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« on: 2015-03-24, 05:27:52 »
Sorry, some more questions regarding OpenSubdiv...does Corona natively tessellate OSD surfaces based on the view (breakdown the surface into micropolygons)? Or is the number of iterations set on the object basically dictate how many polys the object has, no matter how close to the camera it is?
I guess what I am trying to get at is what would be a "better" approach at producing good looking tight rounded corners on hard surface objects:
* The rounded corner functionality in Corona, which I am guessing is a shader/normal trick.
* OSD and if native rendertime tessellation works in Corona.
* The traditional edge loops/meshsmooth old school method.
I realise there are pros and cons between them all, but I was just wondering if you had any thoughts on this?