer.com/index.php?topic=20644.0
I also posted one also... although I solved it but till now no one replied. thanks to "XXXXX" user for PM and support.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-11, 09:39:59
C4D noise in bump added black noises in render which looks weird.

C4D noise and noise bitmap in bump... why both render views are different...?

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-06-11, 13:42:37
I think the problem with my scene was related to instance vault.
It added some coffee expression tags to my instanced items. once I deleted those tags it renders again

In case someone else have the same issue.... :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-11, 14:07:48
What was the scene called that you uploaded? I'll see if I can find it and have a look.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-06-11, 14:21:49
What was the scene called that you uploaded? I'll see if I can find it and have a look.

AthaibaKing_003

the scene is working now without those tag's. It would be great if the problem can be resolved but I am able to work again so no need to waste time on it now.

Thank you!

Just out of interest.... working on another scene also with these tags don't crash at all. This is really confusing me TBH
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-06-13, 10:04:58
Hi,

Just reposting that if you save the CXR then load it into corona image editor the lightmix data is lost. I did post a while ago but not sure if this was noticed.

Thanks.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Marvey on 2018-06-13, 11:18:49
Hi,

Just reposting that if you save the CXR then load it into corona image editor the lightmix data is lost. I did post a while ago but not sure if this was noticed.

Thanks.

yes thats true i noticed that last week too.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-06-13, 12:51:39
What was the scene called that you uploaded? I'll see if I can find it and have a look.

I know I said it is resolved but I am curious, did you have a look at that scene?
The reason I am asking, we did a series of 14 areas on that particular project, under huge pressure and it was super smooth, not one hiccup.

Now the client came back and asked me to do some updates to this project and ALL the scene files keep on crashing. I cannot figure out what is causing the crashes.
If you maybe found something in that scene it might help on others too...otherwise I can upload more scenes. I am out of ideas... I don't know what else to try.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-13, 14:35:09
What was the scene called that you uploaded? I'll see if I can find it and have a look.

I know I said it is resolved but I am curious, did you have a look at that scene?
The reason I am asking, we did a series of 14 areas on that particular project, under huge pressure and it was super smooth, not one hiccup.

Now the client came back and asked me to do some updates to this project and ALL the scene files keep on crashing. I cannot figure out what is causing the crashes.
If you maybe found something in that scene it might help on others too...otherwise I can upload more scenes. I am out of ideas... I don't know what else to try.

I have looked at it and didn't have any problems (apart from all the missing textures). The IR started just fine and had no crashes. Could it be the coffee tag on the objects in the Instance vault? Although, if it were it would also crash or loop for me. Have you tried to copy everything to a new scene? Did you start this job with an older version and update during?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-06-13, 14:45:27

I have looked at it and didn't have any problems (apart from all the missing textures). The IR started just fine and had no crashes. Could it be the coffee tag on the objects in the Instance vault? Although, if it were it would also crash or loop for me. Have you tried to copy everything to a new scene? Did you start this job with an older version and update during?

I did the whole job in the previous corona version, then started the updates in the latest version.
Some scenes I have opened without that instance vault installed and it still crash, so I don't think it is related.
I have merged all items to a new scene, still the same. I just realized it runs until "calculating displacement" then it crash. But it uses only 50% of my RAM. maybe something changed around there?
Thanks for looking anyway.... if you have any suggestions please let me know. I have tried all I could think of
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-13, 18:45:17
On 4k render size... in IR when click on C4D for picture viewer, most of time c4d hangs. Safe side I have to open Picture viewer before hit render.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-15, 02:50:59
Funny Ideas at night:

I know that Corona has support for the native scanline materials in max.
Now that Arnold is the new Native renderer, will there be support for some of the nodes, and if so, could C2A to CRN benefit from that once the nodal system is fully implemented?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-06-15, 10:13:57
maybe i found a bug on layered material:
i was working on an exterior scene with snow on some planks etc etc... so i created a layered material and used wood as base material, snow material as first layer and a terrain mask as mask.
snow's displacement won't show up.
any ideas?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mp5gosu on 2018-06-15, 11:45:37
Only base mat's displacement channel is evaluated.
Alternatively, mask it directly in the displacement-channel of the base mat. Not that nice, but works.
Second alternative: Use vertex maps. Less precise but may work depending on case.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-06-15, 11:50:05
Only base mat's displacement channel is evaluated.
Alternatively, mask it directly in the displacement-channel of the base mat. Not that nice, but works.
Second alternative: Use vertex maps. Less precise but may work depending on case.

thanks dude, i didn't know. is it going to be solved or the depelovers are ok with this?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-06-15, 12:50:26
Only base mat's displacement channel is evaluated.
Alternatively, mask it directly in the displacement-channel of the base mat. Not that nice, but works.
Second alternative: Use vertex maps. Less precise but may work depending on case.

thanks dude, i didn't know. is it going to be solved or the depelovers are ok with this?

You can read more about it here: https://forum.corona-renderer.com/index.php?topic=19110. Right now, it works the same way as in 3dsMax, but we are open to suggestions.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: aias on 2018-06-16, 19:10:05
Latest build on Cinema 4D R19 MacOSX High Sierra.

* Create a material with self Illumination with a non zero intensity or a Light Material with non zero Emission eg. 10 and assign it to an object
* Scene background is empty or (in my case) not visible by camera with a Corona Compositing Tag
* In the output render settings Click Alpha and Straight Alpha
* Render your image normally with Corona VFB
* Adjust the Bloom and Glare Settings so that you get an visible light halo
* Save this as PNG

BUG: The bloom and glare effect is not stored in the transparent PNG and what remains is the object with its material
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-06-18, 16:26:17
hi guys, i got this issue:
- two different corona materials on an object, the second one with displacement and opacity maps on, mix texture selected, everything works fine.
- one corona material and one sss mat both on an object, the second one with displacement and opacity maps on, mix texture selected, sss displacement won't show up.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-06-19, 16:11:59
Any updates with Corona Beta 2?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-06-19, 18:15:16
++++++++++++++++++
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-06-19, 19:26:23
This is the only forum where people ask for nodes instead of nudes
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-19, 21:53:02
This is the only forum where people ask for nodes instead of nudes
Send nodes! Hang on, I may have stuffed that up!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-06-19, 21:53:30
This is the only forum where people ask for nodes instead of nudes

you win.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: lenogre on 2018-06-19, 22:26:39
Today, the feature that I miss the most is adding a background with the Background object.

It's very boring to do it with Affinity Photo or Photoshop.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-21, 00:38:40
I've played a lot with the UE4 in the last few days.
I've changed my mind. Go easy on the math nodes.
I don't want to build a simple fresnel effect with 100 math nodes.

edit: Idea: When having a map into the node editor, convert the map into a Corona bitmap via right-click menu.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-21, 08:22:28
Today, the feature that I miss the most is adding a background with the Background object.

It's very boring to do it with Affinity Photo or Photoshop.
Can't you do it with a plane object?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-21, 10:02:04
Quote
Can't you do it with a plane object?

Ravens are very smart. They can use tools to solve complex problems!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-22, 16:47:18
Is today new new beta Friday?

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-22, 23:27:23
only a few minutes until unconsciousness day!yay! I'm fine with a release on Sunday.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-23, 07:35:25

Just tried to use Corona in production for a pretty big project... But... I'm getting stuck in Preparing Scene Data... This is caused when I enable motion blur... Can't seem to fix it...

This is such a bummer... I may need to use Redshift for this one...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-23, 10:03:30

Just tried to use Corona in production for a pretty big project... But... I'm getting stuck in Preparing Scene Data... This is caused when I enable motion blur... Can't seem to fix it...

This is such a bummer... I may need to use Redshift for this one...

- Shawn

Hi Shawn,

I'm guessing you're using the latest daily? Is there multiple objects with mb applied? Can you describe what's going on, any additional plugins used also?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-23, 14:55:55
I dont think its good idea to remove all extra plugins if going for final render... and sure some of extra plugin may be used in project.

I also did some posting and video sent of scene stuck or hang after few passes and quitting c4d.

Instead of adding new major features... its not better to fix this minor errors and more focus on it stability....?

Thanks. Imran

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-23, 15:56:49
I wasn't suggesting to remove the plugins, just wanted to know if there may be a conflict. Although you guys submit your scenes etc, unless we can reproduce the error is it's kinda hard to solve. In most cases we can but not all. ;) Currently, the main focus is mastering the node system. It's been asked for a lot and the guys are working hard to have it right for you. Other low priority bugs will be addressed accordingly. So don't think we're going to release something unfinished, all bugs will be looked at. As for the motion blur, a scene file would be nice or a detailed step by step in how to reproduce it. The more info we have, obviously the better we can help.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-23, 16:09:06
I wasn't suggesting to remove the plugins, just wanted to know if there may be a conflict. Although you guys submit your scenes etc, unless we can reproduce the error is it's kinda hard to solve. In most cases we can but not all. ;) Currently, the main focus is mastering the node system. It's been asked for a lot and the guys are working hard to have it right for you. Other low priority bugs will be addressed accordingly. So don't think we're going to release something unfinished, all bugs will be looked at. As for the motion blur, a scene file would be nice or a detailed step by step in how to reproduce it. The more info we have, obviously the better we can help.

Thanks for the suggestions. I'm going to try a few things that crossed my mind overnight. My scene is incredibly simple I animated one null spinning around a hundred and eighty degrees over 15 frames to test motion blur.

I have several plugins installed but I'm not using any of them in this project so far...

I'll report back my findings...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-23, 16:29:29
I wasn't suggesting to remove the plugins, just wanted to know if there may be a conflict. Although you guys submit your scenes etc, unless we can reproduce the error is it's kinda hard to solve. In most cases we can but not all. ;) Currently, the main focus is mastering the node system. It's been asked for a lot and the guys are working hard to have it right for you. Other low priority bugs will be addressed accordingly. So don't think we're going to release something unfinished, all bugs will be looked at. As for the motion blur, a scene file would be nice or a detailed step by step in how to reproduce it. The more info we have, obviously the better we can help.

We always appreciated your effort, progress and your hard work.

I am in ad agency and I dont know what I will get to do from my director.... so I have to keep my tools ready and sharp. Almost all major Plugins I have, I think around 40 to 50, with two more render engines, Cycles 4d and VrayforC4D.

If the scene is giving same error on some certain point sure you can find that but one scene hang in render and in second try it renders well, its hard to find what is the cause and will be a long process to find.

We are updating you the errors by posting and I am sure you are taking it seriously and updating us. Thanks for that.

Imran.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-23, 16:58:29

I tried temporarily moving all of my c4d plugins into a temp folder... This had no effect... Then I got into my scene and started removing elements. Fist I removed the shaders... This had no effect... Then I started removing geometry... Instances etc...

I did have some luck getting it to render with next to no geometry in the scene other than a sphere and a cube.

Attached is my very simple scene that freezes up in the picture viewer when trying to render with motion blur...

Let me know if you guys have any thoughts or ideas.

Thanks guys/gals!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-23, 17:24:17
I had no trouble with the scene after adjusting the camera mb settings. I turned off camera blur and kept object blur on as the camera is stationary. VFB got over 250 passes and PV I stopped at 50 passes.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-23, 18:19:44
It works fine for me.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-23, 19:16:52

Well thanks for taking a look guys... Unfortunately It's not working on my system... I tried installing (corona-c4d-win-2018-03-21.exe) and with this version I get a full on crash when trying to render to the Picture Viewer...

This leads me to believe that the bug is within Corona... Like I said I temporarily removed all plugins and my prefs... Still crashing or getting stuck in the Picture Viewer...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-23, 20:01:40

Same issues with the scene... Thought I found a work around by using the render queue and setting Corona VFB in the preferences and it worked for a few frames with this scene but then it freezes up...

Such a bummer... I spent 12 hours setting up my project with Corona but I need motion blur for this one and I can't get it to work on my machine...

- Shawn

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-23, 22:24:27

Tried this scene with my second computer all three most recent build and I'm getting stuck in the Picture Viewer on both of my computers...

So I'm pretty convinced now this is an issue with Corona...

Thanks guys!

- Shawn



Same issues with the scene... Thought I found a work around by using the render queue and setting Corona VFB in the preferences and it worked for a few frames with this scene but then it freezes up...

Such a bummer... I spent 12 hours setting up my project with Corona but I need motion blur for this one and I can't get it to work on my machine...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-23, 23:18:40
After doing more testing I can confirm that this is only occurring with object motion blur turned on. Camera motion blur works just fine...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-24, 05:47:18

Same issues with the scene... Thought I found a work around by using the render queue and setting Corona VFB in the preferences and it worked for a few frames with this scene but then it freezes up...

Such a bummer... I spent 12 hours setting up my project with Corona but I need motion blur for this one and I can't get it to work on my machine...

- Shawn

I tried your other scene file in my other system iMac... it work fine to me.

I am not much familiar with PC... but check all system and drives are updated.

Imran.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-24, 07:16:08
I've tried everything I can think of still having issues on both of my machines which have completely different configurations and different builds of windows...

Someone has to be able to repeat this bug...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-24, 07:32:44
Thought maybe I could render a velocity pass and just do my motion blur in post... But in C4D Corona Velocity pass won't render unless motion blur is turned on... This is a bug.

If 3D motion blur is turned on the Velocity pass should not render... Man, I may have to throw in the towel with this one guys...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-06-25, 11:12:03
Thought maybe I could render a velocity pass and just do my motion blur in post... But in C4D Corona Velocity pass won't render unless motion blur is turned on... This is a bug.

If 3D motion blur is turned on the Velocity pass should not render... Man, I may have to throw in the towel with this one guys...

- Shawn
Hi Shawn,

I would like to fix it, but it is hard to do it when we can't reproduce the problem. Can you please send us the _bugreport.txt file (Cinema should generate it for you after the crash). Then I can prepare a special build for you to help to find the cause of the crash.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-25, 15:47:39
Sure thing Nikola! Let me see what I can do. Although I don't think it ever actually crashes it just hangs on preparing scene data... For like 25 minutes +

I may be able to make a video if I can't generate a bug report...

- Shawn


Thought maybe I could render a velocity pass and just do my motion blur in post... But in C4D Corona Velocity pass won't render unless motion blur is turned on... This is a bug.

If 3D motion blur is turned on the Velocity pass should not render... Man, I may have to throw in the towel with this one guys...

- Shawn
Hi Shawn,

I would like to fix it, but it is hard to do it when we can't reproduce the problem. Can you please send us the _bugreport.txt file (Cinema should generate it for you after the crash). Then I can prepare a special build for you to help to find the cause of the crash.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-06-25, 16:45:58
Aha, it hangs. In such case please start Activity Monitor (system utility), select CINEMA 4D process, click on the Gear icon then click on Sample Process and send me the output.

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-25, 16:57:22
Sure thing! Will do ASAP! Give me an hour or two... Here's a video I just made and a new file...


Password = corona


- Shawn


Aha, it hangs. In such case please start Activity Monitor (system utility), select CINEMA 4D process, click on the Gear icon then click on Sample Process and send me the output.

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-25, 18:31:19

What's the best way to do this on Windows 10?

- Shawn


Aha, it hangs. In such case please start Activity Monitor (system utility), select CINEMA 4D process, click on the Gear icon then click on Sample Process and send me the output.

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-06-25, 21:13:06
Aha, I am sorry. On Windows, please start Task Manager, click on Details, select CINEMA 4D.exe then right click on it, click on Create dump file and send us the .DMP file.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-25, 22:05:46

Here's the dump file: https://we.tl/qIyp4B8iRV



What's the best way to do this on Windows 10?

- Shawn


Aha, it hangs. In such case please start Activity Monitor (system utility), select CINEMA 4D process, click on the Gear icon then click on Sample Process and send me the output.

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-06-25, 22:47:09
Corona Render 2 for 3ds Max !!!! Cinema 4D ???
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-06-25, 22:51:29
You can see the latest news about Corona for C4D in the blog post actually (plus, not to forget that Corona for C4D has been based on the Corona 2 core for a long time already :) )
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-06-25, 23:41:01
You can see the latest news about Corona for C4D in the blog post actually (plus, not to forget that Corona for C4D has been based on the Corona 2 core for a long time already :) )

I know, but I want to have all its power, to pass 100% to CORONA
I die to see the time of its release
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-26, 05:22:42
Congrats on the 2.0 release guys! Can't wait for Corona for C4D... Using Redshift on my project currently and it's fast but the workflow sucks... Oh and it's crashing way more than Corona does ;)

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-06-26, 05:47:47
Yeah I gotta say I'm super pumped for Corona for C4D myself! I absolutely love its ease of use and integration within Cinema. Great work so far!!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-26, 07:39:09
How will the Het. media integration in (the beginning) C4D look like?
I've seen that there's support for PFD. Will you concentrate on plugins like TurbulenceFD/X-Particles or do a general VDB/C. Volume Grid integration first?
Also, the 3D Volume mats, I assume it will be compatible with all C4D noises.
BTW, please don't forget to make the viewport dockable before the final release ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-06-26, 11:22:03
Congrats on the 2.0 release guys! Can't wait for Corona for C4D... Using Redshift on my project currently and it's fast but the workflow sucks... Oh and it's crashing way more than Corona does ;)

- Shawn

Thanks for update. I was thinking to try RedShift...! Idea dropped.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-26, 17:04:05

Redshift is an amazing render engine... But I prefer the simplicity of Corona and the look. Yesterday I found that the CV-Splines plugin was causing Redshift to crash.

