Author Topic: Beta 2 Skin Shader Seaming  (Read 1995 times)

2018-06-15, 02:29:34

mcdeselops

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MacOS 10.13.4, C4D R19, Corona Beta 2 Build 5.30

Skin Shader works amazing. When using a model with multiple polygon selection groups, the Skin Shader appears to render a "seam" where these groups meet. For example, in this scene I have a selection group for face and one for head/torso. note the grey seam where this two groups meet. 2 instances of Skin Shader applied with separate groups mapped to each.

Daz Genesis 8 FBX model

https://app.box.com/s/24qrgp8902jb33dvsh0xohahkrihwo97


2018-06-15, 11:04:47
Reply #1

romullus

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  • Let's move this topic, shall we?
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Same issue in 3ds max. It would be great if this issue would be solved. Currently it is showstopper when working with characters.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-06-15, 20:27:24
Reply #2

PROH

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Totally agree with Ronaldo.. ehh romullus:)

2018-06-15, 22:20:16
Reply #3

BigAl3D

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Are you using the latest daily build? I'm guessing you are not using Beta 2. As far as I know, it hasn't been released yet.