Author Topic: How to Use UDIMs - Corona Renderer (RC6)  (Read 2599 times)

2020-12-18, 09:03:52

cjwidd

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What are best practices for a UDIM workflow in 3ds Max Corona Renderer (RC6)? Pass each map into a composite node and offset the tile for the respective UDIM?

2021-04-09, 07:43:09
Reply #1

cjwidd

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Eh, is there no official workflow for this in 3ds Max / Corona Renderer?

2021-04-09, 10:03:52
Reply #2

cjwidd

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Multi-tile map

format example: "ALBEDO-1001.PNG", "ALBEDO-1002.PNG", etc.

I think UDIM support needs to be prioritized, it has been on the docket since 2016, at least. Perhaps a version of Vray HDRI can be ported to  Corona Renderer, it can also be used to load UDIM texture sets with a token in the file path.
« Last Edit: 2021-04-09, 10:22:25 by cjwidd »

2022-02-14, 17:25:05
Reply #3

Ink Visual

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Hi, I guess this has still not been adressed and natively supported in corona.
What are best practices for a UDIM workflow in 3ds Max Corona Renderer (RC6)? Pass each map into a composite node and offset the tile for the respective UDIM?

@cjwidd , have you found a good way of importing UDIM tiles to 3ds max to render in Corona?
Thanks!