- Shawn


Congrats on the 2.0 release guys! Can't wait for Corona for C4D... Using Redshift on my project currently and it's fast but the workflow sucks... Oh and it's crashing way more than Corona does ;)

- Shawn

Thanks for update. I was thinking to try RedShift...! Idea dropped.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-06-28, 01:35:34
time passes ....... and every time I despair, for having corona render for cinema 4d final ...
jajajajajajajaja
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-06-28, 03:22:37
Congrats on the 2.0 release guys! Can't wait for Corona for C4D... Using Redshift on my project currently and it's fast but the workflow sucks... Oh and it's crashing way more than Corona does ;)

- Shawn

Thanks for update. I was thinking to try RedShift...! Idea dropped.

...

Well, that was easy to convince you.
Don't ever try Renderman because it has ghosts!

(https://community.renderman.pixar.com/article/thumbnail?fid=4684&w=360&h=&fit=) (https://community.renderman.pixar.com/article/1004/my-first-two-renderman-renderings.html)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: indexofrefraction on 2018-06-28, 13:00:22
Corona Renderer 2 released!
https://corona-renderer.com/blog/corona-renderer-2-for-3ds-max-released/

... now back to work on coronaC4D :P :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-06-28, 13:21:03
Corona Renderer 2 released!
https://corona-renderer.com/blog/corona-renderer-2-for-3ds-max-released/

... now back to work on coronaC4D :P :)
It's never stopped! ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-06-28, 14:19:39
Yep, as Ben says, it never stopped - the 3ds Max and C4D teams are separate, so whatever one is doing doesn't slow down what the other team is doing :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: indexofrefraction on 2018-06-29, 00:09:47
.... sorry, for teasing .)
but for real, it just felt a bit like that, it was pretty silent the last months
i hope the weekly dailies come back again soon ;)
keep up the good work!
:)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Endorphine on 2018-06-29, 10:38:00
Volume shader in corona just amazing!!! I am waiting TFD  and OpenVDB supporting, so mach.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-06-30, 07:43:20
Was there any luck with finding my motion blur bug?


Here's the dump file: https://we.tl/qIyp4B8iRV



What's the best way to do this on Windows 10?

- Shawn


Aha, it hangs. In such case please start Activity Monitor (system utility), select CINEMA 4D process, click on the Gear icon then click on Sample Process and send me the output.

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-02, 12:07:56
Corona Image Editor & CoronaStandalone apps does not works in beta 2....?

I tried in my iMac and message is... "can not open because of problem....."

In Mac Pro it works fine.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-03, 20:30:01
I hope we are closer to get new Beta....!

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-07-03, 20:41:32
I hope we are closer to get new Beta....!

...

That's for sure. Closer with every new day ^^
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-07-04, 18:55:06
I know that good things make you wait, but! I'm desperate.....
Many changes? many arrangements? something good very good comes?
Nothing that calms us down?
my God I can not stand anymore ........ when the Corona arrives !!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-07-04, 19:15:16
jajajajajaja

a little joke
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-07-04, 19:40:38
What exactly are you waiting for? What can't you do now that you think a new release will solve? ;) Interested...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-07-04, 21:33:12
What exactly are you waiting for? What can't you do now that you think a new release will solve? ;) Interested...

hair, grass, particles among other things ...
The above is a joke.
Cheer up life and wait CORONA final version
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-07-04, 21:42:50
Hi,

I know we are due an update in the next few weeks but is there any chance of an interim update to fix the problem that the latest version does not save any lightmix info so when you open it in coroner image editor there is no lightmix data. I normally plough through all the renders I need to do then tweak them later in image editor. I am using the previous release at the moment so I can continue to work this way, so can't give any feedback on the latest release as I can't use it day to day.

Thanks,

Phil
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-07-04, 21:57:40
coroner image editor

Would be a great name for the image editor ;D
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-05, 08:52:12
What exactly are you waiting for? What can't you do now that you think a new release will solve? ;) Interested...

IR stuck in "Parsing scene" if using dynamic spline tag. Anyone tried...?

...

p.s.
video uploaded.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-07-05, 09:12:25
What exactly are you waiting for? What can't you do now that you think a new release will solve? ;) Interested...

IR stuck in "Parsing scene" if using dynamic spline tag. Anyone tried...?

...

p.s.
video uploaded.
Confirmed. I'd suggest after you have the spline in a position you are happy with to remove the dynamic tag, This should start the IR.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-05, 09:31:57
Thanks.
Yes... have to remove tag to start IR.
Hope... in future it will be fixed.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-05, 18:50:34
I dislike.... when I change size for final render, after all the light settings...hit render.... and it quits.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-07-05, 19:40:05
I dislike.... when I change size for final render, after all the light settings...hit render.... and it quits.

...

Hate? Hate is suffering. One can only blame self for it.
Learn not to fear, not to hate, but use its force, the strength of emotions, to enlighten yourself, to strive & resist the darkness a.k.a. the ignorance.

when such things happen, do observe the Task Manager (https://en.wikipedia.org/wiki/Task_Manager_(Windows)) (or diagnostic tools alike)
if your system shows a lack of memory - use tiled camera and PS script to auto-stitch (https://forum.corona-renderer.com/index.php?topic=19027.msg118995#msg118995)
or Manage Virtual memory (https://www.tomshardware.com/news/how-to-manage-virtual-memory-pagefile-windows-10,36929.html) (note: the rendering process will slow down immensely)

& use passion for love ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-05, 21:45:50
Sorry for that.... I dislike that function when it quits.....!
And sure "I Love Corona for its simplicity and loving integration in C4D".

Yes... you are right;
Learn not to fear, not to hate, but use its force, the strength of emotions, to enlighten yourself, to strive & resist the darkness a.k.a. the ignorance.

My Work Station Mac Pro is fully loaded, No more option to upgrade.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-07-05, 23:59:40
:)

oh, i didn't know you're on mac... so swapping the memory is taken care of by the OS...
How much does the scene & the rendering consume? Does it go over the top? 

Anyway...

Simply go with the first advice then > Use Tiled camera technique (linked above) > check the video & get the script for PS - it's really easy to get it going - do it gradually, systematically and it will take you roughly a school hour (~45min) but will stay with you for a lifetime ;)


keep calm & stay well
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Marvey on 2018-07-06, 22:26:14
waiting for the next build :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-07-06, 23:25:20
anyone is having problems with displacement? i cant put it to work in the last builds...
show your steps, result, specs, test scene... ahhh... solved? anyways, keep waiting :p

Working fine -  [test] C4D procedural noise shaders (https://forum.corona-renderer.com/index.php?topic=10331.msg65921#msg65921)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-09, 06:29:46
Anyone here to help.

Last two days I was doing a stadium, not completed yet... a side only, and today have to show progress... when IR at Preparing scene data its quitting. no plugin used.

In picture viewer... its rendering.

Thanks.
Imran.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-07-09, 11:11:15
Hey Imran!

Can you please send the crash report? Thank you ;-)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-09, 11:31:06
Hey Imran!

Can you please send the crash report? Thank you ;-)

Thanks Houska for your attention.

Here it is.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-07-09, 13:15:34
Hey Imran!

Can you please send the crash report? Thank you ;-)

Thanks Houska for your attention.

Here it is.

...

From what I can see in the report, there's a crash while applying updates to the interactive rendering. Not much help there... Were you doing anyting special? Like moving the camera, editing something specific in the scene, etc...

Otherwise, we'll send you an assert build so that we can debug it better.

Just one more question - does it always crash in that scene when you run IR?

Thanks,

Cestmir
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-09, 14:56:59
it is still for now, no camera movement but I have to do small camera animation when final.

IR does not run single time... always it crashes every time at "preparing scene data".

I showed my work progress with picture viewer and doing other modeling parts and will finish some other small jobs. I will try again with IR tonight or tomorrow.

I will update you.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-09, 16:48:27
IR behavior in today's jobs is new for me.

in IR preview is stuck or freeze or saved somewhere.... it snot updating or changing, I restarted even c4d, any idea, may be I am missing something.

Video uploaded.


Thanks.
Imran.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-07-10, 02:40:36
I just noticed that bump doesn't support the triplanar shader, will this be fixed?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-10, 07:09:59
Hey Imran!

Can you please send the crash report? Thank you ;-)

Thanks Houska for your attention.

Here it is.

...

From what I can see in the report, there's a crash while applying updates to the interactive rendering. Not much help there... Were you doing anyting special? Like moving the camera, editing something specific in the scene, etc...

Otherwise, we'll send you an assert build so that we can debug it better.

Just one more question - does it always crash in that scene when you run IR?

Thanks,

Cestmir

Without texture IR works fine. May be... some texture bad link.
if it is... IR should run and show some red or yellow color marked, shows missing or bad texture.

and reopen file, most of time Sky HDRI chnage to any default color.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-07-10, 09:30:02
Where are you getting your HDRI's from?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-10, 10:01:45
Where are you getting your HDRI's from?

any from c4d buit-in, PG, Maxime, dutch skies, mastering cgi, hdri haven....!
its not only HDRI issue... some textures also shows in different colors. open file again, that texture shows ok but any other object texture shows in different color. in render all looks fine.

See this strip... its aqua blue with some texture, showing some pink.

If you have time I can show u in screen share.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-07-10, 15:01:34
I just noticed that bump doesn't support the triplanar shader, will this be fixed?
Is this a bug or something that hasn't been addressed?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-07-10, 15:50:04
Seems to be working for me...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-07-10, 16:18:11
It wasn't working yesterday, but now it's fine!

The old restart saves the day again
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-10, 16:24:55
Two Corona Area Lights, I dont need shadows from one light....?
Not seeing any shadow disable option.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-07-10, 16:41:18
Two Corona Area Lights, I dont need shadows from one light....?
Not seeing any shadow disable opting.

...

Seen from a physical POV, lights do not cast shadows at all. They just brighten areas that formerly were in the dark. So: "Shadows" are just the omnipresent darkness not reached by the light, but I am getting philosophical ^^
But since with Corona we are in a virtual world and the compositing tag allows objects not to cast "shadows", it would be nice to allow "shadowless" lights, too.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-10, 16:59:32
Two Corona Area Lights, I dont need shadows from one light....?
Not seeing any shadow disable opting.

...

Seen from a physical POV, lights do not cast shadows at all. They just brighten areas that formerly were in the dark. So: "Shadows" are just the omnipresent darkness not reached by the light, but I am getting philosophical ^^
But since with Corona we are in a virtual world and the compositing tag allows objects not to cast "shadows", it would be nice to allow "shadowless" lights, too.

Thanks for info but with tag no shadow at all but I need shadow from one light.

Its not better.... add a shadow option in light.For studio setup scene... I think its important.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-10, 17:07:58
I have already described many times when do setting for final and hit render, it quits and if open any other file and hit render... also it quits.

IR always keeping old preview even from picture viewer clear history. No refresh in IR.

In small job... I was knowing it will quit when I opened a old file and hit render.... and I captured it. Uploaded.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-07-11, 02:08:43
There seems to be an issue with using the layer shader to combine several triplanar maps

I have done several tests and the issue can differ, and restarting everything has no effect. On diffuse, the result is completely black. On the reflection glossiness, details are rendered, but incorrectly, apparently some parts of the maps got inverted.

In either case, the render is not accurate, the material preview is not accurate (matches render), but the preview of each specific channel is correct and as it should render, which only enhances the mystery for me

Can anyone shed any light on this?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-12, 14:15:47
IR, In LightMix, when dragged color from one LightSelect to other LightSelect.... got this error message...!

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-12, 15:18:32
Deleting this....! sorry. fixed LightMix.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: aias on 2018-07-13, 17:47:36
Latest daily Build on MacOS 10.13.5 Cinema 4D R19

BUG
Displacement with dents noise shader (perhaps others also) create polygon artifacts on highest areas (whitest parts of the texture)

See attached image.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-07-13, 22:49:05
What's your displ. division size and phong angle?

edit: showing displacement settings (original image size was 1280²)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: aias on 2018-07-17, 18:43:22
Displacement division set to 1 pixel
Phong angle set to 40degs
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-07-17, 19:32:02
Yes, that might not be enough and things like the borders should be regular geometry,
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-07-19, 05:44:21
Any updates on the motion blur issues? Still having issues with getting stuck in "preparing scene data"

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-07-19, 16:51:04
I'm also curious how Beta 2 is coming along? The last daily build was almost 2 months ago.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-07-19, 16:57:22
That's been the "all or nothing" work on the node editor for materials - unlike many features, it can't be released incrementally; it has to be working before it can be released, and of course it's completely new both in UI and code, nothing like it in C4D, and nothing like it in the Corona core as Max has its own Slate editor so we didn't need to write that there :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-07-19, 17:12:49
Ahhh okay that makes sense :) Thanks for letting us know Tom. Really looking forward to trying it out!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-07-19, 17:20:27
Most welcome! We are really looking forward to releasing it "in the wild" too :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-19, 23:03:04
CV Spline to Object and Corona... IR goes crazy...!

video sent.
...

p.s.
IR running and open any old file, c4d quits same sec. please see this if can be fixed in coming beta.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: nehale on 2018-07-20, 02:59:36
When do we get new Bokeh in c4d?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-07-20, 09:18:12
it would be very useful to have the multimap shader
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-07-20, 10:28:58
CV Spline to Object and Corona... IR goes crazy...!
Which is a third party plugin...I don't have the plugin so it's impossible to know the problem. Have you contacted motionworks also?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-20, 12:55:23
CV Spline to Object and Corona... IR goes crazy...!
Which is a third party plugin...I don't have the plugin so it's impossible to know the problem. Have you contacted motionworks also?

Its is from Cineversity.
https://www.cineversity.com/vidplaylist/cineversity_resources/cv-splines_to_objects_interactively_offset_and_chamfer_objects

You can get it free.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-07-20, 13:39:02
CV Spline to Object and Corona... IR goes crazy...!
Which is a third party plugin...I don't have the plugin so it's impossible to know the problem. Have you contacted motionworks also?

Its is from Cineversity.
https://www.cineversity.com/vidplaylist/cineversity_resources/cv-splines_to_objects_interactively_offset_and_chamfer_objects

You can get it free.

...
Apparently not...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-20, 13:52:44
ahhhhhhh.... have to live with this crash....! 😂

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-07-20, 13:58:48
Its "free" if you are on the MSA afaik. Thats also when you get access to cineversity as a whole. Right?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-07-20, 14:51:00
also you can go for Annual Subscription....!

ok.... Any way to remove last IR preview...?
In history its not saved and in picture viewer all clear, where it is keeping...?

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-07-20, 20:07:26
it would be very useful to have the multimap shader

Why not use the variation shader?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-07-20, 20:54:22
There seems to be an issue with using the layer shader to combine several triplanar maps

I have done several tests and the issue can differ, and restarting everything has no effect. On diffuse, the result is completely black. On the reflection glossiness, details are rendered, but incorrectly, apparently some parts of the maps got inverted.

In either case, the render is not accurate, the material preview is not accurate (matches render), but the preview of each specific channel is correct and as it should render, which only enhances the mystery for me

Can anyone shed any light on this?

Can anyone test a setup like this to see if it works? Been stuck on this issue for a while
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: hughannes on 2018-07-24, 09:01:52
we're not able to save a cxr from the vfb to our nas. saving to local disk works just fine though.
(in fact it's just writing a file with zero bites).
is that a known issue with this build? i wasn't able to find any info on the forum.

many thanx in advance!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-07-24, 10:17:38
There seems to be an issue with using the layer shader to combine several triplanar maps [...]
Can anyone test a setup like this to see if it works? Been stuck on this issue for a while

I tried this and can confirm that it's black in the diffuse channel. I added this issue into our internal bug tracking system.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-07-24, 15:12:06

There seems to be an issue with using the layer shader to combine several triplanar maps [...]

I tried this and can confirm that it's black in the diffuse channel. I added this issue into our internal bug tracking system.

Brilliant! Cheers
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-07-26, 16:49:45
New Build Please I can't wait
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-07-26, 17:02:35
Not long to go :) https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d (https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-07-26, 21:57:21
Not long to go :) https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d (https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d)

Most of us would have liked to try an interim version, too.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-07-26, 22:01:27
Snag with the node editor is that there isn't really an interim version, it has to work (mostly) or not at all, and no point in releasing it when it doesn't work at all - it's very all or nothing unfortunately. The plan is for it to be out next week though as noted in the roadmap (of course first release of Beta 2 will be a release candidate, for everyone to test)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-07-26, 22:03:02
(Not to forget that there was absolutely nothing like this to call upon, use, modify, or adapt - Corona has had nothing like this before, so it was new territory, being written from scratch from the ground up!)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-07-26, 22:07:49
Not long to go :) https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d (https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d)

Most of us would have liked to try an interim version, too.

