Recent Posts

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11
Gallery / Re: Saturn's Ice Rings
« Last post by TomG on Today at 13:11:21 »
Admit it, you are one of the Voyager probes who has gained sentience in the depths of space and returned to earth and you are just sharing some of your 'holiday' snapshots with us ;) Looks great!
12
General CG Discussion / Mess with MassFx/ Physics plugin garbage...
« Last post by Okmijun on Today at 12:38:39 »
Sometimes it is very hard to fight with hidden MassFx/ Physics plugin garbage, although you already have updated plug-in installed, etc...
Those 2 scripts may help to clean up the scene, but please, be aware, as the changes are not reversible, so save the scene before starting the script.
I collect them randomly on the net...and it is always good manner to start the script from *.ms file, not maxscript listener...

2 scripts....

(
fn hasMassFXMod o =
   (
   result = false   
   if o.modifiers.count > 0 then
      (
      for t = 1 to o.modifiers.count do
         (
         if (classof o.modifiers == MassFX_RBody) then
            result = true
         )
      )
   result
   )   
     
clearSelection()
   
for obj in objects do   
   (
   if hasMassFXMod obj then
      selectMore obj
   )
)






pxStuff = #(UConstraint, pxJoint, Skeleton, nvRagdoll, nvBox, nvCapsule, nvSphere)
for i in objects do for j in i.modifiers do if (classof j==MassFX_RBody) do deletemodifier i j
for i in objects where (finditem pxStuff (classof i))>0 do delete i


13
Hardware / New PcSpecialist configuration
« Last post by INgenia on Today at 12:07:11 »

Hello friends,

I need your expert advice on a new pc, I try to do my best, but I'm not a hardward expert. Thank you very much in advance.

Configuration:

Case
ASUS ProArt PA602 E-ATX MIDSID TOWER CASING
Processor (CPU)
AMD Ryzen Threadripper 7960X 24-core processor (4.2GHz - 5.3GHz, 152MB CACHE)
Motherboard
GIGABYTE TRX50 AERO D (TRX50, ECC DDR5 RDIMM, PCIe 5.0, Wi-Fi 7)
Memory (RAM)
Kingston DDR5 4800 MHz 64 GB ECC Registered (1 x 64 GB)
Graphics card
Zotac Carte Graphique Nvidia GeForce RTX 4070 Amp Airo 12Go
1st M.2 SSD
1 TB SAMSUNG 990 PRO M.2, PCIe 4.0 NVMe (up to 7450 MB/R, 6900 MB/W)
Power supply
CORSAIR RMx SERIES™ 850 W MODULAR 80 PLUS® GOLD, SUPER QUIET
Processor cooling
FrostFlow 200 TR4 series PCS high-performance CPU cooler
Thermal paste
ARCTIC MX-4 EXTREME THERMAL CONDUCTIVITY COMPOUND
14
[Max] Feature Requests / Re: Toon Outlines
« Last post by dj_buckley on Today at 12:07:08 »
+1 For this.

If corona wire had a way to just do profiles and not all edges it would be absolutely ideal for rendering elevations. Im certain ive seen tons and tons of this same request for the past ten years. If you did it, it would likely make a ton of people very happy!

It's easily the most requested feature here on the forums, loads of different threads requesting it.  Just to clarify to the devs, we're not looking for a full 'toon' setup, we just want a wire shader that handles edges in the same way VRay Toon does and as JP says, one that doesn't highlight every single edge in the underlying geo.
15
[Max] Feature Requests / Re: Toon Outlines
« Last post by jrgby on Today at 11:38:51 »
+1
16
Gallery / Re: Audi RS7 – CGI
« Last post by tonikey on Today at 11:38:43 »
Wow! Lovely images
17
Gallery / Re: Audi RS7 – CGI
« Last post by romullus on Today at 10:38:12 »
The images are not loading for me. Can you look at this and fix it if possible please?
18
Hardware / Re: Threadripper issues
« Last post by maru on Today at 09:28:03 »
@maru Do you have 3990x and 3970x machine on latest build Win 11 and latest bios/chipset drivers etc..to test these files?

Yes, we have machines with both CPU models. We would have to make sure that the BIOS and drivers are fully updated, but we can test on those machines.
19
Gallery / Audi RS7 – CGI
« Last post by bermicmon on Today at 07:05:36 »
Hi guys,

as AI imagery is getting better and better these days I wanted to make a quick test project on how I can implement the power of AI in my workflow with CGI cars.
This is the result – AI generated backplates and talent together with conventional rendered cars.
Basically its a normal HDRi + backplates workflow but with more freedome and without the need to search for backplates :D

I have used Stable Diffusion XL for the backplates and talent and the car (together with the floor in some images) is rendered with Cinema 4D and Corona Renderer. Post processing as always in Photoshop.
The closeup shots are full CGI.

It was a fun exercise and I am excited to see how good the quality of this workflow will be in the future.

I hope you like it!










20
@steppes Hahah! Yes 100%. That makes a lot of sense.
I've been making a few new renders without Displacement and it looks so much better already. Thanks!
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