I purchased a model intended for 3DS Max and I can't get the material to look correct - see attached. I have all the original textures used by the creator, but my recreation turns out either too metallic or too flat. I'm assuming the chandelier body is metal, however, it appears to have some diffuse properties as well. Could this be a metallic base with a clear finish coat on top? If so, how do I do this with the layered material? I would greatly appreciate any pointers on getting this look as I've spent about 2 hours now trying. Thanks!