I was the same, but now I understand the great work he has ...
that's why now I'm more calm ..
There is little left ...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-07-27, 00:41:20
I was the same, but now I understand the great work he has ...
that's why now I'm more calm ..
There is little left ...
I suppose the problem is: This is not a regular beta test. And people expect dailies to work flawlessly in their daily jobs and complain about bugs and not-so-good-features instead of reporting them to get them fixed.
But as I said, I would have liked to the test an interim version ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-07-27, 08:39:47
If only there was more interest in the creators than free releases ;)
https://forum.corona-renderer.com/index.php?topic=21105.0
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-07-28, 00:52:47
If only there was more interest in the creators than free releases ;)
https://forum.corona-renderer.com/index.php?topic=21105.0

So the most important questions won't be answered?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-01, 16:28:38
I really hope Corona supports Cinema 4Ds own R20 NEW node system! :)

- Shawn

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-08-01, 16:44:33
I think that Corona will have its own system of node editor different from that of cinema r20
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-01, 17:12:28
I think that Corona will have its own system of node editor different from that of cinema r20

it would be better that way, since cinema is applying it from version 20, and previous versions would be left if this system edition of materials
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-01, 18:09:45

One of Corona's major strengths is its deep integration into C4D. No other render engine plugins do it as well so it seems to me like it would make most sense for the Corona plugin to utilize R20's new node UI. I just hope they've known about it for some months now...

- Shawn



I think that Corona will have its own system of node editor different from that of cinema r20

it would be better that way, since cinema is applying it from version 20, and previous versions would be left if this system edition of materials
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-08-02, 09:49:29
From the looks of it (going off by the conversation on CGSociety) the node material editor in R20 has not yet been exposed to the SDK which means the devs can't use it. That probably explains why they started developing their own.

As for the devs not knowing about it... I seriously doubt that'd be the case but thats just my opinion :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-02, 10:28:49
As for the devs not knowing about it... I seriously doubt that'd be the case but thats just my opinion :)
;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-08-02, 10:31:37
the Corona team did well to develop a node editor system of its own, also because in this way it will be possible to use the plug-in even with previous versions of Cinema (R16-17-18-19 ...)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-02, 15:39:05
the Corona team did well to develop a node editor system of its own, also because in this way it will be possible to use the plug-in even with previous versions of Cinema (R16-17-18-19 ...)

That's what I meant, you're absolutely right.
It is much better that Corona has its own system of nodes
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-02, 15:41:45
I definitely agree that Corona should have its own node system I just think it would be great if it used the new UI of Cinemas node system... Obviously not that big of a deal but for new users it would be great.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-02, 16:17:31
I definitely agree that Corona should have its own node system I just think it would be great if it used the new UI of Cinemas node system... Obviously not that big of a deal but for new users it would be great.

As some of you may or may not know I'm on a mission to get as many people using Corona as possible. I truly find it to be the best looking and easiest engine around.

Side note, will there be any Corona fans going to Siggraph this year in Vancouver? I'll be there any I'd love to meet anyone who is a Corona for C4D user.

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-02, 16:33:32
I absolutely agree with astrofalcon! Corona is such a great render engine, and I love it's integration into C4D. I've got a few people to jump on the Corona train, and it's great to see their eyes open after using it. Keep up the excellent work guys!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-02, 16:46:15

Side note, will there be any Corona fans going to Siggraph this year in Vancouver? I'll be there any I'd love to meet anyone who is a Corona for C4D user.

- Shawn

Well the Corona Core team will be there, in the form of Ondra and Jaroslav - be sure to say hi (even though they aren't from the C4D team, no playing favourites!)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-02, 16:48:21
Anyone from the Corona team going to Half Rez this year?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-02, 17:04:05
Anyone from the Corona team going to Half Rez this year?

Nothing on the plan, as yet at any rate.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-03, 10:46:25
Hi All,

We agreed yesterday that we will not release the RC today, but we will release "only" the daily build with all main features implemented because it is not stable enough to call it RC. We are looking forward to your feedback so we can fix all bugs and make it more stable in the following days.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Marvey on 2018-08-03, 13:38:38
Hi All,

We agreed yesterday that we will not release the RC today, but we will release "only" the daily build with all main features implemented because it is not stable enough to call it RC. We are looking forward to your feedback so we can fix all bugs and make it more stable in the following days.

Nikola

Great ;) waiting for it!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-03, 16:02:21
Can't wait to test a new version. Have all weekend to play with it.

- Shawn


Hi All,

We agreed yesterday that we will not release the RC today, but we will release "only" the daily build with all main features implemented because it is not stable enough to call it RC. We are looking forward to your feedback so we can fix all bugs and make it more stable in the following days.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-03, 16:20:05
http://2.bp.blogspot.com/-b7mu2sjufIU/ULUbCxFBSdI/AAAAAAAAAQQ/YiN1UH23PNI/s1600/Are-We-There-Yet.jpg
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-03, 16:54:19
(https://lh3.googleusercontent.com/-BtR7F-xK8Lo/VVB2nHaHceI/AAAAAAAAPVk/zq_IfzllVnA/w800-h800/time-waisting.gif)
Title: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-03, 23:55:58
Hi all,

the next daily build (2018-08-03) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9)

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg131523#msg131523 (https://forum.corona-renderer.com/index.php?topic=19742.msg131523#msg131523)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-04, 00:19:33
Good job Nik, Some tests ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 00:28:31
Gosh darn it just in time for me to be away from my computer can't wait to get home and test it out!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: bb on 2018-08-04, 00:45:48
well done!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-04, 01:01:54
Is it possible to keep C4D hair properties intact (like frizz or kink) and render Corona hair? Currently, as soon as I have a C4D hair material tag on the object, it says "Unsupported", no matter where I place the tag (left or right).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 01:24:31

Yeah I don't think the hair is working for me either... Getting Unsupported material error...

- Shawn



Is it possible to keep C4D hair properties intact (like frizz or kink) and render Corona hair? Currently, as soon as I have a C4D hair material tag on the object, it says "Unsupported", no matter where I place the tag (left or right).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-04, 01:30:07

Yeah I don't think the hair is working for me either... Getting Unsupported material error...

- Shawn



Is it possible to keep C4D hair properties intact (like frizz or kink) and render Corona hair? Currently, as soon as I have a C4D hair material tag on the object, it says "Unsupported", no matter where I place the tag (left or right).

Killing the C4D hair mat and applying the native Corona one works for me.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: chuzhirui on 2018-08-04, 03:09:52
Thanks first.amazing work!!!

Maybe it's better apply the shortcut  "Alt+Right" for zoom in the node system's navigation,just like C4D's viewport.

Now the shortcut Alt+Right is same with only Right click in node system. almost repeat .

Other reason, My graphics tablet don't have the scroll wheel for zoom the node view . i think most graphics tablet guy have this problem.

Thank you great Corona team.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 06:11:34

Right, but you need Cinema's native hair material to control many of the hair attributes like clumping and frizz, etc...

- Shawn



Yeah I don't think the hair is working for me either... Getting Unsupported material error...

- Shawn



Is it possible to keep C4D hair properties intact (like frizz or kink) and render Corona hair? Currently, as soon as I have a C4D hair material tag on the object, it says "Unsupported", no matter where I place the tag (left or right).

Killing the C4D hair mat and applying the native Corona one works for me.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-04, 06:25:19
Oh yeah baby, look at these beautiful flowing locks!!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 06:31:54

Looks great Matt! Still need proper control with Cinema's native hair material...


Oh yeah baby, look at these beautiful flowing locks!!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-04, 06:35:31
Haha :P
Yeah, still don’t have the options for frizz and whatnot. I just kinda used Cinema’s native hair tools to push it around a bit. Was also getting some crashing when performing certain tasks. I could submit a crash report but I was just playing around for now. Still pretty awesome at least the functionality is there :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-04, 08:26:23
A hairy dude test ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=88922;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 08:33:51

Are you able to control the hair with Cinema's hair material somehow in this rendering?

- Shawn



A hairy dude test ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=88922;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 09:37:35
Strange... Doesn't work on my machine. Can you share a simplified scene?

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-08-04, 10:42:21
Thanks, great job on the first version! I can see a lot of benefits:)

I have a few workflow questions:

Is there a way to order/ sort the nodes? If I drag an existing material into the node editor all the nodes are a mess on top of each other.
Having a button to arrange them would safe a lot of time and make it easier to use. (I see a "sort selected nodes" option when I right click but it does nothing...is this still WIP?

Is there a way to select a window/ mask select a few nodes and remove all at once? shift click one by one especially when on top of each other is time consuming.  I tried holding shift to "paint" select but it crashed c4d

Please can we get the option to drag a bitmap from windows explorer into the editor?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ficdogg on 2018-08-04, 10:54:48
Loving the hair support. A quick grass test.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-04, 11:06:29
Thanks, great job on the first version! I can see a lot of benefits:)

I have a few workflow questions:

Is there a way to order/ sort the nodes? If I drag an existing material into the node editor all the nodes are a mess on top of each other.
Having a button to arrange them would safe a lot of time and make it easier to use. (I see a "sort selected nodes" option when I right click but it does nothing...is this still WIP?

Is there a way to select a window/ mask select a few nodes and remove all at once? shift click one by one especially when on top of each other is time consuming.  I tried holding shift to "paint" select but it crashed c4d

Please can we get the option to drag a bitmap from windows explorer into the editor?

All of the above I have already mentioned to the devs in the testing phase. So these are known issues. As releases are made, I'm sure adjustments will be added also. I will mention about importing from an external window. I want this also ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-08-04, 11:28:15

All of the above I have already mentioned to the devs in the testing phase. So these are known issues. As releases are made, I'm sure adjustments will be added also. I will mention about importing from an external window. I want this also ;)

GREAT, thanks :)

I didnt see any notes so I thought I will mention it.
IMO the easier it work the more it will be used...

Thanks again guys!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-04, 11:30:20
I totally agree :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: rozky on 2018-08-04, 15:52:18
Thank you Corona Team, It's impressive as you progress.
It is possible add inputs to layer shader?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 16:47:33
This method does work fine but is the old workaround... You should be able to set the generate type to "none" right?

- Shawn



Strange... Doesn't work on my machine. Can you share a simplified scene?

- Shawn
But of course! ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=88927;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: johnnyswedish on 2018-08-04, 16:49:42
Wow this new update is leaps ahead. WELL DONE TEAM CORONA! Is there a good link to learn the node system, eager to get tuck in 😎😊
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 16:59:56
Wow this new update is leaps ahead. WELL DONE TEAM CORONA! Is there a good link to learn the node system, eager to get tuck in 😎😊

Definitely agree! Seems really snappy and more optimized! Once thing I did notice is if you bring in a c4d "layer shader" node and click to the left of the node box Cinema freezes and crashes...

I hope to do a quick little into tutorial for the nodes next week...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-08-04, 17:03:19
creating a material with nodes and using the same bitmap on a few slots create a corona shared shader.
But when I drag an item with that material from the preset browser into a new scene all the links break, the shared shader is empty.


Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-04, 18:39:09
Did you "generate" hair in the c4d hair tag? You'll get a rough idea from my file anyway. ;)

Having to create geometry half defeats the usefulness of a hair shader.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-04, 18:45:04
Should be generated plane, triangle, square .... etc to generate hair or grass?
I think it was the solution we had before.
The problem that this generates is the amount of polygons in memory.

Surely crown will generate its own hair system, grass like Vray.
For the hair material, and all the advances that Corona has so far
very good job guys.

It will make one of the best rendering engines in the market.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-04, 19:05:13
Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-04, 19:18:18

Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: rozky on 2018-08-04, 21:16:15
shaders with no input (bitmap, layer,fresnel,color... etc) left click on buttom-left corner of the shader cause corona crash.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Mor4us on 2018-08-06, 07:43:17
confirmed on Win64 C4D R18.

Furthermore i noticed that node system is heavily based on the "corona shared" shader but when this is used, bitmaps disappear from c4d texture manager... which always is a big advantage to use.
Would be great if we could get this back working ;)

Nevertheless, great job guys!!!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-06, 10:35:58
Great! Let's give Emily some new hair.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-06, 10:39:31
Hi Shawn,

I will release new daily build today where Cinema Hair material can be assigned to Hair object together with Corona Hair material so you can use geometry modifying parameters from the Cinema Hair. Later we will implement full Cinema Hair material as I said.

Nikola


Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: katzenwaffe on 2018-08-06, 13:03:51
Is there a setting I've missed to make Corona node editor default (not the native material editor) when double clicking materials?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-08-06, 13:16:17
Hi, some great updates. One issue still is that LightMix info is not being saved when you save a CXR. Thanks.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-08-06, 13:21:02
Is anyone else having a problem with the VFB in the newest version? Each time I hit "render" it resets all the tonemapping settings.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mlon on 2018-08-06, 13:31:48
have not tested this latest yet but in previous version 'contrast' was not saved in corona cam tag.

mlon
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-06, 17:23:11

Awesome! Thanks so much! Latest beta is super great BTW!

- Shawn


Hi Shawn,

I will release new daily build today where Cinema Hair material can be assigned to Hair object together with Corona Hair material so you can use geometry modifying parameters from the Cinema Hair. Later we will implement full Cinema Hair material as I said.

Nikola


Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-08-06, 22:06:38
Ahhh a new build.

Some improve about node shader (Softimage render tree was perfect) wait R20 nodal system too
and scene converter doesnt work totally with substance shader. All channel are not convert (glossiness, normaol map etc..)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-06, 23:49:45
Hi all,

the next daily build (2018-08-06) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9)

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg131665#msg131665 (https://forum.corona-renderer.com/index.php?topic=19742.msg131665#msg131665)

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-07, 00:35:13

Awesome! Hair is working fantastic now!! Thanks again!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-07, 01:58:32
Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-07, 02:02:23
Wowsers! This is fantastic! This is why I love Corona! Thanks so much team!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-07, 05:10:04
About the hair: Great and quick fix, great proposal for the future, thx, guys!

Or (loosely based on an ALF quote about Lucky): "They're quick, I'll give 'em that!"
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-07, 05:20:55
What about spline rendering?

It shouldn't be too far off from hair. I often export curves/splines and need to keep them in that form(no conversion).
When will this be implemented?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: luckyuser on 2018-08-07, 10:13:17
Hi everyone!
I do not know if it's a bug but the corona hair tag does not work anymore.
Thanks.
(C4d Visualize R15 on mac)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-07, 10:27:19
Hi,

I removed it because it looks that using the tag for hair parameters was counterintuitive for users already used to Cinema Hair. Please use Cinema Hair material together with Corona Hair material instead of Corona Hair Tag. Later we will add all aditional parameters to Corona Hair Material because Cinema users are used to find these parameters in metarial insread in the tag.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mendunia on 2018-08-07, 10:39:18
Hi All,

First of all, great job Team! I'm really happy to see nodes corona for C4D,
but ;p
is there any seperate topic in the forum where i could share my opinion about funcionality? or should I write it here?

best
Greg
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-08-07, 10:45:11
Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Would you mind to share a scene or your setup?
I am new to hair in C4d... I tried this without success....some help would be much appreciated.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: luckyuser on 2018-08-07, 10:58:19
Hi,

I removed it because it looks that using the tag for hair parameters was counterintuitive for users already used to Cinema Hair. Please use Cinema Hair material together with Corona Hair material instead of Corona Hair Tag. Later we will add all aditional parameters to Corona Hair Material because Cinema users are used to find these parameters in metarial insread in the tag.

Nikola

Thanks.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: prayasan on 2018-08-07, 11:02:05
Thanks for the great update. Looking veery good so far.

Some feedback on the node editors behavior though.
Delete should be enabled by just hitting a key.
Copy and paste or the ctrl+drag method we are used
to in c4d would also be a great addition.
Missing some kind of "blend" node. How would you go about this?

Cheers
Rob
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-07, 11:16:09
Hi Rob,

What should delete key do, remove material/shader from view or completely delete it? Control + drag for copying is a good idea, we will implement it. To blend more materials simply add Corona Layered Material and connect other materials into it to blend more shader simply use layer shader.

Nikola

Thanks for the great update. Looking veery good so far.

Some feedback on the node editors behavior though.
Delete should be enabled by just hitting a key.
Copy and paste or the ctrl+drag method we are used
to in c4d would also be a great addition.
Missing some kind of "blend" node. How would you go about this?

Cheers
Rob
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-08-07, 11:21:22
Hi Greg,

users have already created a topic for it: https://forum.corona-renderer.com/index.php?topic=21330.0

Nikola

Hi All,

First of all, great job Team! I'm really happy to see nodes corona for C4D,
but ;p
is there any seperate topic in the forum where i could share my opinion about funcionality? or should I write it here?

best
Greg
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: prayasan on 2018-08-07, 11:22:15
Yes. Just for deleting a selected node in the node editor.
Right now I need to right click and delete. Just delete would be enough I think.

One more feedback from my explorations. A button in the
material interface to open the node editor would be great.
Had some trouble finding the button at first up there in the
menu. Just some workflow ideas.

Are there any sample material setup available for the new
update to see how some material can be created?

Cheers
Rob

EDIT:
Just seen the link to the feedback post and almost all stuff is there.
Thanks
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ficdogg on 2018-08-07, 11:28:00
Great job on the hair update works like a charm. Renders fast and doesn't eat up a lot of ram.
This scene would crash with "not enough ram" error before. 1 000 000 hairs :D
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-07, 12:51:26
I will share a sample scene for the node editor shortly.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Mac_Mac on 2018-08-07, 13:28:06
Great job guys!
I have only one question (wish). Is it possible to add a node duplication feature?
With alt + drag or ctrl(cmd)+drag like in C4D standard workflow?
Thanks!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-07, 13:55:29
So here is a free scene with 3 types of textures, car paint, wooden floor and anodized aluminium. You can use the different views to navigate to each node layout. ;)
Link -> https://mega.nz/#!JaoBWJ6R!JbcJBIM0lx2BUnB7lc-w5CcQE07RGr37SplvgJr7Sqc
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89057;image)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89059;image)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89061;image)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89063;image)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89065;image)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89067;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-07, 15:30:04
Just out of curiosity, what will be different with the new bump mapping implementation?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: luckyuser on 2018-08-07, 15:40:02
Hi,

I removed it because it looks that using the tag for hair parameters was counterintuitive for users already used to Cinema Hair. Please use Cinema Hair material together with Corona Hair material instead of Corona Hair Tag. Later we will add all aditional parameters to Corona Hair Material because Cinema users are used to find these parameters in metarial insread in the tag.

Nikola

Just a curiosity, does corona hair only work with the studio version of c4d? I have the R15 visualize and with the daily build of 03 08 2018 I was able to do some tests; now it does not work anymore.
Thanks.

Luca
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-07, 15:51:03
Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Would you mind to share a scene or your setup?
I am new to hair in C4d... I tried this without success....some help would be much appreciated.

Hello
if I gladly share the file
I have no experience with hair and I still do not understand the
Corona hair material, but !! playing a little you can get
good results
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: BigAl3D on 2018-08-07, 19:05:59
Boy this is gonna sound dumb, but how do I get access to the new node editor? I have the latest build installed (confirmed it loaded), but can't find any nodes. ???
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-07, 19:09:56
In the Corona menu up top:

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: BigAl3D on 2018-08-07, 19:15:43
Ah nice! Any quick start guide yet?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-07, 19:37:25
Not yet, mostly because it isn't feature-complete yet, so recording anything now would just need throwing out and replacing soon :) It should all be pretty intuitive and self-explanatory though!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-07, 19:39:21
And to add to Tom's comment, there's a free scene on page 27 if you want to check out some setups. ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Barendby on 2018-08-07, 20:06:41
Hello
if I gladly share the file
I have no experience with hair and I still do not understand the
Corona hair material, but !! playing a little you can get
good results

Thank you!!!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-08-07, 23:53:32
can i ask for a feature? coming from vray, i used to set the scene lights with a 70% white material override on every scene object. there's was an option in vray advanced material called "overridable" very useful in a workflow where you want set the materials one by one.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-08-08, 09:39:01
Hi, some great updates. One issue still is that LightMix info is not being saved when you save a CXR. Thanks.

Hi, sorry to keep asking this question but it is a feature I do use a lot. Will the ability to edit LightMix info in Corona Image Editor be fixed at some point or will this not be part of the final build?

Thanks.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Marian on 2018-08-08, 10:34:20
can i ask for a feature? coming from vray, i used to set the scene lights with a 70% white material override on every scene object. there's was an option in vray advanced material called "overridable" very useful in a workflow where you want set the materials one by one.

Do you mean this?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-08, 10:57:59
can i ask for a feature? coming from vray, i used to set the scene lights with a 70% white material override on every scene object. there's was an option in vray advanced material called "overridable" very useful in a workflow where you want set the materials one by one.
Is this what you're looking for? You can drag objects into the include/exclude box and they will maintain their original material.
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89137;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-08-08, 11:09:31
@beanzvision
I am going to go ahead and presume a little bit here as I think this was listed as a feature request a while ago...

We already have material overrides, pretty much exactly like in 3ds Max. That said, I think there are a few of us out there that would like at a material override that can also take in a material not just objects.

Having it like V-Ray where you control it in the material editor is similar to that idea with the difference being that the button for the override is located under the material editor instead of the render settings.

I think that if UI clutter is an issue (_I definitely don't want to clutter it as simplicity is Coronas strength_) a good solution could be to "just add" an option whether you drag the materials or objects into the existing material override window.

Hopefully that makes sense. :P
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-08, 11:12:28
@beanzvision
I am going to go ahead and presume a little bit here as I think this was listed as a feature request a while ago...

We already have material overrides, pretty much exactly like in 3ds Max. That said, I think there are a few of us out there that would like at a material override that can also take in a material not just objects.

Having it like V-Ray where you control it in the material editor is similar to that idea with the difference being that the button for the override is located under the material editor instead of the render settings.

I think that if UI clutter is an issue (_I definitely don't want to clutter it as simplicity is Coronas strength_) a good solution could be to "just add" an option whether you drag the materials or objects into the existing material override window.

Hopefully that makes sense. :P

Is this the thread? ;)
https://forum.corona-renderer.com/index.php?topic=20701.0
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: bango74 on 2018-08-08, 12:27:54
Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Would you mind to share a scene or your setup?
I am new to hair in C4d... I tried this without success....some help would be much appreciated.





Hello
if I gladly share the file
I have no experience with hair and I still do not understand the
Corona hair material, but !! playing a little you can get
good results


Yesterday I did qulacosa very similar, and as in your example I can not understand why some guides do not take the dynamics and remain stiff. To understand a few tufts of hair do not have gravity as you can see.
How to intervene to solve this?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-08, 13:03:40
Amazing and the rendering time is fast.
I can already make carpets with this type of finish.
Thank you very much friends, excellent work.
Would you mind to share a scene or your setup?
I am new to hair in C4d... I tried this without success....some help would be much appreciated.





Hello
if I gladly share the file
I have no experience with hair and I still do not understand the
Corona hair material, but !! playing a little you can get
good results


Yesterday I did qulacosa very similar, and as in your example I can not understand why some guides do not take the dynamics and remain stiff. To understand a few tufts of hair do not have gravity as you can see.
How to intervene to solve this?
Did you hit play in the timeline?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: bango74 on 2018-08-08, 13:07:13
mmhhh...
I think I did not understand, I'm sorry, you can explain me better.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-08, 13:23:15
mmhhh...
I think I did not understand, I'm sorry, you can explain me better.
Like this...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: bango74 on 2018-08-08, 15:40:11

Ok, I'm sorry maybe I explained myself badly, on that I had no doubt, the problem I asked was this:
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-08-08, 15:59:38
@beanzvision
I am going to go ahead and presume a little bit here as I think this was listed as a feature request a while ago...

We already have material overrides, pretty much exactly like in 3ds Max. That said, I think there are a few of us out there that would like at a material override that can also take in a material not just objects.

Having it like V-Ray where you control it in the material editor is similar to that idea with the difference being that the button for the override is located under the material editor instead of the render settings.

I think that if UI clutter is an issue (_I definitely don't want to clutter it as simplicity is Coronas strength_) a good solution could be to "just add" an option whether you drag the materials or objects into the existing material override window.

Hopefully that makes sense. :P

exactly this!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: BigAl3D on 2018-08-08, 20:00:21
A couple of quick things after spending just a small amount of time with the latest Beta. I'm somewhat familiar with nodal systems from Cycles and Unreal Engine 4.

I had an elaborate question of the new node editor, but in searching around the web for tutorials showing the Corona nodes in Max (maybe I could glean something from them), it hit me that this editor works differently than others I've used in the past. OK so maybe I'm looking at this wrong. Is the Corona node editor window just a single world where you can drop all the materials from your scene and edit them, but they all live separately in that window?

I see Corona renders existing non-node Corona materials fine, but is there a quality difference between the standard and node Corona material?

In other node systems, one very nice feature is, you create a new material and hit edit, then you can drag a whole set of textures into it and it creates nodes for each and adds the images to the project. Just speeds things up if you're working with lots of texture files.

I assume the node with the preview in it the "output" or final result?

Thanks for any additional info.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-08, 20:07:59
There isn't really a Corona node material - you can think of the node editor as just a different way of viewing all existing materials. No special material required. So there is no difference between a material created in the native C4D material system, and one created in the node system. And of course you can just drag and drop from the native system into the node editor to start viewing and working with that (perfectly ordinary) material in the node editor, no conversion or anything required.

The one thing that is new is the shared map, e.g. I have one Noise map and I can plug that into as many slots as I want, in as many materials as I want. Not only is this nice and easy to view, set up and understand in the node editor, but the new thing is that the one very same map is now in all those inputs for all those materials - adjust the one source map, and you are adjusting it for everything it is connected to (previously, with the native material editing system, I'd end up with separate noise maps in each connection, so if I wanted to change it in all the places equally, I had to manually edit each occurrence of that noise map, once for bump, once for diffuse, once for in another material, and so on).

However the node editor works in such a way that this is pretty much invisible anyway :) You just get what you would intuitively expect - one map, connected to as many places as you like, that you only have to adjust once at the source, even though there is under the hood a magical new Corona Shared Map in use.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-08, 20:11:21
Oh also, the node editor is not editing an actual material so there isn't an output - it's just a "world view" of any materials you drag into it, so it doesn't actually have an output. Again this is because it isn't editing any sort of special material, it's just a viewer for whatever you drag into it, so no output needs setting (as well as no conversion needed, so you can use the node editor to edit your previously created scenes without having any sort of conversion).

That also means in the same world view, you can be looking at as few or as many materials as you like. You aren't actually "inside" any sort of material, node or otherwise.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: indexofrefraction on 2018-08-08, 20:21:59
yehh.. nodes... but seems to be a bit rough on the edges
i just played 5 minutes, admit i have to test that more...

it seems the node system contains all materials... not just one as "normal"
in a way that is complicated, but also cool, because you can easily create materials with connected properties
really like the shared shader ... could be named link shader, though
it would be great (a must?) to be able to group materials / input shaders into one node,
otherwise its difficult to keep everything tidy .)
ideas:
a menu with a list of all materials in the node "screen" to zoom on the selected material (with all input nodes)
maybe a possibility to hide all unconnected or unselected nodes

btw.. is there any info when maxon plans to open their node system for third parties?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: BigAl3D on 2018-08-08, 20:41:50
Thank you @TomG! That really clears things up for me. That shared concept sound very powerful considering the time it could save. Time to play.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-08, 20:53:16
Lol kind of surprised to find out this is not normal, since that's how it is in Max - the Slate editor is just another way of editing the same materials as the Compact editor, and is a "world view" of whatever you show in it.

BTW, for grouping things in the Corona Node editor, one option is to create separate views. Again, they aren't separate nodes or materials, just a blank canvas into which to drop whatever you are working on at the time. Not sure if that does the same thing you were thinking of, for wrapping up a group of materials into one node, or if you had something else in mind?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-08-08, 21:07:11
Any news on the issue with layering several triplanar maps?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-08-08, 21:44:04
Is this the thread? ;)
https://forum.corona-renderer.com/index.php?topic=20701.0

You bet it is! :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: indexofrefraction on 2018-08-08, 22:31:05
Lol kind of surprised to find out this is not normal, since that's how it is in Max - the Slate editor is just another way of editing the same materials as the Compact editor, and is a "world view" of whatever you show in it.

BTW, for grouping things in the Corona Node editor, one option is to create separate views. Again, they aren't separate nodes or materials, just a blank canvas into which to drop whatever you are working on at the time. Not sure if that does the same thing you were thinking of, for wrapping up a group of materials into one node, or if you had something else in mind?

well yes, what is normal? :) :) it was just that all other node editors in c4d renderers i know work per material. but your concept is welcome ofc, it offers cool possibilities!

what i mean by grouping is what you can do in xpresso as well (and also in the new c4d nodes):
group a setup of multiple nodes into a "master" node (with input/output slots) see the new uber material for r20, for example.
this could also be used to display one material as one node, which would maybe let u keep a bit more order
(i imagine 50 materials all with input multiple node chains... grouping would allow to keep things in order)

i didnt get what "create separate views" means, yet
... must play more :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mendunia on 2018-08-09, 10:14:28
There isn't really a Corona node material - you can think of the node editor as just a different way of viewing all existing materials. No special material required. So there is no difference between a material created in the native C4D material system, and one created in the node system. And of course you can just drag and drop from the native system into the node editor to start viewing and working with that (perfectly ordinary) material in the node editor, no conversion or anything required.

The one thing that is new is the shared map, e.g. I have one Noise map and I can plug that into as many slots as I want, in as many materials as I want. Not only is this nice and easy to view, set up and understand in the node editor, but the new thing is that the one very same map is now in all those inputs for all those materials - adjust the one source map, and you are adjusting it for everything it is connected to (previously, with the native material editing system, I'd end up with separate noise maps in each connection, so if I wanted to change it in all the places equally, I had to manually edit each occurrence of that noise map, once for bump, once for diffuse, once for in another material, and so on).

However the node editor works in such a way that this is pretty much invisible anyway :) You just get what you would intuitively expect - one map, connected to as many places as you like, that you only have to adjust once at the source, even though there is under the hood a magical new Corona Shared Map in use.

My problem is that if I create a new material using the node editor (with some bitmaps or use a bitmap from another material in the screen), then I will save this material in the content browser or copy it to another scene, bitmap will not be saved or copy.
Becouse of that for me idea of shered shader is "one time use" inside one scene

best
Greg
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-09, 16:54:06
Hey guys new beta is working really well I have not had any crashes yet. I'm wondering though can we add the functionality of adding a standard Corona material for the hair?

Thanks guys!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: HenrikH on 2018-08-10, 11:04:02
Wohooo!! Great new features! Thank you guys!

I might have missed something but does one require C4D's native "hair-object" to make corona hair work? I just have C4D Broadcast and don't think i have the "hair-object". Will i have to upgrade to C4D Studio then? Not that i mind paying for it, Maxon is doing a good job as well :) just haven't missed any of the futures of Studio so far.

Henrik
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-08-10, 11:39:52
Wohooo!! Great new features! Thank you guys!

I might have missed something but does one require C4D's native "hair-object" to make corona hair work? I just have C4D Broadcast and don't think i have the "hair-object". Will i have to upgrade to C4D Studio then? Not that i mind paying for it, Maxon is doing a good job as well :) just haven't missed any of the futures of Studio so far.

Henrik

Yes, you will need C4D Studio for Corona Hair to work. We might add support for splines later, but that's not guaranteed.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-10, 12:12:41
Here's a nice mullet! ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89212;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-10, 19:57:29
Is there a way to add a standard Corona material to the hair object? Doesn't seem to work now... Would be nice if we could add other shaders to c4ds hair object as well...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-11, 06:28:23

Here's a little project I'm working on for a client. New Corona beta is SOLID. I've had a couple crashes when hiding and un hidding objects with the IR running though...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: darstellungsart. on 2018-08-11, 13:58:01
Helloe everyone.

@nikola.
I have a 3ds max corona subscription but i switched to C4D is it possible to support the C4D development with a monthly payment ?

Is it possible to provide the layer shader with the same inputs like the composite node in 3ds max?

 
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Core2000 on 2018-08-13, 09:41:12
I jumped from vray to corona and never will go back. Corona works stable, is easy and well integrated in C4D! I Love it. Very good job guys!

Is there a way to use a texture for hair like zebra for example? I tried every channel, but no effect.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: zbieraj on 2018-08-13, 12:27:29
After last beta rendering grass through MoGraph or SurfaceSpread is a hell. It takes for ever to start the rendering. The difference is huge. Please check the problem.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-13, 15:55:33
After last beta rendering grass through MoGraph or SurfaceSpread is a hell. It takes for ever to start the rendering. The difference is huge. Please check the problem.
Can you give us more info on your set up? Or possibly share your scene with us to test? The private uploader is in my signature below. Thanks,
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-13, 18:27:23
I jumped from vray to corona and never will go back. Corona works stable is easy and well integrated in C4D! I Love it. Very good job guys!

Is there a way to use a texture for hair like zebra for example? I tried every channel, but no effect.

Just go the old way and use Vertex maps as connections for the hair objects. Directly in a material, they're not supported, yet.

Two vertex maps and two hair objects. One vmap is inverted and the vmaps serve as the connection in the hair objects. Then you adjust your materials.

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89365;image)

Today's wisdom: If you give up early, you can lay back and watch the others fail.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: johnnyswedish on 2018-08-13, 19:11:03
Hi Forum!

I wanted to reply to Core2000 on "jump from Vray to Corona". I bought Vray at a totally ridiculous price. It is so hard to even do simple things. Got a job with 9 object ids and it can't cope. Corona is KING. Might see if I can sell my licence and only pay for Corona when  it becomes commercially available. Fantastic work Team Corona 👍😊
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-08-14, 10:53:50
Hey guys new beta is working really well I have not had any crashes yet. I'm wondering though can we add the functionality of adding a standard Corona material for the hair?

Thanks guys!

- Shawn

Hi Shawn, I am guessing you mean the "C4D hair material" instead of "standard Corona material"?

I just tested all the various material on the hair object in Corona and everything works: Corona Material, Corona Hair Material and Cinema Material. The only thing that doesn't work is Cinema Hair Material, which we need to fix
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-14, 11:59:58


Hi Shawn, I am guessing you mean the "C4D hair material" instead of "standard Corona material"?

I just tested all the various material on the hair object in Corona and everything works: Corona Material, Corona Hair Material and Cinema Material. The only thing that doesn't work is Cinema Hair Material, which we need to fix

At least the geometry can be controlled by the hair material.  However, I'd go the Redshift route concerning the material properties if someone wants to keep the c4d like hair.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-08-14, 12:50:42
At least the geometry can be controlled by the hair material.

Which is a pretty retarded way to do it if you ask me. But what do you mean by the "Redshift way"? Exposing all the parameters to the node system?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: katzenwaffe on 2018-08-14, 15:03:07
When I use the native Layers-shader in the node editor I don't get any inputs. Just outputs. Is this the way it will work - or is it not finished?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-08-14, 15:25:19
as far as I know the layer shader is not working with nodes at this point.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-14, 16:36:37
But what do you mean by the "Redshift way"? Exposing all the parameters to the node system?

Redshift can take a lot of attributes from the native hair material and create something similar.
I wouldn't expose all of them. That'd be counterintuitive and not very Corona-like. Mainly diffuse and gloss types, but also things like the HSV randomization in the native hair shader to be somehow converted to melanin randomness.
If the native material worked properly, we might not need it.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-08-15, 18:20:55
Hi all,

the next daily build (2018-08-15) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg132251#msg132251
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-15, 18:37:23
Woohoo! CTRL + drag to copy is nice; would it be possible to have it also copy the connections when used? :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-08-15, 18:38:07
There isn't really a Corona node material - you can think of the node editor as just a different way of viewing all existing materials. No special material required. So there is no difference between a material created in the native C4D material system, and one created in the node system. And of course you can just drag and drop from the native system into the node editor to start viewing and working with that (perfectly ordinary) material in the node editor, no conversion or anything required.

The one thing that is new is the shared map, e.g. I have one Noise map and I can plug that into as many slots as I want, in as many materials as I want. Not only is this nice and easy to view, set up and understand in the node editor, but the new thing is that the one very same map is now in all those inputs for all those materials - adjust the one source map, and you are adjusting it for everything it is connected to (previously, with the native material editing system, I'd end up with separate noise maps in each connection, so if I wanted to change it in all the places equally, I had to manually edit each occurrence of that noise map, once for bump, once for diffuse, once for in another material, and so on).

However the node editor works in such a way that this is pretty much invisible anyway :) You just get what you would intuitively expect - one map, connected to as many places as you like, that you only have to adjust once at the source, even though there is under the hood a magical new Corona Shared Map in use.

My problem is that if I create a new material using the node editor (with some bitmaps or use a bitmap from another material in the screen), then I will save this material in the content browser or copy it to another scene, bitmap will not be saved or copy.
Becouse of that for me idea of shered shader is "one time use" inside one scene

best
Greg

This is actually a bug that we are currently working on - once we manage to fix it, it should be possible to save/load materials with shared shaders in content browser (and copy between documents).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-08-15, 18:41:28
Woohoo! CTRL + drag to copy is nice; would it be possible to have it also copy the connections when used? :)

Currently it copies connections between nodes that are duplicated, so if you select both node and nodes that are connected to it and than CTRL+drag it, it should work... but we should probably add some command/shortcut to select node including its hierarchy to make this easier...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-08-15, 18:44:00
When I use the native Layers-shader in the node editor I don't get any inputs. Just outputs. Is this the way it will work - or is it not finished?
It is not finished yet, we are still working on some ports-related improvements (this includes layer shader and names of ports shown in Corona Skin material and C4D material)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-15, 18:49:16
Woohoo! CTRL + drag to copy is nice; would it be possible to have it also copy the connections when used? :)

Currently it copies connections between nodes that are duplicated, so if you select both node and nodes that are connected to it and than CTRL+drag it, it should work... but we should probably add some command/shortcut to select node including its hierarchy to make this easier...

So it does, cool! Also cool is the bounding box select, nice!

On whether it should copy existing connections or not, I guess one for the users to chime in on; I'm just kinda used to it that way from Max, but not to say that it has to be done that way, especially with this functionality of "copy all nodes and connections from what was selected" (as that is something Max doesn't give you an option for, and I can see that being useful where you are already planning on changing some aspects of the new material).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-15, 20:28:39
Just out of curiosity, what is the new bump mapping implementation?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: nightwalker on 2018-08-16, 00:58:48
The installer does not work: it does not install Corona Image Editor and a Corona Standalone.
MacOs 10.13.6 Corona build 2018_08_15
Title: Alt+Right click drag for Zoom the node, Please!!!!!!!!!!
Post by: chuzhirui on 2018-08-16, 04:22:38
Alt+Right click drag for Zoom the node, Please!!!!!!!!!!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-16, 04:50:58
Being able to D&D Bitmaps is huge, thx!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-08-16, 09:45:43
Corona Image Editor is not part of the installation now (Mac). Lightmix has not been working for the last few builds on saved CXR's and now no image editor, is this a temporary thing or just a glitch. Being able to edit a saved CXR is a really important feature for me.

Thanks!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-08-16, 11:49:02
Sorry about the missing image editor in Mac installer - we will fix that in next daily build. We could also replicate problem with loading CXR in image editor (seems to be problem only on Mac too), so we will try to fix that too...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-08-16, 14:04:49
Sorry about the missing image editor in Mac installer - we will fix that in next daily build. We could also replicate problem with loading CXR in image editor (seems to be problem only on Mac too), so we will try to fix that too...

Excellent, thanks for looking into it. Node editor is a great addition!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Alex Rych on 2018-08-17, 10:22:22
First of all, many thanks for making Corona better and better. I'm using it for almost 2 years now, incredible progress since then.

However, I keep getting some bugs with the current daily build. (B2 daily Aug  7 2018 (core 3 (DailyBuild Aug  7 2018)))
R18 on OSX High Sierra

First: its pretty stable, but for some reason cinema keeps dying ones I stop the render. Happens not every time tho.

Second: if I adjust glossiness while IR is running I need to restart the render, otherwise the material is complete rough.


cheers Alex
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-17, 10:35:03
First of all, many thanks for making Corona better and better. I'm using it for almost 2 years now, incredible progress since then.

However, I keep getting some bugs with the current daily build. (B2 daily Aug  7 2018 (core 3 (DailyBuild Aug  7 2018)))
R18 on OSX High Sierra

First: its pretty stable, but for some reason cinema keeps dying ones I stop the render. Happens not every time tho.

Second: if I adjust glossiness while IR is running I need to restart the render, otherwise the material is complete rough.


cheers Alex
So is this happening in different scenes or just one in particular? If it's just the one scene, we would like to take a look at it. You can upload it to our private uploader which is in my signature below. As for your second point, I have tried to replicate this and so far it is working for me. If you can, could do a screen recording if possible?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Alex Rych on 2018-08-17, 11:04:19
So is this happening in different scenes or just one in particular? If it's just the one scene, we would like to take a look at it. You can upload it to our private uploader which is in my signature below. As for your second point, I have tried to replicate this and so far it is working for me. If you can, could do a screen recording if possible?

Unfortunately I can't share that specific file, since its huge plus I am not allowed to share that file. But I will keep an eye on that bug, if it happens again I gonna let you guys know.

For the second bug: here is a quick screen record. https://drive.google.com/file/d/1aTC2ake7nMcwtihI5-HoFSRIMvh-9U_D/view?usp=sharing


cheers
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-17, 12:09:37
So is this happening in different scenes or just one in particular? If it's just the one scene, we would like to take a look at it. You can upload it to our private uploader which is in my signature below. As for your second point, I have tried to replicate this and so far it is working for me. If you can, could do a screen recording if possible?

Unfortunately I can't share that specific file, since its huge plus I am not allowed to share that file. But I will keep an eye on that bug, if it happens again I gonna let you guys know.

For the second bug: here is a quick screen record. https://drive.google.com/file/d/1aTC2ake7nMcwtihI5-HoFSRIMvh-9U_D/view?usp=sharing


cheers
Thanks for the video, I have already mentioned this bug to our devs, it's nice to know I'm not the only one it happens to ;) As for the scene, there's not much we can do without seeing it. But you're more than welcome to bring it up again. ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Holk on 2018-08-18, 21:44:41
Hi,
first i have to say i love corona.
After 8 years going with vrayforc4d we switched completely to corona.
The development is amazing.
The second point (alex wrote) abote the issue of the glossymap update is right.
Here it happens too.


Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-18, 22:46:39
New release is great guys! I know you all are cramming away on making Corona 2 available for C4D soon but I can't help but ask when you guys think you'll have homogeneous media support in the C4D version? It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Also if we could get very basic X-Particles support that would be huge! I really think Corona need's these features before it's initial release.

Thanks again guys!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-19, 00:22:41
New release is great guys! I know you all are cramming away on making Corona 2 available for C4D soon but I can't help but ask when you guys think you'll have homogeneous media support in the C4D version? It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Also if we could get very basic X-Particles support that would be huge! I really think Corona need's these features before it's initial release.

Thanks again guys!

- Shawn
I haven't dived that deep into XP yet but so far parts are working. OVDBmesher at least. ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89612;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-19, 01:24:48

Well meshing works of course but I'm talking about rendering particles and trails at render time...

- Shawn


New release is great guys! I know you all are cramming away on making Corona 2 available for C4D soon but I can't help but ask when you guys think you'll have homogeneous media support in the C4D version? It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Also if we could get very basic X-Particles support that would be huge! I really think Corona need's these features before it's initial release.

Thanks again guys!

- Shawn
I haven't dived that deep into XP yet but so far parts are working. OVDBmesher at least. ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=89612;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-08-19, 21:10:36
I m making a short film
Why Preparing scene data become more longer along rendered sequences.
For example,  the first 10 images make env 4 min after time climb up to 12 minutes. 3D scene is the same, just moving camera

thx
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-08-20, 08:12:11
I m making a short film
Why Preparing scene data become more longer along rendered sequences.
For example,  the first 10 images make env 4 min after time climb up to 12 minutes. 3D scene is the same, just moving camera

thx

Hmm, have you tried crunching through that scene with the physical renderer too? Just switch the render engine, place a light with shadows and do a material override.

I think I ran into similar issues but I think I've then came to the conclusion that its something related to C4D and not Corona.

I could be very wrong though :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Antique on 2018-08-20, 09:11:36
I would like to adjust the intensity luminance of a HDRI, and to have different diffuse map HDRI image.
It tried 2 sky HDRI, to hide one, but it seems only the one of the top is considered.

I also tried to uncheck the option "visible directly" in the advanced options of the corona lighting materials, but the HDRI on the top is still visible when rendered.
Perhaps was it easy to set up with Corona composition tag? but it's gone.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-20, 10:24:29
I would like to adjust the intensity luminance of a HDRI, and to have different diffuse map HDRI image.
It tried 2 sky HDRI, to hide one, but it seems only the one of the top is considered.

I also tried to uncheck the option "visible directly" in the advanced options of the corona lighting materials, but the HDRI on the top is still visible when rendered.
Perhaps was it easy to set up with Corona composition tag? but it's gone.
Sounds like a good task for using the LightMix editor. Or you could adjust the intensity in the hdri's material options. Also, the compositing tag is still there, Tags>Corona>Compositing
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Antique on 2018-08-20, 11:25:32
Sounds like a good task for using the LightMix editor. Or you could adjust the intensity in the hdri's material options. Also, the compositing tag is still there, Tags>Corona>Compositing
Thank you very much. I could not find he compositing tag since it iss not in the menu since I upgraded from beta1. My problem is fixed.
Yet, I still don't know why the "seen by GI" corona button on the Sky does not work. But it does work on the Corona compositing tag applied to the same sky.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-08-20, 12:54:14
I m making a short film
Why Preparing scene data become more longer along rendered sequences.
For example,  the first 10 images make env 4 min after time climb up to 12 minutes. 3D scene is the same, just moving camera

thx

Hi leo!

Does the preparation of scene data take so long even if you render a single frame? I mean - try rendering separate frame 1, frame 2, frame 3, etc... Will the frames then take the same amount of time for scene preparation as when you render them in animation? That way, we can find out, whether the slowdown is caused by the scene or the animation.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Antique on 2018-08-20, 15:41:48
It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Did you try to apply a noise texture? When I apply a noise, it works as intended a you can modify the scales and select your shader.


That being said, I can't find the way to create a cloud out of this corona volume texture. I can only place the volume material inside a solid but we can see the edges of the solid. For instance, is there a way to create a fall off to the Corona volume material?
I tried everything:
- I placed the volume material in a layered material, then created a gradient with a 3d spherical projection: does not work.
- I created a Mask material with a 3d spherical projection, I applied this material to my solid along the volume material: the materials don't work together.
- In the volume material texture itself, I clicked noise, then Layer, then I applied a gradient layer above the noise texture. The gradiented noise is successfully applied, but unfortunately I can't find the right 3d projection (I tried all of them).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-20, 16:07:48
Hello friends.
I wanted to know if we can already have this type of hair finish with Corona?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-20, 16:28:14
Hello friends.
I wanted to know if we can already have this type of hair finish with Corona?
All achievable by tweaking the hair settings ;)
(https://corona-renderer.com/stuff/helpdesk/c4d/hairc4d/hair_rug.jpg)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-20, 18:01:44

this is why I commented about having this support it because it is currently not. In the new Corona core it is supported but I believe this functionality has not been exposed yet in the Cinema 4D plugin.

I'm not too worried about openvdb support yet but if we could control the density of a volume using Cinema 4Ds 3D noises that would really be helpful for a project I'm currently working on. in theory now that this is in fact a supported in the latest version of Corona I would imagine it could be set up relatively easily in the C4D plugin. But then again I'm an artist not a developer and code is beyond my puny brain...

- Shawn


It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Did you try to apply a noise texture? When I apply a noise, it works as intended a you can modify the scales and select your shader.


That being said, I can't find the way to create a cloud out of this corona volume texture. I can only place the volume material inside a solid but we can see the edges of the solid. For instance, is there a way to create a fall off to the Corona volume material?
I tried everything:
- I placed the volume material in a layered material, then created a gradient with a 3d spherical projection: does not work.
- I created a Mask material with a 3d spherical projection, I applied this material to my solid along the volume material: the materials don't work together.
- In the volume material texture itself, I clicked noise, then Layer, then I applied a gradient layer above the noise texture. The gradiented noise is successfully applied, but unfortunately I can't find the right 3d projection (I tried all of them).
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-22, 21:08:57
Hello,  beanzvision
 it would be nice to have the hair parameters you used
for your carpet.
Can you share them?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-22, 21:22:12
Hello,  beanzvision
 it would be nice to have the hair parameters you used
for your carpet.
Can you share them?
Sure thing, I'll need to find them. Once I do I'll share the scene.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-23, 05:11:57
Yes, please share it.

After my involvement in Project Blue Beam, the CIAMossad is making my life hard. The so-called holograms are actually real people who were phase shifted like LaForge and Ensign Ro in one of the episodes of Star Trek - TNG where the Romulans tried out some new technology to move their ships through matter, similar to Project Pegasus in a later Episode where the Federation tried to replicate a cloaking device and gotten that as a result.
Riker was involved in that too, but this time he was on Picard's side.
The Illuminati Lamp People used one of Elon Musks Mental-RayNvidia's Jensen Huang's I-Ray satellites to wipe the memory of NOTHING SPECIAL.
But I shaved my head, so the Melanin in the hair cannot function as an antenna amplifier. (I think that feature is missing in the hair shader)
However, the CIA NWO spooksfriendly agents for information retrieval also INVITED me out TO A NICE CAFÉ and I am VERY PLEASED.
Anyway, since I'm bald now, the Satanists Jehova's witnesses switched to spraying Chemtrails over my house or general area, not sure. The airport is not that far away and I see lots of planes. I fear that they're going to use the planes to drop needles filled with Vaccines to give me Autism and thus forcing me to use SketchUp PRO.
I also suspect that some of the dogs in the neighborhood are watching me. I've sent a bag of fecal matter to a laboratory to find out if the dogs were part of a Dog MK Ultra programschool, which one can find out by measuring the sodium levels.
However, I dunno, so I lay out poisoned sausages on the streetcandy. Where are the PETA animal death campsis a Volvo when you need one?

Better safe than sorry my mother always says.

PS: Don't forget to take out the batteries of your phones and insert them back upside-down, so the antichristMessiah Jules Urbach can't leave a mark on you and it'll save you from hellblesses your projects and increases CPU raytracing by 66,7%.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-08-23, 14:30:53
lol, what the  ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-08-23, 15:24:46
Would it be possible to support Hair Material: Root texture channel (http://c4d.cn/help/c4dcn/cn/html/MHAIRMATERIAL-HAIRMATERIAL_GROUP_COLOR.html)?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-23, 16:39:04

Here's a "little" Scene I'm working on. This is a perfect example of needing volume density control for clouds :) These clouds are modeled meshes with displacement.

Also, Arnold is killing me with render times on another project. All I need to never use Arnold again is... Full Volumetric support, Fisheye camera, basic X-particles support :)

Thanks guys Corona is the best!!!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: ozwald on 2018-08-23, 17:07:06

Here's a "little" Scene I'm working on. This is a perfect example of needing volume density control for clouds :) These clouds are modeled meshes with displacement.

Also, Arnold is killing me with render times on another project. All I need to never use Arnold again is... Full Volumetric support, Fisheye camera, basic X-particles support :)

Thanks guys Corona is the best!!!

- Shawn

Do you use Arnold to render the whole image ??
I can give you an idea, I do not know if your project is animation or just an image.
If it is an image, you can do the following.
Render with Arnold only the clouds, in transparent background.
Use Corona for the whole landscape and in photoshop you place the rendered clouds.

You can use this trick while Corona develops render for particles


Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-24, 07:00:45
I've definitely done multi engine renders in the past even with animation. Just hoping for Corona to have these features soon so I can ditch Arnold and give my money to the Corona team!

- Shawn







Here's a "little" Scene I'm working on. This is a perfect example of needing volume density control for clouds :) These clouds are modeled meshes with displacement.

Also, Arnold is killing me with render times on another project. All I need to never use Arnold again is... Full Volumetric support, Fisheye camera, basic X-particles support :)

Thanks guys Corona is the best!!!

- Shawn

Do you use Arnold to render the whole image ??
I can give you an idea, I do not know if your project is animation or just an image.
If it is an image, you can do the following.
Render with Arnold only the clouds, in transparent background.
Use Corona for the whole landscape and in photoshop you place the rendered clouds.

You can use this trick while Corona develops render for particles
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-08-24, 11:23:53
Hi guys,

I have been quietly getting my head down and working tirelessly over the last year.  I had the pleasure to meet Nikola at SOAA Day #8 and since then, we have entirely converted to Corona from VrayforC4D. I am absolutely blown away by the commitment, the quality and the passion of the Corona team and what they are managing to achieve.  Corona is incredible and has given the whole studio a boost. both in terms of creativity and productivity!

So... after a year of testing, testing, testing, we have generated over 350 production images using corona. Along the way we have found a number of bugs, some technical challenges and few 'wish list' items that we would like to suggest. 

The list is quite long and some of the features may have been rectified in latest releases so apologies if that is the case.

We have been using each Beta daily build so I am aware that there have been many bug fixes.

So should I just add them all here to one post or is there a more 'formal' approach?

Although a couple I must mention now are in response to the latest daily build as I am experiencing issues that previously didn't exist:

I'll post the rest if this is the appropriate place to do so?

Keep up the good work guys!

J



Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-24, 13:02:16
@Shawn

You could also use C4D's 3D cloud modeling tool (physical sky).
I doubt that there'll be much visible difference to the Arnold Volume. 3D noises work here too. Worst case would just need a little bit of post.

Arnold is still a great renderer, but unfortunately, it's designed to handle heavy TB sized scenes and therefore, a monster of a "computer" would be the best for that.
Arnold machine:
(https://i.pinimg.com/originals/6b/11/ce/6b11ce7a8b339c59e4bba4cc81bcdd0d.jpg)

However, I'd say that if you need a biased renderer, go with Redshift. It has the familiar Arnold workflow and the speed is insane. My test scenes were easily 20x faster in Redshift, even though I used more bounces, a higher shading rate, and a much higher resolution. (BFBF on a GTX 1080)

For unbiased stuff with many bounces, you can still use Corona.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-24, 16:47:16


I rely heavily on C4Ds procedural shaders but I need them to work in Corona Volume material. I used both Redshift and Arnold in production for a couple years now...

GPU renderers lack of procedural shaders support is really unfortunate.

I'm just saying that once Corona has 3D Shader support in Volumes and a Fisheye lens I won't need to use Arnold anymore for a large series of project that I'm creating for NASA. oh and we also need basic x-particles support...

- Shawn



@Shawn

You could also use C4D's 3D cloud modeling tool (physical sky).
I doubt that there'll be much visible difference to the Arnold Volume. 3D noises work here too. Worst case would just need a little bit of post.

Arnold is still a great renderer, but unfortunately, it's designed to handle heavy TB sized scenes and therefore, a monster of a "computer" would be the best for that.
Arnold machine:
(https://i.pinimg.com/originals/6b/11/ce/6b11ce7a8b339c59e4bba4cc81bcdd0d.jpg)

However, I'd say that if you need a biased renderer, go with Redshift. It has the familiar Arnold workflow and the speed is insane. My test scenes were easily 20x faster in Redshift, even though I used more bounces, a higher shading rate, and a much higher resolution. (BFBF on a GTX 1080)

For unbiased stuff with many bounces, you can still use Corona.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-24, 21:22:57
Well, ok. I see no other way than compositing the image from different renderers. After all, they do it in movies too.
Baking doesn't make sense if you need a procedural 3D noise.

What I would recommend is to try Houdini. There you can create such things with ease using a non-destructive workflow. It has many presets, free stuff to download and almost everything has OpenCL support. It actually could make most C4D plugins obsolete. Terrain with erosion, vegetation, vdb modeling, fluids, liquids etc. etc.
The built-in Mantra & Renderman engines are quite fast drawing the media, but since you have Redshift, you could install it without any additional price iirc. You'll have more than enough noises for clouds ;-)

The Basic Non-Commercial version is for free,
the other two types depending on how much you make per year, but still, they're within a very reasonable price range.


PS: about your image, forgive me if I'm bothering, it's just one of my pet peeves... Large-scale scenes.
You should add a subtle volume to the scene to fake Rayleigh-Scatter. Also, a second flat, soft cloud layer wouldn't be wrong if it's not overdone. There you wouldn't need fancy scattering.
I also think that a small amount of a multiplied noise layer for the terrain, but also the water, to create a bit more variation could do wonders.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-24, 21:52:21
Definitely appreciate all the comments and thoughts. I was also using Houdini for a couple years in production but I found the workflow extremely slow. While it is an exceedingly powerful piece of software, 90% of the time I don't require procedural workflow for everything...

Also after using Cinema 4D for over 12 years it's difficult for me to switch to other applications especially being more of an artist and less of a technical user...

I have managed to get some extremely awesome looking clouds using Cinema 4D s noises and Arnold. I'm quite happy with all the tools I have at my disposal but I'm really pushing for Corona to have some of these missing features that are more or less in the max version...

I do appreciate the artistic comments I'm still working on this particular piece of art and while there is volumetric atmosphere and of thin Cloud layer they're not very apparent I may need to tweak the settings further.

With all my experience and other render engines Corona is by far the easiest to set up and looks the best in my opinion. I'm sure technically you could get all of these engines to match extremely closely but for some reason in Corona it just is easier to do...

Anyhow can't wait for the next beta update!

- Shawn






Well, ok. I see no other way than compositing the image from different renderers. After all, they do it in movies too.
Baking doesn't make sense if you need a procedural 3D noise.

What I would recommend is to try Houdini. There you can create such things with ease using a non-destructive workflow. It has many presets, free stuff to download and almost everything has OpenCL support. It actually could make most C4D plugins obsolete. Terrain with erosion, vegetation, vdb modeling, fluids, liquids etc. etc.
The built-in Mantra & Renderman engines are quite fast drawing the media, but since you have Redshift, you could install it without any additional price iirc. You'll have more than enough noises for clouds ;-)

The Basic Non-Commercial version is for free,
the other two types depending on how much you make per year, but still, they're within a very reasonable price range.


PS: about your image, forgive me if I'm bothering, it's just one of my pet peeves... Large-scale scenes.
You should add a subtle volume to the scene to fake Rayleigh-Scatter. Also, a second flat, soft cloud layer wouldn't be wrong if it's not overdone. There you wouldn't need fancy scattering.
I also think that a small amount of a multiplied noise layer for the terrain, but also the water, to create a bit more variation could do wonders.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-25, 20:14:43
Ok, one last thing.
Have you tried Ozone for C4D/Vue Xstream?

You can make very nice clouds in there. The image still has to be composed but it should work faster than Arnold.

A support for the native cloud tool(or full Phys. sky) would be great, together with the option of adding CRN materials to add high-frequency details.

You could also try Navie Effex. It's for free now and you can load open VDBs and use them with AR.

Well, that's all about clouds and C4D.

edit: I just read that Furryball for Max, Maya, and C4D is for free now. Since Furryball supports pretty much all of the Arnold shaders, you could try and render the clouds with that.


edit2: one more critique. ;-)
What time of day is shown in your image? Clean clouds, especially in the morning have a well visible pink tint.

I often look at the sky, so the reverse engineered UFOs from the USAF that were shot down in Antarctica can't catch me.
Bob Lazar is still working for the government, he's lying to us!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-08-25, 22:31:04

I have tried Vue and Ozone for Cinema 4D, fortunately those tools are extremely slow and I don't even think they're in development anymore...

it's not that I can't get awesome results with Cinema 4D and Arnold I just want that functionality in Corona :)

I make all of these computer-generated HDRI Maps with terragen... http://shawnastrom.com/cghdri/

Still very slow to render though some of them took over 80 hours on a 40 core server with a Cinebench score of 4900 at 16,000x8,000 resolution.

Thanks for the tips on the image not quite finished working on it but I think I will definitely reevaluate a few things.

A lot of my comments boil down to hoping to one day have just one engine that I can use for all types of 3D imagery instead of having to switch around between multiple render engines for specific needs...

- Shawn


Ok, one last thing.
Have you tried Ozone for C4D/Vue Xstream?

You can make very nice clouds in there. The image still has to be composed but it should work faster than Arnold.

A support for the native cloud tool(or full Phys. sky) would be great, together with the option of adding CRN materials to add high-frequency details.

You could also try Navie Effex. It's for free now and you can load open VDBs and use them with AR.

Well, that's all about clouds and C4D.

edit: I just read that Furryball for Max, Maya, and C4D is for free now. Since Furryball supports pretty much all of the Arnold shaders, you could try and render the clouds with that.


edit2: one more critique. ;-)
What time of day is shown in your image? Clean clouds, especially in the morning have a well visible pink tint.

I often look at the sky, so the reverse engineered UFOs from the USAF that were shot down in Antarctica can't catch me.
Bob Lazar is still working for the government, he's lying to us!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-08-25, 22:41:49
Ok, I hope I could help at least a little bit.

Quote
A lot of my comments boil down to hoping to one day have just one engine that I can use for all types of 3D imagery instead of having to switch around between multiple render engines for specific needs...

PAINT 3D! Just wait, it's time will come.
But honestly, I think if there'll ever be an all-in-one package, then it'll be Maya. Autodesk just needs to buy a few more companies.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: zbieraj on 2018-08-26, 19:03:46
I was wondering - are you guys planning to set the new Trello for next versions of Corona for C4D? What about Corona 2.0, and so on?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: indexofrefraction on 2018-08-27, 21:55:04
I was wondering - are you guys planning to set the new Trello for next versions of Corona for C4D? What about Corona 2.0, and so on?

corona 2.0 ??
we dont even have a finished beta2. if we are lucky the rc will get released in august,
but this still wont be the final beta2 (which was supposed to be released at the beginning of august, by the way)
so we are still weeks or months away from a final beta2 which will be production ready and installed on render farms.
by the way 1.0 is on the trello, release date tba.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-27, 22:04:36
Just for clarity, when the final is released the naming will be based on the Corona core that it is based on.

This means that if it were released today for example, it would be called Corona Renderer 2 for Cinema 4D (even though there was no Corona 1). Otherwise, people will be thinking that Corona for C4D at version 1 is behind 3ds Max at version 3 and why aren't they on version 3 yet.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-27, 22:06:02
(with Corona Renderer 3 for 3ds Max due soon, I would say the likely first official release will be Corona Renderer 3 for Cinema 4D, even though there was no 1 and 2 :) But, that would depend on how fast Corona Renderer 4 comes out I guess!)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-27, 23:15:20
So this raises two questions: Will Corona for C4D 3.0 be as feature-rich as Corona for Max 3.0 and will C4D have to crash then as often as Max does?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-08-28, 15:48:38
Point 1, that has always been the idea, yes. There should as little difference between Corona on one product than on another, and there should be a minimum of difference (only those arising from the software architecture of the 3d program, where some things may be not needed, or some things may be not possible; but this should be a rare exception rather than rule) between any Corona version. We want Corona to be Corona whichever software you are using, and that is the reasoning behind the naming convention so that people know they are getting the same thing in whatever software they are using.

On point 2, that is not the plan :) Most crashes are not actually caused by Corona anyway ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-08-28, 22:41:25
Great prospects!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: indexofrefraction on 2018-08-28, 23:16:41
well i wait for a final corona beta2 installed on rebus, that will make my happy for some time O:-)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: tuami on 2018-08-30, 09:43:26
Hello,
I have a problem with IES lights on latest Beta 2.
When the IES light is inserted from the library, Cinema 4D crashes.
When you connect the IES light from a local source, it works as it should.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-08-31, 08:27:02
I can confirm this... ies file from library c4d quits in OSX also.

...

p.s.
and stand alone apps does not work also.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mrittman on 2018-08-31, 16:28:45
You guys think the RC is still going to make it in today?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-02, 16:30:58
IR, Post Process, LUT files... getting error message.
Other also...?

...

p.s.
checked in Mac Pro, same error.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-03, 13:14:48
Bloom and Glare applies and background layer disappear in layered psd file....!
Is it correct...?

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-03, 14:14:55
First I've heard of this, feel free to share the file for checking. Thanks,
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-03, 14:46:13
Thanks for your notice.
Background layer comes and if by chance disable Bloom and Glare (B&G)... background layer disappear and never comes back if you enable B&G again.
It is strange behavior.

See attached.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-09-03, 15:19:57
Hey guys and girls,

Just a friendly reminder, it appears that R20 is already available on Maxon's eportfolio for a lot of users. Not everyone can probably download it just yet as it needs to rollout gradually I suppose but... Give it a shot :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-03, 15:24:02
Yes... I got my R20 link and downloading.

Corona B2 is updated for R20 or have to wait....?

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-09-03, 15:35:09
All we need for R20 now is a proper renderer - how about Corona?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-09-03, 16:56:13
Busily preparing the upload, I suppose ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-03, 17:04:32
Busily preparing the upload, I suppose ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=90316;image)

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-03, 17:13:01
when will the new Nvidia Denoiser be implemented?
it would be very useful to have a multimap material, for those without mograph
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-03, 19:02:56
Busily preparing the upload, I suppose ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=90316;image)

WOW.... Render with R20....?

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: digitaluka on 2018-09-04, 03:29:37
But how? I can't seem to load Corona Render.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-04, 06:16:44
Hello friends.
I wanted to know if we can already have this type of hair finish with Corona?
All achievable by tweaking the hair settings ;)
(https://corona-renderer.com/stuff/helpdesk/c4d/hairc4d/hair_rug.jpg)

Love to see its sample file.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-05, 10:23:16
No activity here.... I think every one is busy in R20....!

I hope next beta 2 will be compatible with R20.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-05, 22:03:07
Bump getting with curved.... not smooth.
With bump and normal... both different result, any idea...?
Its like hair line kind of bump for cut feel.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-09-06, 00:03:32
Bump getting with curved.... not smooth.
With bump and normal... both different result, any idea...?
Its like hair line kind of bump for cut feel.

Thanks.
...

UV mapped texture on not so great UV unwrapping?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-09-06, 01:38:51
Hi all,

the next daily build (2018-09-05) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg133436#msg133436
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-06, 06:03:02
Thanks for Beta update but...
- LUT file error not fixed.
- IES from library still error... c4d quits.
I posted these errors earlier.

@ Cinemike: Thanks, polygon was with HN.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-06, 08:24:17
Thanks for Beta update but...
- LUT file error not fixed.
- IES from library still error... c4d quits.
I posted these errors earlier.

@ Cinemike: Thanks, polygon was with HN.

...
Hi, did you post this in the bug thread? If so, can you link me to it? With the LUT file, is there a warning when you are installing? Thanks,
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-06, 09:05:21
Thanks for Beta update but...
- LUT file error not fixed.
- IES from library still error... c4d quits.
I posted these errors earlier.

@ Cinemike: Thanks, polygon was with HN.

...
Hi, did you post this in the bug thread? If so, can you link me to it? With the LUT file, is there a warning when you are installing? Thanks,

Installation fine, no warning.
Both posts are here, page 34 and 35. I though you are marking these posts also.

...

p.s.
and in Road Map, Beta 2 release... change to September or any, August is over.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-09-06, 09:30:08
Hi, we examined problem with IES from content library, so it should be fixed in next daily build (hopefully Friday). We will also check LUT...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-06, 09:48:41
Hi, we examined problem with IES from content library, so it should be fixed in next daily build (hopefully Friday). We will also check LUT...

Thanks for that.
And post # 514 also. Background layer disappear if Bloom & Glare enable and disable.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-06, 10:51:25
Thanks for Beta update but...
- LUT file error not fixed.
- IES from library still error... c4d quits.
I posted these errors earlier.

@ Cinemike: Thanks, polygon was with HN.

...
Hi, did you post this in the bug thread? If so, can you link me to it? With the LUT file, is there a warning when you are installing? Thanks,

I get the same issue with LUT files.  I get an error at render stating that they failed to load.  They are visible in the LUT rollout list, but have no affect on the render.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-06, 11:02:37
This is the LUT error that has been present for the last 2 daily builds.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-06, 12:18:02
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-09-06, 12:26:00
Hi, Corona image editor has made a welcome return but the same problem persists. If you save a CXR in Corona then load it into Corona Image Editor the light mix data is lost.

Thanks.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: nightwalker on 2018-09-06, 13:08:39
Hi, Corona image editor has made a welcome return but the same problem persists. If you save a CXR in Corona then load it into Corona Image Editor the light mix data is lost.

Thanks.

I can confirm this, in MacOs
Thanks
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-09-06, 13:14:00
Hi, Corona image editor has made a welcome return but the same problem persists. If you save a CXR in Corona then load it into Corona Image Editor the light mix data is lost.

Thanks.

Hi,
we already know what is causing this, and it should be fixed during next week...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-06, 13:18:12
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

custom folder works very well... but lut from library... gives error message.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-06, 13:23:37
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

custom folder works very well... but lut from library... gives error message.

...
Thanks for letting me know!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: snifferdog on 2018-09-06, 13:40:15
Hi, Corona image editor has made a welcome return but the same problem persists. If you save a CXR in Corona then load it into Corona Image Editor the light mix data is lost.

Thanks.

Hi,
we already know what is causing this, and it should be fixed during next week...

Excellent, thanks.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Dex on 2018-09-06, 16:56:11
 Can I ask about R20 Multi Instances? In Beta 1, Cestmir was working on geometry (especially on instancing - to make IR work with instances). Would his good work still be supported in the new powerful Multi-instance setting? Cheers

fastforwardto 13mins
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: 4b4 on 2018-09-06, 17:27:33
Just had a quick try in R20 with 200,000 cloned spheres onto a disc and it seems to have a bug.

Load scene, hit render, stop the render. Hit render again and you're prompted "The external renderer is calculating an image, do you wish to stop it" If you push yes C4D freezes.

There's no CPU activity in task manager.

Scene attached.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: rendart on 2018-09-07, 07:54:18
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

custom folder works very well... but lut from library... gives error message.

...
Thanks for letting me know!

The LUT problem remains on MAC with the new daily build.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-07, 10:31:40
Hi, we examined problem with IES from content library, so it should be fixed in next daily build (hopefully Friday). We will also check LUT...

Along that... two more... which I posted a long earlier.
- some time, open any file, sky hdr comes in any blue, pink, purple color, not showing hdr image.
- C4D quits if IR have already other file preview. I mean... open file and do IR, open another file and do IR, c4d quits most of time. before new file IR erase old IR, then no c4d quit.

Thanks.
Imran.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-07, 11:58:17
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

I have unpacked the file and copied the LUT folder to my desktop to test.  I have changed the path in the VFB to point to the new folder.  I can see the LUTs and Corona is displaying the list, but it then throws up the error message.  The error appears when you active the LUT checkbox and at render time.

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-07, 12:11:26
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

I have unpacked the file and copied the LUT folder to my desktop to test.  I have changed the path in the VFB to point to the new folder.  I can see the LUTs and Corona is displaying the list, but it then throws up the error message.  The error appears when you active the LUT checkbox and at render time.

I've fixed the issue....!!!

I went back to the Beta 1 release installer and installed only the LUT folder in place of the one from the new daily build.  This seems to have don the trick so I can only assume there is an error with the LUTs in the new release?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: tiagosaraivacg on 2018-09-07, 12:57:45
anyone else having problems with cameras on last daily version?.. getting much more zoom/crop than before... more than what I set on the viewport. just downgraded to the version before this one and it's working as it should.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-07, 13:50:02
anyone else having problems with cameras on last daily version?.. getting much more zoom/crop than before... more than what I set on the viewport. just downgraded to the version before this one and it's working as it should.

It looks fine to me... do u have any test scene...?

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: tiagosaraivacg on 2018-09-07, 15:48:15
well..

viewport/render v 15.08.2018:
http://funkyimg.com/i/2L3jq.jpg

viewport/render v 05.09.2018:
http://funkyimg.com/i/2L3jr.jpg


see the difference... exactly same file on both.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-09-07, 16:20:17
Best thing is if we can have a look at the scene (https://corona-renderer.com/upload). Cheers!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-07, 16:31:09
Displacement in stacking works...? I was trying Volume material.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-09-07, 20:01:24
Sadly still no improvements on the triplanar shader.. So long waiting for it, now it's there but it's barely usable

Brought this issue up multiple times on multiple places and it seems nothing is being done about it, been waiting for months for a fix now
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-09-07, 20:42:20
Exactly the same for me

well..

viewport/render v 15.08.2018:
http://funkyimg.com/i/2L3jq.jpg

viewport/render v 05.09.2018:
http://funkyimg.com/i/2L3jr.jpg


see the difference... exactly same file on both.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-09-07, 21:52:47
Exactly the same for me

well..

viewport/render v 15.08.2018:
http://funkyimg.com/i/2L3jq.jpg

viewport/render v 05.09.2018:
http://funkyimg.com/i/2L3jr.jpg


see the difference... exactly same file on both.

So that's now 2 people who could send us an example scene ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-09-08, 00:21:48
Disclaimer:
If you are using old scenes, made with older versions, be aware that in such cases a thing or two are bound to break.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: minimaldesign - Blaž on 2018-09-09, 07:36:47
me too...viewport "party"
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-09-09, 13:21:02
Ayee, with a fresh scene...
(https://i.imgur.com/f0IT8qB.jpg)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-09, 20:04:30
Space in mask objects. Tried two files... in both same a thin gap line (attached).

Older beta 15-8 work fine, tested and no mask gap.

Please fix this also in new beta.

Thanks,
Imran.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: mp5gosu on 2018-09-10, 13:44:46
Has the bug where Post-settings don't get adapted to render settings reported already? I'm asking because this is a major issue. Last weekly had the same issue but was creating a camera tag after VP rendering, oveeriding rendersettings with defaults.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: bs on 2018-09-10, 14:27:21
hi there,

in the c4d r20 demo its not possible to create proxies - anyone can confirm this behaviour with latest beta?

thx
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-10, 16:33:06
Has the bug where Post-settings don't get adapted to render settings reported already? I'm asking because this is a major issue. Last weekly had the same issue but was creating a camera tag after VP rendering, oveeriding rendersettings with defaults.

Please feel free to report it in the c4d bugs section. Thanks
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-10, 18:45:27
well..

viewport/render v 15.08.2018:
http://funkyimg.com/i/2L3jq.jpg

viewport/render v 05.09.2018:
http://funkyimg.com/i/2L3jr.jpg


see the difference... exactly same file on both.

I'm getting the same thing. Only in the viewport render though.   However, it only happens if I render at a different ratio to the viewport.  EG if I render landscape it's fine.  If I render portrait, it's enormously cropped.  It's not taking the image ratio from the render settings in to account...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-11, 18:08:46
Sadly still no improvements on the triplanar shader.. So long waiting for it, now it's there but it's barely usable

Brought this issue up multiple times on multiple places and it seems nothing is being done about it, been waiting for months for a fix now
Hi,

I am very sorry. Which improvements do you mean? Can you please send me the link to the forum post?

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-11, 18:28:30
Ayee, with a fresh scene...
(https://i.imgur.com/f0IT8qB.jpg)
Hi,

I am trying to reproduce this issue right now, but I am not successful. Can I ask you what the exact procedure is? I created a scene in an older version, then opened it in the latest version and everything works so does it depend on aspect ratio or camera angle or anything else?

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-11, 18:55:11
I actually ran into this earlier by chance. If I can reproduce it I'll send you my findings.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: synolog on 2018-09-11, 19:13:27
hi there,

in the c4d r20 demo its not possible to create proxies - anyone can confirm this behaviour with latest beta?

thx

Same here, "Loading failed due to memory error"
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-09-11, 22:25:51

Is there a trick to getting Corona Proxy's to work in C4D? Never been able to... "Loading failed due to memory error" every time.

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-09-11, 22:32:50
There is some probleme with render region in viewport and VFB since last release
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-12, 05:02:08
hi there,

in the c4d r20 demo its not possible to create proxies - anyone can confirm this behaviour with latest beta?

thx

Proxy... not working, every time "Loading failed due to memory error" message.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-12, 10:39:08
hi there,

in the c4d r20 demo its not possible to create proxies - anyone can confirm this behaviour with latest beta?

thx

Proxy... not working, every time "Loading failed due to memory error" message.

...
I successfully reproduced it, and I am fixing it right now. No more reports of proxy loading bug needed :-)

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-09-12, 10:58:37
Nikola, have you work about scene converter and Substance shader
All entry are not support

thx
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-12, 11:01:57
Nikola, have you work about scene converter and Substance shader
All entry are not support

thx
Hi,

I am sorry, but we haven't started yet. We definitely want to add support for Substance shader, but we are still finishing more basic conversions (Cinema lights) right now.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-09-12, 11:26:23
Nikola, have you work about scene converter and Substance shader
All entry are not support

thx

Erm, did I miss something here? :) I am using Substance shaders since one of the early beta builds and it seems to be working fine. Could you please elaborate what exactly you have in mind?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-12, 11:31:02
There is some probleme with render region in viewport and VFB since last release
Thanks for the report. This is already noted.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-12, 11:47:02
Ayee, with a fresh scene...
(https://i.imgur.com/f0IT8qB.jpg)
Hi,

I am trying to reproduce this issue right now, but I am not successful. Can I ask you what the exact procedure is? I created a scene in an older version, then opened it in the latest version and everything works so does it depend on aspect ratio or camera angle or anything else?

Thank you
Nikola

I've found this happens when the aspect ratio is altered.  If the renderable area matches the viewport windows aspect then it's fine.  As soon as you try to render a different ratio (portrait for example), you get a 'zoom' effect.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-09-12, 12:59:42
Nikola, have you work about scene converter and Substance shader
All entry are not support

thx

Erm, did I miss something here? :) I am using Substance shaders since one of the early beta builds and it seems to be working fine. Could you please elaborate what exactly you have in mind?

Somes channels are not translate
In reflection channel we got substance base color than reflctive color (glossiness is not plug too)

Substance shder work fine but when you want convert some channel are missed, its not the world end but we spend a little time

thx
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-09-12, 14:26:28
Sadly still no improvements on the triplanar shader.. So long waiting for it, now it's there but it's barely usable

Brought this issue up multiple times on multiple places and it seems nothing is being done about it, been waiting for months for a fix now
Hi,

I am very sorry. Which improvements do you mean? Can you please send me the link to the forum post?

Thank you
Nikola

Hey Nikola,

No need to apologise, it wasn't my intention to make you feel bad. I know you have a lot on your plate and you can't do everything at the same time.

I mean that for example it is not currently possible to stack more than 1 triplanar map on a layer shader, if there is more than one the results come out completely incorrect. It also seems that triplanar isn't supported in the bump channel. Here is one of the previous posts we made about it: https://forum.corona-renderer.com/index.php?topic=21045.msg130181#msg130181

Thanks for your concern and feedback
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-09-12, 15:05:54
Nikola, have you work about scene converter and Substance shader
All entry are not support

thx

Erm, did I miss something here? :) I am using Substance shaders since one of the early beta builds and it seems to be working fine. Could you please elaborate what exactly you have in mind?

Somes channels are not translate
In reflection channel we got substance base color than reflctive color (glossiness is not plug too)

Substance shder work fine but when you want convert some channel are missed, its not the world end but we spend a little time

thx

Ah, I see. I usually just use the shader inside the different channels (diffuse in the diffuse etc.) :) Gotcha, thanks for sharing!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-09-12, 17:31:18
Hey guys UI bug with R20 and materials... See attachment...

Thanks!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Antique on 2018-09-13, 13:13:39
A problem with the post processing buttons:
If I uncheck sharpening/blurring, everything is fine.
But then, if I deactivate Bloom and glare and activate it again, bloom and glare does not update in the image anymore.
The only way to activate Bloom and glare is to tick sharpening/burring again.

tested in both IR and VBF
Beta1 15 august R19
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-13, 18:27:53
hi there,

in the c4d r20 demo its not possible to create proxies - anyone can confirm this behaviour with latest beta?

thx

Proxy... not working, every time "Loading failed due to memory error" message.

...
I successfully reproduced it, and I am fixing it right now. No more reports of proxy loading bug needed :-)

Nikola

Thanks Nikola.

and I think... its not bad idea if you release new updated beta with minor fixes sooner which are easy to fix, like some broken standalone apps (fixed) or LUT file error.... etc. instead of wait with some major fixes and updates.

cheers.
...

p.s. multi-pass is important and daily use for me (post #559), so using older beta.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-14, 22:42:05
At file opening, HDRI shows in solid color... still not solved.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-09-15, 05:07:11
At file opening, HDRI shows in solid color... still not solved.

...

Can't confirm that on Win 10, R19

Btw, @iacdxb, at first I thought you'd eventually notice but after a year or so, it's not funny anymore.
You should check your self-description under your avatar.

No need to thank me or maybe yes, because I bet I'm not the only one who had noticed it.
If I remember correctly, Nostradamus and the Voynich manuscript left some prophetic hints about that.
Nevertheless, I don't think I'll be seeing the change until Monday when I should regain consciousness.

Today's words of wisdom: Happiness is just a lack of information.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-16, 05:03:31
Its not only HDR... some time texture also appears in solid colors.

May be I meed that post... if you know please share.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-18, 05:17:57
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-09-18, 07:25:23
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...

Sorry to say this but if its using 32GB of RAM it doesn't look like a small studio scene to me :) Are you using a ton of displacement and a super high poly CAD object perhaps?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-18, 08:03:55
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...

Sorry to say this but if its using 32GB of RAM it doesn't look like a small studio scene to me :) Are you using a ton of displacement and a super high poly CAD object perhaps?

No cad objects. 78 objects of Lego cubes making a shape and 5 simple materials (attached) with 1 hdri and 2 lights.....!
iMac have max 32gb ram.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-09-18, 09:51:00
@iacdxb that does seem odd then. Probably a mac issue, I haven't encountered anything like it on the Windows version.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-18, 10:58:09
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...
Hi Imran,

what resolution of rendered image do you use and how many channels do you have in multipass?

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-18, 12:48:22
A problem with the post processing buttons:
If I uncheck sharpening/blurring, everything is fine.
But then, if I deactivate Bloom and glare and activate it again, bloom and glare does not update in the image anymore.
The only way to activate Bloom and glare is to tick sharpening/burring again.

tested in both IR and VBF
Beta1 15 august R19
Hi,

I tried to reproduce your problem in a simple scene with one corona light, and it works. Enabling of Bloom and Glare takes some time because it takes time to compute it and there are still little thread scheduling issues, but it works. Can you please send us your scene or screen recording of the problem to be able to reproduce it?

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-18, 14:37:37
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...
Hi Imran,

what resolution of rendered image do you use and how many channels do you have in multipass?

Nikola

Thanks Nikola for your attention.
Rendering in default setting with 5K size for very large print purpose and sure with few multi-passes.
Large size render also needd more ram....?

Imran.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-09-18, 16:26:33
Rendering in default setting with 5K size for very large print purpose and sure with few multi-passes.
Large size render also needd more ram....?

Imran.

A girl's gotta store its data somewhere and for these it will need a very large bag ...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-18, 18:59:14
I am form Vray.... was using my this iMac in more bigger scene files and 4k renders... never got ram issue.
Earlier displacement was taking more ram and now a simple scene at hi-render needs more ram.

I hope it will be more optimized in future corona releases.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-09-18, 19:16:14
Memory optimizations are a big focus with Corona 3 already - some already implemented, some more to go! (https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-18, 19:58:36
Thanks Tom for update.
In R20... Volume Builder/ Mesher, object will be more complex, more polygon and points... along that ram issue need to work more efficiently.

Waiting for new daily built.... specially with minor fixes of LUT fixes.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-18, 21:09:31
Hi all,

the next daily build (2018-09-18) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9)

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg134292#msg134292 (https://forum.corona-renderer.com/index.php?topic=19742.msg134292#msg134292)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-09-18, 23:35:16

New multi-Instance does not work in IR with latest build...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-19, 05:20:10
Thanks Nikola... works fine.

Just one point which I noticed earlier also, commonly I use noise for bumps and for fine small bumps global scale have to set 0.3 or less as compare to others global scale 1 or 2 works.

Multi-instances... hope will be active in next update.

...
Imran.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: leo3d on 2018-09-19, 09:06:19
Thx

Good build, love scene converter correction

Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-09-19, 10:09:09
Hey guys,

thanks for the new daily build.

I ask myself when motion blur will work properly as this is an all or nothing feature for us and as time goes by I start to become a bit nervous.

Many thanks in advance.

Cheers...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-19, 10:53:10

New multi-Instance does not work in IR with the latest build...

- Shawn
Confirmed, Thanks.

@devs, on wrike.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-19, 10:55:59
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...

I get the same issue with 64 gig of RAM on an iMac Pro, particularly with large scenes though.  Rendering at 4k with a list of about 15-20 multipass layers (mostly lightmix layers).


It doesn't happen too often.  More so when I have a scene with a lot of 3D people, vegetation and lights (night scenes) .

I have started to notice that my renders have a tendency to freeze at a certain point.  Typically when I get to a noise level of about 5-6%. I'm not sure if this is linked to the RAM shortage...  I normally take note of the time of the crash and render again with a shorter time limit as it always freezes at the same point without the ability to save the output.

Side note:  Has anyone else noticed that sometimes Corona fails to save an output for the multipass?  The render will output just fine, then occasionally there will be no saved file for the multipass.  Then, if I render again, it may save the next time.  This has happened a few times lately. 

Is it also normal for the render to output with the bloom and glare applied?  Again, this is hit and miss.  Sometimes it is applied, sometimes it isn't.  But it is always applied to the lightmix pass...

Thanks
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-19, 12:55:50
Hey guys,

thanks for the new daily build.

I ask myself when motion blur will work properly as this is an all or nothing feature for us and as time goes by I start to become a bit nervous.

Many thanks in advance.

Cheers...
Hi,

can you send us a link to the forum post if you have already reported it? Or maybe what issues with motion blur do you exactly mean?

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-09-19, 15:10:41
Hey guys,

thanks for the new daily build.

I ask myself when motion blur will work properly as this is an all or nothing feature for us and as time goes by I start to become a bit nervous.

Many thanks in advance.

Cheers...
Hi,

can you send us a link to the forum post if you have already reported it? Or maybe what issues with motion blur do you exactly mean?

Thank you
Nikola

There are quite a few examples in the forum. We had similar issues especially with cloners and xrefs and deformation blur is not supported.

For example:
https://forum.corona-renderer.com/index.php?topic=21299.0
https://forum.corona-renderer.com/index.php?topic=20387.0

A few weeks ago we tested motion blur with cloned cubes which where moving and rotating controlled by effectors.
About 10% of frames had an error, some cubes were moved in space and/or didn't had motion blur. We used our own renderfarm for it and this effect was not made by a specific machine or frame. This issue occured randomly. Unfortunately I didn't kept the file to send it over as we still knew there were some errors.
So now some time has passed and there are no motion blur fixes written in the changelog for a while, that's why I was asking.

Many thanks in advance!

Cheers...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-09-19, 16:34:24
Fixed nonworking Triplanar shader containing Layer shader

I love you
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: elaraisawhale on 2018-09-19, 17:38:27
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...

Sorry to say this but if its using 32GB of RAM it doesn't look like a small studio scene to me :) Are you using a ton of displacement and a super high poly CAD object perhaps?

No cad objects. 78 objects of Lego cubes making a shape and 5 simple materials (attached) with 1 hdri and 2 lights.....!
iMac have max 32gb ram.

...

guess your problem is texture size. are they 8k or more?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-19, 19:42:16
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...

Sorry to say this but if its using 32GB of RAM it doesn't look like a small studio scene to me :) Are you using a ton of displacement and a super high poly CAD object perhaps?

No cad objects. 78 objects of Lego cubes making a shape and 5 simple materials (attached) with 1 hdri and 2 lights.....!
iMac have max 32gb ram.

...

guess your problem is texture size. are they 8k or more?

No texture bitmap used. simple diffuse color and little reflection glossiness....!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-09-20, 05:08:11

I'm getting instant crashes with proxies in the latest build...

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-20, 06:36:25

I'm getting instant crashes with proxies in the latest build...

- Shawn

First time I tried.... not crashing but IR showing only original tree object... not showing proxy objects.
no idea I did right or somewhere wrong.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-20, 07:20:15
Thanks for letting us know, we'll check them out.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Antique on 2018-09-20, 09:39:28
I'm having a hard time to apply a base material and a coat material with separate UV tag coordinates onto one single object. (the coat material has an opacity mask)
Both materials looks good in the viewport, but the coat material does not show up in the render.
What is the best workflow for this?

If I use a Corona Layered Material, It seems I can't offset AND tile AND rotate AND layer/color-correct my mask at the same time.

Also, It would be practical not having to render to work with UV mapping..
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: lenogre on 2018-09-20, 10:11:18
Bloom & Glare disappears when rendering.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 10:17:41
Hi guys,
is not the composite node? how can i do this?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-09-20, 10:20:25
If you wanna use nodes, you can't do it like this. But in generall you can use the native layer shader in c4d, but it has no node inputs in corona yet.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-20, 10:24:36
Hi guys,
is not the composite node? how can i do this?

Layered Material.... its with base and mask.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 10:29:46
thanks!

in this case, however, it seems a bit different, no? I would like to do the 3ds max scheme. layer 1, layer 2 and layer 3 ..
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Ales on 2018-09-20, 10:36:07
Hi guys,
is not the composite node? how can i do this?

We are working on supporting C4D layer shader in our node system, so support for this should be added during this week...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Gruender on 2018-09-20, 10:36:32
If you connect a material to input one, an input for material two appears and so on.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 10:40:31
If you connect a material to input one, an input for material two appears and so on.

however, the fusion parameters are missing.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 10:40:47
Hi guys,
is not the composite node? how can i do this?

We are working on supporting C4D layer shader in our node system, so support for this should be added during this week...

Thanks :D
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 12:06:20
the proxy should not you also take the material?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-20, 15:10:21
Proxies are working for me, I just needed to copy the phong and texture tag.
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=19743.0;attach=90904;image)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 15:23:38
yes, I saw it, so this is the right rule? or will it be fixed in the future?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-20, 15:26:57
Proxies are working for me, I just needed to copy the phong and texture tag.


Here proxy shows when...
- Visualisation Method is Full Mesh, in other options not showing.
- No texture.... after adding few or full texture tag.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-20, 15:27:50
In future, we want to save assigned materials to proxies but it requires changes in core and we haven't found time to do it yet.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-20, 15:28:55
Proxies are working for me, I just needed to copy the phong and texture tag.


Here proxy shows when...
- Visualisation Method is Full Mesh, in other options not showing.
- No texture.... after adding few or full texture tag.

...
I fixed it a while ago. Fix will be available in next daily build.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-20, 15:30:06
Thanks Nikola for update.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-09-20, 15:40:40
Can we expect to have Nvidia AI ​​denoising ?

or some news about it ?
Title: Interactive renderer in c4D Texture Mode
Post by: Antique on 2018-09-20, 15:50:52
Can't activate Interactive renderer in C4D texture mode, instead VFB Renderer starts.
Both IR and VFB work properly back in Model mode (buttons on the left side)

R19, Win10, Beta 15/08
Also Could I have a short answer about my last post? (regarding coating with differents UV)
Keep on the good work.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 15:52:51
++
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-20, 15:53:16
Can we expect to have Nvidia AI ​​denoising ?

or some news about it ?

+
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-20, 16:00:41
Bloom & Glare disappears when rendering.
Hi,

Do you use offline rendering or IR? Do you edit the scene during rendering? Unfortunately, I can't reproduce it. Would it be possible to send us a screen recording of the issue?

Thank you
Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-20, 16:03:39
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

custom folder works very well... but lut from library... gives error message.

...
Thanks for letting me know!

The LUT error seems to have been fixed in the latest build!  🙌🏻

Thanks guys!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-20, 16:04:02
Can we expect to have Nvidia AI ​denoising ?

or some news about it ?
Yes, when Beta 2 is released,​ we will add support for it by updating to new Core. We are fixing all the bugs now to be able to release RC and the stable Beat 2 soon.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Cinemike on 2018-09-20, 16:27:57
Bloom & Glare disappears when rendering.

During rendering, some areas (fortunately) become crisper, clearer, more defined, so some blurry parts that activated the glare highlights before might shrink and the glare with the previous settings disappears.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-09-20, 18:09:33
Can we expect to have Nvidia AI ​denoising ?

or some news about it ?
Yes, when Beta 2 is released,​ we will add support for it by updating to new Core. We are fixing all the bugs now to be able to release RC and the stable Beat 2 soon.

Nikola

Thanks Nikola !
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: lenogre on 2018-09-21, 06:27:49
About Hair with Corona
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: lenogre on 2018-09-21, 08:36:44
About Hair.
Vertex map doesn't work for scaling hair so the only solution I've find is cutting hair with the hair knife tool. But it's a waste of time.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-21, 18:23:14
Multi-instance active in next daily built.... that will be awesome....!

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-21, 22:30:08
... some crash report, may be helpful to fix that.
Crashed when size increased and hit render...! Happens most of time.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: synolog on 2018-09-22, 15:23:18
Is it normal to have that noise in the central area of the render?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-09-22, 22:53:21
Is it normal to have that noise in the central area of the render?
Normally, it depends on the settings.
Let me enable telepathy... nah, you're offline ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-22, 23:05:05
Dispersion can do that, do you have that enabled?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: BatRM on 2018-09-23, 09:52:17
I might have found a bug in the latest daily build (B2 daily Sep 18 2018 (core 3 (DailyBuild Sep 18 2018))

When you open the Material Node System window at the same time as the Texture Manager window, you're not able to select a texture (to relink for example) in the Texture Manager window.
It flashes for a second and deselect itself.

As soon as the Material Node System window is closed, you can select again in the Texture Manager.

Tell me if you can reproduce it or if you need more information, thank you!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-09-23, 20:30:31
I might have found a bug in the latest daily build (B2 daily Sep 18 2018 (core 3 (DailyBuild Sep 18 2018))

When you open the Material Node System window at the same time as the Texture Manager window, you're not able to select a texture (to relink for example) in the Texture Manager window.
It flashes for a second and deselect itself.

As soon as the Material Node System window is closed, you can select again in the Texture Manager.

Tell me if you can reproduce it or if you need more information, thank you!
Works as expected.
Windows open, active & responding fine: node system, texture manager, material editor, view & corona's IPR.
R18 & R20 on Win7sp1x64pro
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: gootman on 2018-09-24, 11:47:49
Hello. It is a little problem with Blend material. I can`t copy object from one scene to another with Blend material. It`s copy only Blend material, but don`t copy aonther material in Blend material.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-09-24, 11:51:40
Hello. It is a little problem with Blend material. I can`t copy object from one scene to another with Blend material. It`s copy only Blend material, but don`t copy aonther material in Blend material.

Use a nul to transfert your blend material.

And copy/paste the nul with the material in your new scene.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: gootman on 2018-09-24, 11:54:37
Hello. It is a little problem with Blend material. I can`t copy object from one scene to another with Blend material. It`s copy only Blend material, but don`t copy aonther material in Blend material.

Use a nul to transfert your blend material.

And copy/paste the nul with the material in your new scene.

Can you explain in more detail?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-24, 12:11:58
Hello. It is a little problem with Blend material. I can`t copy object from one scene to another with Blend material. It`s copy only Blend material, but don`t copy aonther material in Blend material.

Use a nul to transfert your blend material.

And copy/paste the nul with the material in your new scene.

Yes, layered material to object and object copy paste to another file, layered material does not carry all materials use din layered.
Paste in new scene... shows white and empty layered material but it shows color in material manager and object manager.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-09-24, 13:21:31
Hello. It is a little problem with Blend material. I can`t copy object from one scene to another with Blend material. It`s copy only Blend material, but don`t copy aonther material in Blend material.

Use a nul to transfert your blend material.

And copy/paste the nul with the material in your new scene.

Can you explain in more detail?


Create a null object
Add all the materials contained in your layered material to the null and the layered material
copy the null (with all the materials)
Paste the mull in your new scene

And voila.

Rémi
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: gootman on 2018-09-24, 13:47:28
Hello. It is a little problem with Blend material. I can`t copy object from one scene to another with Blend material. It`s copy only Blend material, but don`t copy aonther material in Blend material.

Use a nul to transfert your blend material.

And copy/paste the nul with the material in your new scene.

Can you explain in more detail?


Create a null object
Add all the materials contained in your layered material to the null and the layered material
copy the null (with all the materials)
Paste the mull in your new scene

And voila.

Rémi

And if I have in the scen 300 materials and whant to take some objects with layered materials to the another scens... It will be very difficult to search all materials with my layerd material and put them to the nuul object.
So - I thenk it`s a very important problem.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-09-24, 13:51:14
Copy all ur scene material in a null and paste it in ur new scene.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-24, 13:58:16
If the object is copied... then its should carry all the applied material with it (smart way), not object pasted and materials left back.

And... in layer material its not carrying even single material if paste in new file. showing blank in material window (as shown above).
I am sure... it needs to be fix.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: CBAS VISUAL on 2018-09-24, 14:16:35
it needs to be fix.

...

Of course !
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: tuami on 2018-09-24, 14:18:40
Hello,
when rendering over the TeamRender and abort the rendering process, Cinema 4D stops responding and we have to quit it manually via the Task Manager. Can someone adjust that? At the beta 1 we did not have the problem . We use the R18, Windows 7 64 bit

Thank you
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: lenogre on 2018-09-24, 15:31:44
Happy to see again LUT on mac (release 18-09-2018) !

Performance settings > Max passes doesn't work : it's endless.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-24, 15:56:32
Happy to see again LUT on mac (release 18-09-2018) !

Performance settings > Max passes doesn't work : it's endless.

I set Max Passes to 16 and it works fine.

...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-24, 16:51:09
Yes, unless a value is set in the pass limit your render will be endless. ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: TomG on 2018-09-24, 18:25:54
Hello,
when rendering over the TeamRender and abort the rendering process, Cinema 4D stops responding and we have to quit it manually via the Task Manager. Can someone adjust that? At the beta 1 we did not have the problem . We use the R18, Windows 7 64 bit

Thank you

Ran into this today when closing the PV to stop the TR, after saying "Yes" to the normal dialog box about the external renderer calculating an image and do I want to stop it, C4D hangs. Have reported in our internal bug tracking system, cheers!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-24, 18:47:18
I hope Cororna team is not far to release final beta... sure some minor fixes are there and if some more some features/ enhancement and stability added... that will be like bread with butter....!

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-09-25, 09:15:10
I hope Cororna team is not far to release final beta... sure some minor fixes are there and if some more some features/ enhancement and stability added... that will be like bread with butter....!

Thanks.
...

What do you expect from the final release feature-wise?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: jamieirvin on 2018-09-25, 13:30:48
Has there been any light shed on the issue regrading bloom and glare rendering black?

I am currently working on a scene that has about 15 cameras and some render perfectly with bloom and glare active.  However, a number of views render black.  If I am working in the VFB then I can simply uncheck bloom and glare and the render is fine.  If I check it on again, the image is black.  This becomes an issue when I have to queue renders and I can't as easily modify the output.

I could work without bloom and glare... but it makes such a difference when it works!
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: menano on 2018-09-25, 16:00:41
Has there been any light shed on the issue regrading bloom and glare rendering black?

I am currently working on a scene that has about 15 cameras and some render perfectly with bloom and glare active.  However, a number of views render black.  If I am working in the VFB then I can simply uncheck bloom and glare and the render is fine.  If I check it on again, the image is black.  This becomes an issue when I have to queue renders and I can't as easily modify the output.

I could work without bloom and glare... but it makes such a difference when it works!
I temporarily had this issue, but a while ago, I believe it was still on Beta 1, also on Mac
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-25, 18:41:51
Hi all,

the next daily build (2018-09-25) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9)

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg134739#msg134739 (https://forum.corona-renderer.com/index.php?topic=19742.msg134739#msg134739)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-25, 21:26:52
Hi Nikola,

C4D node layer shader (composite node) was not added right?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-25, 21:31:09
Thanks Nikola for new Beta.
I will give a try.

I should do this video earlier but did not get time. It was discussed earlier but showing you now... its about HDRI and displacement.

- HDR shows green
- Volumetric scatter using with displacement. When change displacement amount... IR runs from 1 but did not update preview, stop and run IR again and preview is updated.

uploaded. HDR & displacement.mp4

...

 
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Lokikali on 2018-09-25, 22:56:51
Hi
SSS has a problem when the object (a character) is composed of several textures. Head, Torso, Arms, Legs etc ...
I always have a black line where the textures meet. I tested many settings, but it persists!

See picture
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: PROH on 2018-09-26, 00:38:07
Hi Lokikali. This is the same in 3dsMax. Maybe you can use one of the workarounds Mentioned in this post: https://forum.corona-renderer.com/index.php?topic=19163.0

Hope it helps
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Lokikali on 2018-09-26, 01:04:29
Hi PROH,
Thank you for your answer, I see that I am not the only one :)
For the moment, I create a second material with only Refraction with the same texture as for the Diffuse of the first material. I then use Layered to overlay both. By doing this, I have SSS without seams ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-09-26, 11:29:42
Hi Nikola,

C4D node layer shader (composite node) was not added right?
Hi Fabio,

we are still implementing it.

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: fabio81 on 2018-09-26, 11:32:51
Thanks Nikola :)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nejc Kilar on 2018-09-26, 19:36:28
edit: nevermind, wanted to report something but it was clearly an issue on my side.
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Lokikali on 2018-09-27, 06:36:55
If Google has translated well (i'm french and don't speak english):
The problem of the SSS with an object having several materials, a character for example, exists on C4D and 3DSmax. But the developers do not consider it a problem or a bug, and therefore, do not plan to correct it?
I hope I'm wrong, otherwise render of the character, or any object having multiple materials, will be excluded from Corona :(
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Shawn Astrom on 2018-09-28, 05:40:08

Hey Corona team can you please add the ability to add Corona "Standard Material" to a hair object? Right now you can only add Corona "hair material" and we need the ability to C4Ds amazing hair for other things than hair...

Thanks so much!

- Shawn
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Eddoron on 2018-09-28, 22:30:35
Could the SSS problem with the poly-selection stem from Corona "seeing" the selections as individual objects and treat them as non-volume/unclosed geometry?
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: iacdxb on 2018-09-29, 13:59:26
Found some....
- at undo or change material, shadow catcher does not update material in IR
- at undo direct visibility also does not update in IR.

video uploaded.

Thanks.
...
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Lokikali on 2018-09-30, 18:56:32
Hi

How to create a Corona material in a script?
For C4D:
mat = BaseMaterial(c4d.Mmaterial)
For Corona:
?

And can we call the material conversion function?

EDIT: Ok i found ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: burnin on 2018-09-30, 21:42:43
i've tried, but in this version IPR flickers waaay too much, is also more intensive and constant when navigating the scene
is annoying & it hurts, impairs my vision - became useless in my workflow
(https://media.giphy.com/media/uVPK51AoB9WzWy5H9H/giphy.gif)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Beanzvision on 2018-09-30, 23:21:48
IPR? Thought this was a Corona forum, not Arnold? ;)
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: Nikola on 2018-10-01, 18:07:34
I am locking this thread because there will be no more Daily Builds of Beta 2 (we release the RCs now) but we are still investigating and fixing the problems from this thread.

Link to the thread for reporting bugs of RCs:
https://forum.corona-renderer.com/index.php?topic=21897.msg135054#msg135054 (https://forum.corona-renderer.com/index.php?topic=21897.msg135054#msg135054)

Nikola
Title: Re: Corona for Cinema 4D Beta 2 daily build
Post by: houska on 2018-10-23, 15:11:05
... some crash report, may be helpful to fix that.
Crashed when size increased and hit render...! Happens most of time.

...

Hi Imran! Could we have an exact steps to reproduce this crash? We would like to fix it. Thank you!